TRACKLOADER=1 EXAMPLE_NAME=game1 BACKGROUND_COLOR=09e BACKGROUND_GREY_COLOR=777 paletteA_BACKGROUND_COLOR_LONG=000 153 238 255 paletteB_BACKGROUND_COLOR_LONG=000 000 102 187 paletteC_BACKGROUND_COLOR_LONG=210 002 053 255 MAX_P61_SIZE=$(shell ls -Sl assets/P61.* | awk '{print $$5}' | head -1) # userstack used by bootblock USERSTACK_ADDRESS=7fffc # if you change this you must also change link.script.x BASE_ADDRESS=4000 # note: this must be high enough not to conflict with MFMbufE BOOTBLOCK_ASM=alpine_bootblock.s OBJS=out/init.o out/utils.o out/image.o out/blit.o out/joystick.o out/player.o out/items.o out/blitmtext.o out/blitmtext85.o out/blittext.o out/music.o out/P6112-Play.o out/splash.o out/background.o out/sound.o out/trackloader.o out/disk.o out/counter.o out/map.o out/message.o out/menu.o out/credits.o out/bob.o out/pickups.o out/highscore.o IMAGES=foreground.png \ background.png \ panel.png \ pickups.png \ mpanel.png \ sprite_pig-0.png \ sprite_pig-1.png \ sprite_pig-2.png \ sprite_pig-3.png \ sprite_pig-4.png \ sprite_pig-5.png \ sprite_pig-6.png \ sprite_pig-7.png \ sprite_robot-0.png \ sprite_robot-1.png \ sprite_robot-2.png \ sprite_robot-3.png \ sprite_robot-4.png \ sprite_robot-5.png \ sprite_robot-6.png \ sprite_robot-7.png \ sprite_tank-0.png \ sprite_tank-1.png \ sprite_tank-2.png \ sprite_tank-3.png \ sprite_tank-4.png \ sprite_tank-5.png \ sprite_tank-6.png \ sprite_tank-7.png \ sprite_coin-0.png \ sprite_coin-1.png \ sprite_coin-2.png \ sprite_coin-3.png\ sprite_arrow-0.png \ sprite_arrow-1.png \ sprite_arrow-2.png \ sprite_arrow-3.png\ sprite_fallingPig-0.png \ sprite_fallingPig-1.png \ sprite_fallingPig-2.png \ sprite_fallingPig-3.png \ sprite_fallingPig-4.png \ sprite_fallingRobot-0.png \ sprite_fallingRobot-1.png \ sprite_fallingRobot-2.png \ sprite_fallingRobot-3.png \ sprite_fallingRobot-4.png \ sprite_fallingTank-0.png \ sprite_fallingTank-1.png \ sprite_fallingTank-2.png \ sprite_fallingTank-3.png \ sprite_fallingTank-4.png \ sprite_bee-0.png\ sprite_bee-1.png\ sprite_eye-0.png\ sprite_clock-0.png\ font8x8.png\ font8x85.png\ splash.png\ backgroundMask-mask.png\ countdown.png IMAGEDATA=$(addprefix out/, $(IMAGES:.png=.bin)) VASM_EXTRA_ARGS=-DSFX=1 -DMAX_P61_SIZE=$(MAX_P61_SIZE) -allmp -DTRACKLOADER=$(TRACKLOADER) LINKER_OPTIONS=-T link.script.x include ../shared/base.mk out/foreground.bin: assets/assets.png $(IMAGECON) --use-palette=assets/paletteA_foreground_flags.pal --input $< $(IMAGECON_ARGS) --colors 8 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-grey-palette --output-palette --output-png --output-copperlist --output out/foreground #sed -i '' "1s/.*/ dc.w COLOR00,\$$$(BACKGROUND_COLOR)/" out/foreground-copper-list.s sed -i '' "1s/.*/ dc.w COLOR00,\$$$(BACKGROUND_GREY_COLOR)/" out/foreground-grey-copper.s sed -i '' "2s/.*/ dc.w COLOR01,\$$888/" out/foreground-grey-copper.s sed -i '' "3s/.*/ dc.w COLOR02,\$$bbb/" out/foreground-grey-copper.s out/%_foreground-palette-table.s: assets/%_foreground_flags.pal $(IMAGECON) --use-palette=assets/$*_foreground_flags.pal --input assets/assets.png $(IMAGECON_ARGS) --colors 8 --full-color-palette-file --output-palette-asm --output-grey-palette --output-copperlist --output out/$*_foreground sed -i '' "1s/.*/ dc.w \$$$($*_BACKGROUND_COLOR)/" out/$*_foreground-palette-table.s out/%_bottom_section_flags.pal: assets/%_foreground_flags.pal assets/%_background.pal cat assets/$*_foreground_flags.pal assets/$*_background.pal | sed "1s/.*/$($*_BACKGROUND_COLOR_LONG)/" > out/$*_bottom_section_flags.pal out/%_bottom_section_playarea.pal: assets/%_foreground_playarea.pal assets/%_background.pal cat assets/$*_foreground_playarea.pal assets/$*_background.pal | sed "1s/.*/$($*_BACKGROUND_COLOR_LONG)/" > out/$*_bottom_section_playarea.pal out/%_tileFadeFrom.pal: assets/%_foreground_playarea.pal cat assets/$*_foreground_playarea.pal | tail -1 | awk '1;1;' > out/$*_tileFadeFrom.pal out/%_tileFadeTo.pal: assets/%_foreground_playarea.pal cat assets/$*_foreground_playarea.pal | tail -3 | head -2 > out/$*_tileFadeTo.pal out/background.bin: assets/background.png $(IMAGECON) --use-palette=assets/paletteA_background.pal --input $< $(IMAGECON_ARGS) --colors 8 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-grey-palette --output-palette --output-png --output-copperlist --output out/background --palette-offset 8 out/panel.bin: assets/panel.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 16 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output-grey-palette --output out/panel --use-palette=assets/panel.pal out/pickups.bin: assets/pickups.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 16 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output-grey-palette --output out/pickups --use-palette=assets/panel.pal out/countdown.bin: assets/countdown.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 16 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output-grey-palette --output out/countdown --use-palette=assets/panel.pal out/mpanel.bin: assets/mpanel.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 16 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output-grey-palette --output out/mpanel --use-palette=assets/mpanel.pal out/sprite_pig-%.bin: out/sprite_pig-%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_pig-$* --palette-offset 16 --use-palette=assets/pig.pal out/sprite_robot-%.bin: out/sprite_robot-%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_robot-$* --palette-offset 16 --use-palette=assets/robot.pal out/sprite_tank-%.bin: out/sprite_tank-%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_tank-$* --palette-offset 16 --use-palette=assets/tank.pal out/sprite_fallingPig-%.bin: out/sprite_fallingPig-%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingPig-$* --palette-offset 16 --use-palette=assets/pig.pal out/sprite_fallingRobot-%.bin: out/sprite_fallingRobot-%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingRobot-$* --palette-offset 16 --use-palette=assets/robot.pal out/sprite_fallingTank-%.bin: out/sprite_fallingTank-%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingTank-$* --palette-offset 16 --use-palette=assets/tank.pal out/sprite_coin%.bin: out/sprite_coin%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_coin$* --palette-offset 24 --use-palette=assets/coin.pal out/sprite_bee%.bin: out/sprite_bee%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_bee$* --palette-offset 20 --use-palette=assets/bee.pal out/sprite_eye%.bin: out/sprite_eye%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_eye$* --palette-offset 20 --use-palette=assets/eye.pal out/sprite_clock%.bin: out/sprite_clock%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_clock$* --palette-offset 20 --use-palette=assets/clock.pal out/sprite_arrow%.bin: out/sprite_arrow%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_arrow$* --palette-offset 20 --use-palette=assets/arrow.pal .SECONDARY: out/sprite_pig%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_pig --width=16 --height=16 --rows=1 --cols=8 --dx=16 --dy=16 --x=192 --y=112 out/mpanelOrig.png: assets/mpanel.png ../tools/croppa/out/croppa --input=assets/mpanel.png --output=out/mpanelOrig.png --width=320 --height=16 --rows=1 --cols=1 --dx=0 --dy=0 --x=0 --y=8 .SECONDARY: out/sprite_robot%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_robot --width=16 --height=16 --rows=1 --cols=8 --dx=16 --dy=16 --x=192 --y=176 .SECONDARY: out/sprite_tank%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_tank --width=16 --height=16 --rows=1 --cols=8 --dx=16 --dy=16 --x=192 --y=208 .SECONDARY: out/sprite_fallingPig%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingPig --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=128 .SECONDARY: out/sprite_fallingRobot%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingRobot --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=192 .SECONDARY: out/sprite_fallingTank%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingTank --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=224 .SECONDARY: out/sprite_coin%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_coin --width=16 --height=15 --rows=1 --cols=4 --dx=16 --dy=16 --x=192 --y=144 .SECONDARY: out/sprite_bee%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_bee --width=16 --height=15 --rows=1 --cols=2 --dx=16 --dy=16 --x=192 --y=96 .SECONDARY: out/sprite_eye%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_eye-0.png --width=16 --height=15 --rows=1 --cols=1 --dx=16 --dy=16 --x=192 --y=64 .SECONDARY: out/sprite_clock%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_clock-0.png --width=16 --height=15 --rows=1 --cols=1 --dx=16 --dy=16 --x=192 --y=80 .SECONDARY: out/sprite_arrow%.png: assets/assets.png ../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_arrow --width=16 --height=15 --rows=1 --cols=4 --dx=16 --dy=16 --x=192 --y=160 out/font%.bin: assets/font%.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --output-bitplanes --output-grey-palette-asm --output-palette-asm --output-palette --output out/font$* --colors=16 --use-palette assets/mpanel.pal --full-color-palette-file --output-mask --transparent-color=0,0,0 --output-png out/font8x85.bin: assets/font8x8.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --output-bitplanes --output-grey-palette-asm --output-palette-asm --output-palette --output out/font8x85 --colors=32 --use-palette assets/font8x85.pal --full-color-palette-file --output-mask --transparent-color=0,0,0 --output-png out/backgroundMask-mask.bin: assets/background.png $(IMAGECON) --input assets/background.png $(IMAGECON_ARGS) --output-mask --output out/backgroundMask --output-png --colors=8 --transparent-color=0,0,14 --output-png --palette-offset=8 out/splash.bin: assets/splash.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --output-bitplanes --output-grey-palette-asm --output-palette-asm --output-palette --output out/splash --colors=32 --output-copperlist --full-color-palette-file out/menu-palette.s: assets/splash.png $(IMAGECON) --input $< $(IMAGECON_ARGS) --output-palette-asm --output-palette --output out/menu --colors=32 --output-copperlist --full-color-palette-file --darken=0.55 out/%_playarea_fade.s: out/%_bottom_section_playarea.pal ../tools/fade/out/fade ../tools/fade/out/fade --from-grey --to=out/$*_bottom_section_playarea.pal --output=$*_playarea > out/$*_playarea_fade.s out/%_flags_fade.s: out/%_bottom_section_flags.pal ../tools/fade/out/fade ../tools/fade/out/fade --from-grey --to=out/$*_bottom_section_flags.pal --output=$*_flags > out/$*_flags_fade.s out/panelFade.s: assets/panel.pal ../tools/fade/out/fade ../tools/fade/out/fade --from-grey --to=assets/panel.pal --output=panel > out/panelFade.s out/%_tileFade.s: out/%_tileFadeFrom.pal out/%_tileFadeTo.pal ../tools/fade/out/fade ../tools/fade/out/fade --steps=64 --colors=2 --from=out/$*_tileFadeFrom.pal --to=out/$*_tileFadeTo.pal --output=$*_tileFade > out/$*_tileFade.s out/%_foreground-map.s: levels/%_foreground.tmx ../tools/mapgen/out/mapgen --depth=3 --input=levels/$*_foreground.tmx @mv foreground-map.s out/$*_foreground-map.s @rm items-map.s @mv items-indexes.s out/$*_items-indexes.s @rm foreground-indexes.s @mv pathway-map.s out/$*_pathway-map.s @mv pathway-indexes.s out/$*_pathway-indexes.s out/background-map.s: background.tmx ../tools/mapgen/out/mapgen --depth=3 --input=background.tmx @mv background-map.s out @rm background-indexes.s out/falling.raw: assets/falling.wav sox assets/falling.wav -b 8 -c 1 -r 8000 out/falling.raw out/jump.raw: assets/jump.wav sox -v 0.98 assets/jump.wav -c 1 -r 13000 -b 8 out/jump.raw out/whoosh.raw: assets/whoosh.wav sox -v 2.0 assets/whoosh.wav -c 1 -r 13000 -b 8 out/whoosh.raw out/chaching.raw: assets/chaching.wav sox -v 0.98 assets/chaching.wav -c 1 -r 13000 -b 8 out/chaching.raw out/yay.raw: assets/yay.wav sox -v 2.0 assets/yay.wav -c 1 -r 4000 -b 8 out/yay.raw out/credits_copperlist.i: credits_copper.c gcc credits_copper.c -o out/credits_copper out/credits_copper > out/credits_copperlist.i out/credits.o: out/credits_copperlist.i out/main.o: $(IMAGEDATA) \ out/level91_foreground-map.s\ out/level92_foreground-map.s\ out/level93_foreground-map.s\ out/level94_foreground-map.s\ out/level95_foreground-map.s\ out/level96_foreground-map.s\ out/level97_foreground-map.s\ out/level1_foreground-map.s\ out/level2_foreground-map.s\ out/level3_foreground-map.s\ out/level4_foreground-map.s\ out/level5_foreground-map.s\ out/background-map.s Makefile link.script.x\ out/menu-palette.s\ out/paletteA_playarea_fade.s out/paletteA_flags_fade.s out/paletteA_foreground-palette-table.s out/paletteA_tileFade.s\ out/paletteB_playarea_fade.s out/paletteB_flags_fade.s out/paletteB_foreground-palette-table.s out/paletteB_tileFade.s\ out/paletteC_playarea_fade.s out/paletteC_flags_fade.s out/paletteC_foreground-palette-table.s out/paletteC_tileFade.s\ out/panelFade.s out/jump.raw out/falling.raw out/chaching.raw out/whoosh.raw out/yay.raw bin/BlockySkies: $(ALL_OBJS) vlink -hunkattr DATA=2 -hunkattr CODE=2 -hunkattr .text=2 -hunkattr .code=2 -hunkattr .data=2 -hunkattr .noload=2 -hunkattr .bss=2 $(ALL_OBJS) -o $@ cp $@ ~/A1200 cp $@ ~/A4000 cp assets/BlockySkies.info ~/A1200 cp assets/BlockySkies.info ~/A4000 ls -lh bin/BlockySkies -mkdir BlockySkies cp assets/BlockySkiesDrawer.info BlockySkies.info cp bin/BlockySkies BlockySkies cp assets/BlockySkies.info BlockySkies lha -c bin/BlockySkies.lha BlockySkies BlockySkies.info -@rm BlockySkies.info -@rm -rf BlockySkies rm -f bin/BlockySkiesInstall.adf && ../tools/external/amitools/xdftool.py bin/BlockySkiesInstall.adf format "BlockySkies" + write assets/BlockySkies.info + write bin/BlockySkies ls -lh bin/BlockySkies* .PHONY: wipe wipe: clean mkdir bin mkdir out make TRACKLOADER=0 bin/BlockySkies .PHONY: wb wb: wipe bin/BlockySkies