BACKGROUND_UPDATE_COUNT equ $1 SCREEN_WIDTH equ 320 SCREEN_HEIGHT equ 256 SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8) SCREEN_WIDTH_WORDS equ SCREEN_WIDTH_BYTES/2 BITPLANE_WIDTH equ 352 BITPLANE_WIDTH_BYTES equ BITPLANE_WIDTH/8 BITPLANE_WIDTH_WORDS equ BITPLANE_WIDTH_BYTES/2 TILEMAP_WIDTH equ 320 TILEMAP_WIDTH_BYTES equ TILEMAP_WIDTH/8 TILEMAP_WIDTH_WORDS equ TILEMAP_WIDTH_BYTES/2 if NUM_COLORS==64 SCREEN_BIT_DEPTH equ 6 endif if NUM_COLORS==32 SCREEN_BIT_DEPTH equ 5 endif if NUM_COLORS==16 SCREEN_BIT_DEPTH equ 4 endif if NUM_COLORS==8 SCREEN_BIT_DEPTH equ 3 endif if NUM_COLORS==4 SCREEN_BIT_DEPTH equ 2 endif if NUM_COLORS==2 SCREEN_BIT_DEPTH equ 1 endif SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution RASTER_X_START equ $81 ; hard coded coordinates from hardware manual RASTER_Y_START equ $2c RASTER_X_STOP equ RASTER_X_START+SCREEN_WIDTH RASTER_Y_STOP equ RASTER_Y_START+256 IMAGESIZE equ BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH*SCREEN_HEIGHT