From e5fe4e8ccd0ea5a93f22ad667a977543cb823562 Mon Sep 17 00:00:00 2001 From: alpine9000 Date: Sun, 13 Mar 2016 12:38:36 +1100 Subject: [PATCH] Update README.md --- 016.copper_fun/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/016.copper_fun/README.md b/016.copper_fun/README.md index 3bde0f7..761af5a 100644 --- a/016.copper_fun/README.md +++ b/016.copper_fun/README.md @@ -7,7 +7,7 @@ Next a shell script [convert.sh](convert.sh) calls a C program [copper_fun_gener Finally in the asm code [copper_fun.s](copper_fun.s) we cycle through the copper lists to make an animation. -Obviously this is the lease efficent way to generate a super low res animation, however it's way fun :-) +Obviously this is the least efficent way to generate a super low res animation, however it's a fun way :-) There are two configurations: