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Minor optimisations
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+24
-22
@@ -10,7 +10,7 @@ DrawText8:
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;; a1 - text
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;; d0 - xpos
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;; d1 - ypos
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movem.l d0-d5/a0-a3,-(sp)
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movem.l d0-d7/a0-a4,-(sp)
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WaitBlitter
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;; blitter config that is shared for every character
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move.w #SCREEN_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo
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@@ -18,51 +18,55 @@ DrawText8:
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move.w #SCREEN_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
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move.w #SCREEN_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
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mulu.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes
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move.w #$0000,BLTALWM(a6) ; mask out extra word used for shifting
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move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
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move.l a1,a3
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move.l #font,d6
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move.l #fontMask,d7
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.loop:
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clr.l d2
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move.b (a3)+,d2 ; get next character
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cmp.b #0,d2 ; 0 terminates the string
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beq .done
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move.l a0,a4
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bsr DrawChar8 ; draw it
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add.w #FONT_WIDTH,d0 ; increment the x position
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bra .loop
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.done:
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movem.l (sp)+,d0-d5/a0-a3
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movem.l (sp)+,d0-d7/a0-a4
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rts
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DrawChar8:
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;; kills d2,d3,d4,d5,a1,a2
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;; kills d2,d3,d4,d5,a1,a2,a4
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;; d0 - xpos
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;; d1 - ypos bytes
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;; d2 - char
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;; a0 - bitplane
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movem.l a0,-(sp)
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;; a4 - bitplane
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sub.w #'!',d2 ; index = char - '!'
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move.w d2,d5
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lsr.w #5,d5 ; fontmap y offset
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move.w d5,d4
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lsl.w #5,d4 ; start of line
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sub.w d4,d2 ;
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sub.w d4,d2 ; char index in line
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add.w #1,d5 ; while we have a weird font image, '!' starts on second line
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lea font(pc),a1
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move.l d6,a1 ; #font
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mulu.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d5
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if MASKED_FONT==1
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lea fontMask,a2
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add.w d5,a2
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move.l d7,a2 ; #fontMask
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add.w d5,a2 ; add y offset in lines to fontMask address
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endif
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add.w d5,a1
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add.w d5,a1 ; add y offset in lines to font address
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btst #0,d2 ; blitter does words only, so we need to know if its an odd or even character
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beq .even ; then shift it into position with the blitter shift
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.odd:
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moveq #1,d3
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.odd: ; this check is repeated in .blitChar8 so should be refactored
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moveq #1,d3
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bra .c1
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.even:
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moveq #0,d3
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.c1
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.c1:
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add.w d2,a1 ; add offset into font
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if MASKED_FONT==1
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@@ -70,11 +74,11 @@ DrawChar8:
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endif
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.blitChar8:
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;; kills a0,d2,d4
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;; kills a4,d2,d4
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;; d0 - xpos
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;; d1 - ypos bytes
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;; d3 - odd character = 1, even character = 0
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;; a0 - display
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;; a4 - display
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;; a1 - object
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;; a2 - mask
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@@ -87,14 +91,13 @@ DrawChar8:
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btst #0,d3
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beq .evenChar
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.oddChar
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sub.w #8,d2
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subq #8,d2
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move.w #$00FF,BLTAFWM(a6) ; select the second (odd) character in the word
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move.w #$0000,BLTALWM(a6) ;
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subq #1,a0
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subq #1,a4
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bra .continue
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.evenChar:
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move.w #$FF00,BLTAFWM(a6) ; select the first character in the word
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move.w #$0000,BLTALWM(a6)
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.continue:
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;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d2
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@@ -108,13 +111,13 @@ DrawChar8:
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move.l a2,BLTAPTH(a6) ; mask bitplane
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else
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ori.w #BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d2
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move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
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endif
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move.l a1,BLTBPTH(a6) ; source bitplane
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move.w d2,BLTCON0(A6)
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move.l a0,d2 ; d2 = dest bitplane address
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move.l a4,d2 ; d2 = dest bitplane address
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add.l d4,d2 ; d2 = += XPOS_BYTES
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add.l d1,d2 ; d2 = += YPOS_BYTES
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@@ -122,7 +125,6 @@ DrawChar8:
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move.l d2,BLTDPTH(a6) ; destination top left corner
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move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
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movem.l (sp)+,a0
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rts
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font:
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