Files
AmigaExamples/024.simple_text/blittext.s
T

130 lines
3.1 KiB
ArmAsm

include "includes.i"
xdef DrawText8
;; This will only work for 8 pixel wide fonts
BLIT_LF_MINTERM equ $ca ; cookie cut
BLIT_WIDTH_WORDS equ 2 ; blit 2 words to allow shifting
BLIT_WIDTH_BYTES equ 4
DrawText8:
;; a0 - bitplane
;; a1 - text
;; d0 - xpos
;; d1 - ypos
movem.l d0/d2/a1,-(sp)
;; blitter config that is shared for every character
move.w #SCREEN_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ;A modulo
move.w #SCREEN_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ;B modulo
move.w #SCREEN_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ;C modulo
move.w #SCREEN_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ;D modulo
.loop:
move.b (a1)+,d2 ; get next character
cmp.b #0,d2 ; 0 terminates the string
beq .done
jsr DrawChar8 ; draw it
add.w #FONT_WIDTH,d0 ; increment the x position
bra .loop
.done:
movem.l (sp)+,d0/d2/a1
rts
DrawChar8:
;; d0 - xpos
;; d1 - ypos
;; d2 - char
;; a0 - bitplane
movem.l d0-d5/a0-a2,-(sp)
move.w #'!',d4 ; fontmap offset
sub.w d4,d2 ; index = char - '!'
move.w d2,d5
lsr.w #5,d5 ; fontmap y offset
move.w d5,d4
lsl.w #5,d4 ; start of line
sub.w d4,d2 ;
add.w #1,d5 ; while we have a weird font image, '!' starts on second line
lea font,a1
lea fontMask,a2
mulu.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d5
add.w d5,a2
add.w d5,a1
btst #0,d2 ; blitter does words only, so we need to know if its an odd or even character
beq .even ; then shift it into position with the blitter shift
.odd:
move.b #1,d3
bra .c1
.even:
move.b #0,d3
.c1
add.w d2,a1
add.w d2,a2
jsr BlitChar8
movem.l (sp)+,d0-d5/a0-a2
rts
BlitChar8:
;; kills a0,d0,d3
;; d0 - xpos
;; d1 - ypos
;; d3 - odd character = 1, even character = 0
;; a0 - display
;; a1 - object
;; a2 - mask
jsr WaitBlitter
;; d0 = XPOS
;; d1 = YPOS
;; d3 = odd character
;; d4 = XPOS_BYTES
move.l d0,d4 ; d4 = XPOS
lsr.w #3,d4 ; d4 = XPOS_BYTES
cmp.b #1,d3
bne .evenChar
.oddChar
sub.w #8,d0
move.w #$00FF,BLTAFWM(a6) ; no mask for first word
move.w #$0000,BLTALWM(a6) ; mask out last word
subq #1,a0
bra .continue
.evenChar:
move.w #$ff00,BLTAFWM(a6) ; no mask for first word
move.w #$0000,BLTALWM(a6) ; mask out last word
.continue:
;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d0
lsl.w #8,d0 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
lsl.w #4,d0 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
move.w d0,BLTCON1(A6)
ori.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d0
move.w d0,BLTCON0(A6)
move.l a2,BLTAPTH(a6) ; mask bitplane
move.l a1,BLTBPTH(a6) ; bob bitplane
move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH,d3 ; d3 = SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
mulu.w d1,d3 ; d3 = YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
move.l a0,d0 ; d0 = #bitplanes
add.l d4,d0 ; d0 = #bitplanes+XPOS_BYTES
add.l d3,d0 ; d0 = #bitplanes+XPOS_BYTES+(YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH)
move.l d0,BLTCPTH(a6) ;background top left corner
move.l d0,BLTDPTH(a6) ;destination top left corner
move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
rts
font:
incbin "out/font.bin"
fontMask:
incbin "out/font-mask.bin"