include "includes.i" xdef __score xdef __nextPlayerBonus xdef beeUpSpeed xdef beeDownSpeed xdef SetupItemSpriteData xdef ScrollItemSprites xdef RenderItemSprite xdef ResetItems xdef EnableItemSprites xdef DetectItemCollisions xdef InitialiseItems xdef SwitchItemSpriteBuffers xdef PrepareItemSpriteData xdef VerticalScrollBees xdef DetectBeeCollisions xdef RenderScore xdef RegisterHighScore include "bees.i" DeleteItemSprite: move.w #0,ITEM_SPRITE(a1) move.w #0,ITEM_X(a1) move.w #0,ITEM_Y_OFFSET(a1) move.w ITEM_Y(a1),d2 rts ScrollItemSprites: move.w #ITEM_NUM_SLOTS-1,d1 lea item1,a1 .loop: move.l foregroundScrollPixels,d0 cmp.w #0,ITEM_SPRITE(a1) beq .skip sub.w d0,ITEM_X(a1) cmp.w #160<