From b03fbec4d79501508c830a112faf31462963be4e Mon Sep 17 00:00:00 2001 From: alpine9000 Date: Fri, 4 Mar 2016 16:04:18 +1100 Subject: [PATCH] Update README.md --- 009.anim_blit/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/009.anim_blit/README.md b/009.anim_blit/README.md index 35db5b6..d24f7e8 100644 --- a/009.anim_blit/README.md +++ b/009.anim_blit/README.md @@ -7,7 +7,7 @@ In this example we refactor the code a bit as now we have more going on. In [blit.s](blit.s) we adapt the blit code from [008.shift_blit](../008.shift_blit) to be a slightly more general blit routine that can blit any 64x64 pixel object to any location as long as it's completely on the screen. If we try and blit off the screen the blitter will happily overwrite the adjacent ram with out blitter object's data. -The initialisation code is moved to [init.s](init.s). Other shared stuff is moved into [utils.s]. With only the main loop and glue left in the main file [anim_blit.s](anim_blit.s). Constants have been moved to [constants.i](contants.i). +The initialisation code is moved to [init.s](init.s). Other shared stuff is moved into [utils.s]. With only the main loop and glue left in the main file [anim_blit.s](anim_blit.s). Constants have been moved to [constants.i](constants.i). The main loop moves the object around the screen.