include "includes.i" xdef SwitchBuffers SwitchBuffers: ;; offscreen - bitplane address movem.l d0/a0-a1,-(sp) move.l offscreen,a0 move.l onscreen,offscreen move.l a0,onscreen moveq.l #0,d0 move.l a0,a1 lea copperListBplPtr,a0 jsr PokeBitplanePointers movem.l (sp)+,d0/a0-a1 rts PokeBitplanePointers: ; d0 = frame offset in bytes ; a0 = BPLP copper list address ; a1 = bitplanes pointer movem.l d0-a6,-(sp) add.l d0,a1 ; Offset for odd/even frames moveq #SCREEN_BIT_DEPTH-1,d0 .bitplaneloop: move.l a1,d1 move.w d1,2(a0) swap d1 move.w d1,6(a0) lea SCREEN_WIDTH_BYTES(a1),a1 addq #8,a0 dbra d0,.bitplaneloop movem.l (sp)+,d0-a6 rts