include "includes.i" xdef BlitFillColor BlitFillColor: ;; kills a0,d2,d3,d5,d5 ;; a0 - bitplane ;; d0 - color# ;; d1 - height ;; d2 - ypos ;; movem.l d2-d5/a0,-(sp) mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d2 add.l d2,a0 move.b #0,d3 ; bitplane # .loop: move.w d1,d4 btst d3,d0 ; is the color's bit set in this plane? beq .zero move.w #BLIT_DEST|$FF,d5 ; yes ? all ones bra .doblit .zero move.w #BLIT_DEST|$0,d5 ; no ? all zeros .doblit WaitBlitter move.w #0,BLTCON1(A6) move.w d5,BLTCON0(A6) move.w #BITPLANE_WIDTH_BYTES*(SCREEN_BIT_DEPTH-1),BLTDMOD(a6) move.l a0,BLTDPTH(a6) lsl.w #6,d4 ori.w #BITPLANE_WIDTH_WORDS,d4 move.w d4,BLTSIZE(a6) add.b #1,d3 add.w #BITPLANE_WIDTH_BYTES,a0 cmp.b #SCREEN_BIT_DEPTH,d3 ; all planes for a single line done ? bne .loop ; no ? do the next plane ;; movem.l (sp)+,d2-d5/a0 rts