Files
AmigaExamples/028.game2/image.s
T
2016-04-15 10:40:23 +10:00

48 lines
935 B
ArmAsm

include "includes.i"
xdef SwitchBuffers
SwitchBuffers:
;; offscreen - bitplane address
move.l foregroundScrollX,d0
lsr.l #4,d0 ; convert to pixels
lsr.l #3,d0 ; bytes to scroll
move.l foregroundOffscreen,a0
move.l foregroundOnscreen,foregroundOffscreen
move.l a0,foregroundOnscreen
move.l a0,a1
lea copperListBpl1Ptr,a0
jsr PokeBitplanePointers
;; background is not double buffered
move.l backgroundScrollX,d0
lsr.l #3,d0 ; bytes to scroll
move.l backgroundOnscreen,a1
lea copperListBpl2Ptr,a0
jsr PokeBitplanePointers
rts
PokeBitplanePointers:
; d0 = frame offset in bytes
; a0 = BPLP copper list address
; a1 = bitplanes pointer
;; movem.l d0-a6,-(sp)
add.l d0,a1 ; bitplane offset
moveq #SCREEN_BIT_DEPTH-1,d0
.bitplaneloop:
move.l a1,d1
move.w d1,2(a0)
swap d1
move.w d1,6(a0)
lea BITPLANE_WIDTH_BYTES(a1),a1
addq #8,a0
dbra d0,.bitplaneloop
;; movem.l (sp)+,d0-a6
rts