Files
2016-06-01 09:14:31 +10:00

275 lines
4.6 KiB
OpenEdge ABL

spritePig:
spritePigUp:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-1.bin" ; 0, up
dc.l 0
spritePigUpJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-0.bin" ; 1, up jump
dc.l 0
spritePigDown:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-5.bin" ; 2, down
dc.l 0
spritePigDownJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-4.bin" ; 3, down jump
dc.l 0
spritePigLeft:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-7.bin" ; 4, left
dc.l 0
spritePigLeftJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-6.bin" ; 5, left jump
dc.l 0
spritePigRight:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-3.bin" ; 6, right
dc.l 0
spritePigRightJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_pig-2.bin" ; 7, right jump
dc.l 0
spriteRobot:
spriteRobotUp:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-1.bin" ; 0, up
dc.l 0
spriteRobotUpJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-0.bin" ; 1, up jump
dc.l 0
spriteRobotDown:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-5.bin" ; 2, down
dc.l 0
spriteRobotDownJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-4.bin" ; 3, down jump
dc.l 0
spriteRobotLeft:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-7.bin" ; 4, left
dc.l 0
spriteRobotLeftJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-6.bin" ; 5, left jump
dc.l 0
spriteRobotRight:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-3.bin" ; 6, right
dc.l 0
spriteRobotRightJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_robot-2.bin" ; 7, right jump
dc.l 0
spriteTank:
spriteTankUp:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-1.bin" ; 0, up
dc.l 0
spriteTankUpJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-0.bin" ; 1, up jump
dc.l 0
spriteTankDown:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-5.bin" ; 2, down
dc.l 0
spriteTankDownJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-4.bin" ; 3, down jump
dc.l 0
spriteTankLeft:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-7.bin" ; 4, left
dc.l 0
spriteTankLeftJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-6.bin" ; 5, left jump
dc.l 0
spriteTankRight:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-3.bin" ; 6, right
dc.l 0
spriteTankRightJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-2.bin" ; 7, right jump
dc.l 0
spriteCow:
spriteCowUp:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-1.bin" ; 0, up
dc.l 0
spriteCowUpJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-0.bin" ; 1, up jump
dc.l 0
spriteCowDown:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-5.bin" ; 2, down
dc.l 0
spriteCowDownJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-4.bin" ; 3, down jump
dc.l 0
spriteCowLeft:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-7.bin" ; 4, left
dc.l 0
spriteCowLeftJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-6.bin" ; 5, left jump
dc.l 0
spriteCowRight:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-3.bin" ; 6, right
dc.l 0
spriteCowRightJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_cow-2.bin" ; 7, right jump
dc.l 0
spriteFalling0:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingPig-0.bin"
dc.l 0
spriteFalling1:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingPig-1.bin"
dc.l 0
spriteFalling2:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingPig-2.bin"
dc.l 0
spriteFalling3:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingPig-3.bin"
dc.l 0
spriteFalling4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingPig-4.bin"
dc.l 0
spriteFallingRobot0:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingRobot-0.bin"
dc.l 0
spriteFallingRobot1:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingRobot-1.bin"
dc.l 0
spriteFallingRobot2:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingRobot-2.bin"
dc.l 0
spriteFallingRobot3:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingRobot-3.bin"
dc.l 0
spriteFallingRobot4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingRobot-4.bin"
dc.l 0
spriteFallingTank0:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-0.bin"
dc.l 0
spriteFallingTank1:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-1.bin"
dc.l 0
spriteFallingTank2:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-2.bin"
dc.l 0
spriteFallingTank3:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-3.bin"
dc.l 0
spriteFallingTank4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-4.bin"
dc.l 0
spriteFallingCow0:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCow-0.bin"
dc.l 0
spriteFallingCow1:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCow-1.bin"
dc.l 0
spriteFallingCow2:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCow-2.bin"
dc.l 0
spriteFallingCow3:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCow-3.bin"
dc.l 0
spriteFallingCow4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCow-4.bin"
dc.l 0