Files
AmigaExamples/023.slideshow/slideshow.s
T

136 lines
2.3 KiB
ArmAsm

include "includes.i"
xref InstallColorPalette
xref PokeBitplanePointers
xref Level3InterruptHandler
xref copperList
xref copperListAlternate
xref bitplanesp1
xref bitplanesp2
xref bitplanesp3
byteMap:
dc.l Entry
dc.l endCode-byteMap
Entry:
move.l #userstack,a7
lea CUSTOM,a6
jsr LoadNextImage
jsr Init
.mainLoop:
jsr WaitVerticalBlank
if 0
cmp.l #50*5,counter
bne .updateCounter
jsr LoadNextImage
move.l #0,counter
else
jsr LoadNextImage
endif
.updateCounter:
add.l #1,counter
bra .mainLoop
counter:
dc.l 0
Level3InterruptHandler:
movem.l d0-a6,-(sp)
lea CUSTOM,a6
.checkVerticalBlank:
move.w INTREQR(a6),d0
and.w #INTF_VERTB,d0
beq.s .checkCopper
.verticalBlank:
move.w #INTF_VERTB,INTREQ(a6) ; clear interrupt bit
if INTERLACE==1
btst #VPOSRLOFBIT,VPOSR(a6)
beq.s .lof
lea copperListAlternate,a0
move.l a0,COP1LC(a6)
bra .done
.lof:
lea copperList,a0
move.l a0,COP1LC(a6)
.done
endif ; INTERLACE==1
.checkCopper:
move.w INTREQR(a6),d0
and.w #INTF_COPER,d0
beq.s .interruptComplete
.copperInterrupt:
move.w #INTF_COPER,INTREQ(a6) ; clear interrupt bit
.interruptComplete:
movem.l (sp)+,d0-a6
rte
PokeBitplanePointers:
; d0 = frame offset in bytes
; a0 = BPLP copper list address
; a1 = bitplanes pointer
movem.l d0-a6,-(sp)
add.l d0,a1 ; Offset for odd/even frames
moveq #SCREEN_BIT_DEPTH-1,d0
.bitplaneloop:
move.l a1,d1
move.w d1,2(a0)
swap d1
move.w d1,6(a0)
lea SCREEN_WIDTH_BYTES(a1),a1
addq #8,a0
dbra d0,.bitplaneloop
movem.l (sp)+,d0-a6
rts
if INTERLACE==1
copperListAlternate:
;; bitplane pointers must be first else poking addresses will be incorrect
dc.w BPL1PTL,0
dc.w BPL1PTH,0
dc.w BPL2PTL,0
dc.w BPL2PTH,0
dc.w BPL3PTL,0
dc.w BPL3PTH,0
dc.w BPL4PTL,0
dc.w BPL4PTH,0
dc.w BPL5PTL,0
dc.w BPL5PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
dc.l $fffffffe
endif; INTERLACE==1
copperList:
;; bitplane pointers must be first else poking addresses will be incorrect
dc.w BPL1PTL,0
dc.w BPL1PTH,0
dc.w BPL2PTL,0
dc.w BPL2PTH,0
dc.w BPL3PTL,0
dc.w BPL3PTH,0
dc.w BPL4PTL,0
dc.w BPL4PTH,0
dc.w BPL5PTL,0
dc.w BPL5PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
dc.l $fffffffe
align 4
bitplanesp1:
dc.l endCode
bitplanesp2:
dc.l endCode+(512)+IMAGESIZE
bitplanesp3:
dc.l endCode+(512*2)+(2*IMAGESIZE)