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https://frontier.innolan.net/github/AmigaExamples.git
synced 2026-09-12 05:21:49 +00:00
Tried to plot char with descending mode
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@@ -61,7 +61,7 @@ BlitScroll:
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;; d2 - ypos
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;; movem.l d2-d5/a0,-(sp)
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add.l d1,d2 ;point to end of data for ascending mode
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add.l d1,d2 ;point to end of data for descending mode
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mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d2
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add.l d2,a0
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+41
-17
@@ -1,6 +1,8 @@
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include "includes.i"
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xdef BlitChar8
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DESCENDING equ 1
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BLIT_LF_MINTERM equ $ca ; cookie cut
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BLIT_WIDTH_WORDS equ 2 ; blit 2 words to allow shifting
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BLIT_WIDTH_BYTES equ 4
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@@ -25,7 +27,11 @@ BlitChar8:
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move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
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move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
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mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes
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if DESCENDING==1
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move.w #$0000,BLTAFWM(a6) ; mask out extra word used for shifting
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else
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move.w #$0000,BLTALWM(a6) ; mask out extra word used for shifting
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endif
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move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
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move.l #font,a5 ; font pointer
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move.l #fontMask,d7 ; font mask pointer
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@@ -57,22 +63,8 @@ DrawChar8:
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add.l #1,d5 ; while we have a weird font image, '!' starts on second line
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move.l a5,a1 ; #font
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if 1
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mulu.w d3,d5 ; d5 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT
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else
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move.w d5,d3
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lsl.w #7,d3 ; d5 *= FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH
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move.w d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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endif
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if MASKED_FONT==1
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move.l d7,a2 ; #fontMask
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@@ -97,6 +89,12 @@ DrawChar8:
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;; a1 - object
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;; a2 - mask
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if DESCENDING==1
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add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+2,a1
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add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+2,a2
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endif
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move.l d0,d4 ; xpos
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move.l d0,d5 ; xpos
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lsr.w #3,d4 ; d4 = xpos bytes
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@@ -106,24 +104,46 @@ DrawChar8:
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btst #0,d2 ; check if odd or even char
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beq .evenChar ;
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.oddChar
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if DESCENDING==1
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move.w #$00ff,BLTALWM(a6) ; select the second (odd) character in the word
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move.w #$8000,d5
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else
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subq #8,d5 ; offset the x position for the odd character
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move.w #$00FF,BLTAFWM(a6) ; select the second (odd) character in the word
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subq #1,a4 ; move the destination pointer left by one byte
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endif
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bra .continue
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.evenChar:
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if DESCENDING==1
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move.w #$FF00,BLTALWM(a6) ; select the first character in the word
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move.w #0,d5
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else
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move.w #$FF00,BLTAFWM(a6) ; select the first character in the word
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endif
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.continue:
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if DESCENDING==1
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ori.l #2,d5
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move.w d5,BLTCON1(A6) ; set the shift bits 12-15, bits 00-11 cleared
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else
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;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d5
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swap d5 ; d5 << 12
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lsr.l #4,d5 ;
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move.w d5,BLTCON1(A6) ; set the shift bits 12-15, bits 00-11 cleared
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endif;
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if MASKED_FONT==1
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move.l a2,BLTAPTH(a6) ; mask bitplane
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endif
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move.l a1,BLTBPTH(a6) ; source bitplane
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or.w d6,d5 ; d5 = BLTCON0 value
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move.w d5,BLTCON0(a6) ; set minterm, dma channel and shift
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@@ -131,6 +151,10 @@ DrawChar8:
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add.l d4,a4 ; dest += XPOS_BYTES
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add.l d1,a4 ; dest += YPOS_BYTES
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if DESCENDING==1
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add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*BITPLANE_WIDTH_BYTES)-BITPLANE_WIDTH_BYTES+2,a4
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endif
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move.l a4,BLTCPTH(a6) ; background top left corner
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move.l a4,BLTDPTH(a6) ; destination top left corner
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@@ -40,6 +40,17 @@ MainLoop:
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jsr WaitVerticalBlank
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;; jsr InstallPalette
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if 0
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;; test
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move.b #'B',d2
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move.l #32,d0 ; xpos
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move.l #100,d1 ; ypos
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move.l onscreen,a0
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jsr BlitChar8
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bra MainLoop
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;; test
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endif
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cmp.l #8,shiftcounter
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bne .shift
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