184 lines
4.6 KiB
C
184 lines
4.6 KiB
C
/* ClassAct Inter-Connection Notification Example
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*/
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#include <clib/macros.h>
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#include <clib/alib_protos.h>
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#include <libraries/gadtools.h>
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#include <intuition/icclass.h>
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#include <proto/exec.h>
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#include <proto/dos.h>
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#include <proto/utility.h>
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#include <proto/graphics.h>
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#include <proto/intuition.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <classact.h>
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#include <classact_author.h>
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#define ID_BUTTON 1
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#define ID_FOREGROUND 2
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#define ID_BACKGROUND 3
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struct ClassLibrary *WindowBase;
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struct ClassLibrary *LayoutBase;
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struct ClassLibrary *LabelBase;
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struct ClassLibrary *ButtonBase;
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struct ClassLibrary *PaletteBase;
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int main( int argc, char *argv[] )
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{
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struct Window *window;
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Object *But_Object;
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Object *Win_Object;
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/* Palette Color To Button ForeGround mapping.
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*/
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struct TagItem MapFG2Button[] =
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{
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PALETTE_Color, BUTTON_TextPen,
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TAG_END
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};
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/* Palette Color To Button BackGround mapping.
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*/
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struct TagItem MapBG2Button[] =
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{
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PALETTE_Color, BUTTON_BackgroundPen,
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TAG_END
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};
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/* Open the classes - typically not required to be done manually.
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* SAS/C or DICE AutoInit can do this for you if linked with the
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* supplied classact.lib
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*/
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WindowBase = (struct ClassLibrary *)OpenLibrary("window.class",0L);
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LayoutBase = (struct ClassLibrary *)OpenLibrary("gadgets/layout.gadget",0L);
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ButtonBase = (struct ClassLibrary *)OpenLibrary("gadgets/button.gadget",0L);
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PaletteBase = (struct ClassLibrary *)OpenLibrary("gadgets/palette.gadget",0L);
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LabelBase = (struct ClassLibrary *)OpenLibrary("images/label.image",0L);
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if(WindowBase && LayoutBase && ButtonBase && PaletteBase && LabelBase)
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{
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/* Create the window object.
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*/
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Win_Object = WindowObject,
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WA_ScreenTitle, "ClassAct Copyright 1995, Phantom Development LLC.",
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WA_Title, "ClassAct Example",
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WA_SizeGadget, TRUE,
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WA_Left, 40,
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WA_Top, 30,
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WA_DepthGadget, TRUE,
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WA_DragBar, TRUE,
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WA_CloseGadget, TRUE,
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WA_Activate, TRUE,
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WA_SmartRefresh, TRUE,
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WINDOW_ParentGroup, VLayoutObject,
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LAYOUT_SpaceOuter, TRUE,
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LAYOUT_DeferLayout, TRUE,
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LAYOUT_BevelStyle, GroupFrame,
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LAYOUT_Label, "InterConnection",
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StartMember, But_Object = ButtonObject,
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GA_Text, "_Inter-Connection Example",
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GA_ID, ID_BUTTON,
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EndMember,
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CHILD_WeightedHeight, 0,
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StartMember, HLayoutObject,
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LAYOUT_SpaceOuter, FALSE,
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StartMember, PaletteObject,
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GA_ID, ID_FOREGROUND,
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PALETTE_NumColors, 8,
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PALETTE_Color, 1,
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ICA_TARGET, But_Object, /* object to connect to */
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ICA_MAP, MapFG2Button, /* tag mapping array */
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EndMember,
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CHILD_Label, LabelObject, LABEL_Text, "_ForeGround", LabelEnd,
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CHILD_MinWidth, 90,
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CHILD_MinHeight, 20,
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StartMember, PaletteObject,
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GA_ID, ID_BACKGROUND,
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PALETTE_NumColors, 8,
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PALETTE_Color, 0,
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ICA_TARGET, But_Object, /* object to connect to */
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ICA_MAP, MapBG2Button, /* tag mapping array */
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EndMember,
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CHILD_Label, LabelObject, LABEL_Text, "_BackGround", LabelEnd,
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CHILD_MinWidth, 90,
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CHILD_MinHeight, 20,
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EndMember,
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EndMember,
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EndWindow;
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/* Object creation sucessful?
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*/
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if( Win_Object )
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{
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/* Open the window.
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*/
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if( window = (struct Window *) CA_OpenWindow(Win_Object) )
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{
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ULONG wait, signal, result, done = FALSE;
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WORD Code;
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/* Obtain the window wait signal mask.
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*/
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GetAttr( WINDOW_SigMask, Win_Object, &signal );
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/* Input Event Loop
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*/
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while( !done )
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{
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wait = Wait(signal|SIGBREAKF_CTRL_C);
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if (wait & SIGBREAKF_CTRL_C) done = TRUE;
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else
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while ((result = CA_HandleInput(Win_Object,&Code)) != WMHI_LASTMSG)
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{
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switch (result & WMHI_CLASSMASK)
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{
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case WMHI_CLOSEWINDOW:
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done = TRUE;
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break;
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case WMHI_GADGETUP:
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switch(result & WMHI_GADGETMASK)
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{
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case ID_BUTTON:
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break;
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}
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break;
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}
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}
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}
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}
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/* Disposing of the window object will
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* also close the window if it is
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* already opened and it will dispose of
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* all objects attached to it.
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*/
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DisposeObject( Win_Object );
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}
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}
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/* Close the classes.
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*/
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if (LabelBase) CloseLibrary( (struct Library *)LabelBase );
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if (PaletteBase) CloseLibrary( (struct Library *)PaletteBase );
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if (ButtonBase) CloseLibrary( (struct Library *)ButtonBase );
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if (LayoutBase) CloseLibrary( (struct Library *)LayoutBase );
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if (WindowBase) CloseLibrary( (struct Library *)WindowBase );
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}
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#ifdef _DCC
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int wbmain( struct WBStartup *wbs )
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{
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return( main( 0, NULL ));
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}
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#endif
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