From 21d91bccd4bacd9f046f60d4c9138f903e6f831a Mon Sep 17 00:00:00 2001 From: alpine9000 Date: Fri, 1 Apr 2016 16:08:00 +1100 Subject: [PATCH] Simplifying char blit --- 025.scroll_text/blitchar.s | 51 +++++++++++--------------------------- 1 file changed, 14 insertions(+), 37 deletions(-) diff --git a/025.scroll_text/blitchar.s b/025.scroll_text/blitchar.s index f5b9fd7..aabdf6e 100644 --- a/025.scroll_text/blitchar.s +++ b/025.scroll_text/blitchar.s @@ -19,7 +19,7 @@ BlitChar8: ;; d0 - xpos ;; d1 - ypos ;; d2 - char - movem.l d0-d5/a0-a2,-(sp) + movem.l d0-d3/a0-a2,-(sp) WaitBlitter ;; blitter config that is shared for every character @@ -34,50 +34,25 @@ BlitChar8: move.l #font,a1 ; font pointer move.l #fontMask,a2 ; font mask pointer - bsr DrawChar8 ; draw it - - movem.l (sp)+,d0-d5/a0-a2 - rts - -DrawChar8: - ;; kills d2,d4,d5,a0,a1,a2 - ;; d0 - xpos - ;; d1 - ypos bytes - ;; d2* - char - ;; a0 - bitplane - ;; a1 - #font - ;; a2 - #fontMask - sub.w #'!',d2 ; index = char - '!' - move.w d2,d5 - - lsr.w #5,d5 ; char / 32 = fontmap line - andi.w #$1f,d2 ; char index in line (char index - start of line index) - - add.l #1,d5 ; while we have a weird font image, '!' starts on second line - - mulu.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d5 ; d5 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT + move.w d2,d3 + lsr.w #5,d3 ; char / 32 = fontmap line + andi.w #$1f,d2 ; char index in line (char index - start of line index) + add.l #1,d3 ; while we have a weird font image, '!' starts on second line + mulu.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; d3 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT if MASKED_FONT==1 - add.w d5,a2 ; add y offset in lines to fontMask address - endif - - add.w d5,a1 ; add y offset in lines to font address - - add.w d2,a1 ; add offset into font - if MASKED_FONT==1 + add.w d3,a2 ; add y offset in lines to fontMask address add.l d2,a2 ; add offset into mask endif - -.blitChar8: - add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+0,a1 + + add.w d3,a1 ; add y offset in lines to font address + add.w d2,a1 ; add offset into font add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+0,a2 - move.l d0,d4 ; xpos - lsr.w #3,d4 ; d4 = xpos bytes - + lsr.w #3,d0 ; d0 = xpos bytes btst #0,d2 ; check if odd or even char beq .evenChar ; .oddChar: @@ -98,7 +73,7 @@ DrawChar8: move.l a1,BLTBPTH(a6) ; source bitplane - add.l d4,a0 ; dest += XPOS_BYTES + add.l d0,a0 ; dest += XPOS_BYTES add.l d1,a0 ; dest += YPOS_BYTES add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*BITPLANE_WIDTH_BYTES)-BITPLANE_WIDTH_BYTES+0,a0 @@ -107,6 +82,8 @@ DrawChar8: move.l a0,BLTDPTH(a6) ; destination top left corner move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit + + movem.l (sp)+,d0-d3/a0-a2 rts font: