Files
AmigaExamples/028.bs/credits.s
T
2016-06-01 13:36:52 +10:00

160 lines
3.1 KiB
ArmAsm

include "includes.i"
xdef Credits
CREDITS_COLOR_DEPTH equ 4
FillColor:
;; kills a0,d2,d3,d5,d5
;; a0 - bitplane
;; d0 - color#
;; d1 - height
;; d2 - ypos
movem.l d2-d5/a0,-(sp)
mulu.w #BITPLANE_WIDTH_BYTES*CREDITS_COLOR_DEPTH,d2
add.l d2,a0
move.b #0,d3 ; bitplane #
.loop:
move.w d1,d4
btst d3,d0 ; is the color's bit set in this plane?
beq .zero
move.w #BC0F_DEST|$FF,d5 ; yes ? all ones
bra .doblit
.zero
move.w #BC0F_DEST|$0,d5 ; no ? all zeros
.doblit
WaitBlitter
move.w #0,BLTCON1(A6)
move.w d5,BLTCON0(A6)
move.w #BITPLANE_WIDTH_BYTES*(CREDITS_COLOR_DEPTH-1),BLTDMOD(a6)
move.l a0,BLTDPTH(a6)
lsl.w #6,d4
ori.w #BITPLANE_WIDTH_WORDS,d4
move.w d4,BLTSIZE(a6)
add.b #1,d3
add.w #BITPLANE_WIDTH_BYTES,a0
cmp.b #CREDITS_COLOR_DEPTH,d3 ; all planes for a single line done ?
bne .loop ; no ? do the next plane
movem.l (sp)+,d2-d5/a0
rts
Credits:
lea foregroundBitplanes1,a0
move.l #0,d0
move.l #256,d1
move.l #0,d2
jsr FillColor
bsr RenderText
jsr WaitVerticalBlank
jsr PlayNextSound
;; poke bitplane pointers
lea foregroundBitplanes1,a1
lea copperListBplPtr(pc),a2
moveq #CREDITS_COLOR_DEPTH-1,d0
.bitplaneloop:
move.l a1,d1
move.w d1,2(a2)
swap d1
move.w d1,6(a2)
lea BITPLANE_WIDTH_BYTES(a1),a1 ; bit plane data is interleaved
addq #8,a2
dbra d0,.bitplaneloop
move.w #(RASTER_X_START/2-SCREEN_RES)-8,DDFSTRT(a6)
move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
move.w #BITPLANE_WIDTH_BYTES*CREDITS_COLOR_DEPTH-SCREEN_WIDTH_BYTES-2,BPL1MOD(a6)
move.w #BITPLANE_WIDTH_BYTES*CREDITS_COLOR_DEPTH-SCREEN_WIDTH_BYTES-2,BPL2MOD(a6)
move.w #(CREDITS_COLOR_DEPTH<<12)|$200,BPLCON0(a6)
move.w #0,BPLCON1(a6)
move.w #0,COLOR00(a6)
move.w #$F00,COLOR06(a6)
;; install copper list, then enable dma
lea copperList(pc),a0
move.l a0,COP1LC(a6)
jsr WaitForJoystick
PlaySound Jump
rts
RenderText:
lea credits,a1
move.w #40,d0
move.w #20,d1
.loop:
cmp.b #0,(a1)
beq .done
lea foregroundBitplanes1,a0
jsr DrawWSMaskedText8
.findNull:
cmp.b #0,(a1)+
bne .findNull
add.w #10,d1
bra .loop
.done:
rts
credits:
dc.b " BLOCKY SKIES"
dc.b 0
dc.b " "
dc.b 0
dc.b "GAME DESIGN CHIPMUNK"
dc.b 0
dc.b " GRAPHICS CHIPMUNK"
dc.b 0
dc.b " MUSIC Simone \"JMD\" Bernacchia"
dc.b 0
dc.b " CODE ALPINE9000"
dc.b 0
dc.b " LEVELS CHIPMUNK & ALPINE9000"
dc.b 0
dc.b " "
dc.b 0
dc.b " THANKS"
dc.b 0
dc.b " "
dc.b 0
dc.b "TRACKLOADER PHOTON/SCOOPEX"
dc.b 0
dc.b " P6112 CODE GURU & PHOTON/SCOOPEX"
dc.b 0
dc.b " WIN-UAE TONI WILEN"
dc.b 0
dc.b " FS-UAE Frode Solheim"
dc.b 0
dc.b " VASM/VLINK PHX & Volker"
align 4
copperList:
copperListBplPtr:
dc.w BPL1PTL,0
dc.w BPL1PTH,0
dc.w BPL2PTL,0
dc.w BPL2PTH,0
dc.w BPL3PTL,0
dc.w BPL3PTH,0
dc.w BPL4PTL,0
dc.w BPL4PTH,0
dc.w BPL5PTL,0
dc.w BPL5PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
include "out/credits_copperlist.i"
dc.l $fffffffe