added multiple anim patterns

This commit is contained in:
alpine9000
2016-04-16 08:58:39 +10:00
parent 816abfc36e
commit 1042ac4c5f
+44 -7
View File
@@ -144,11 +144,18 @@ HoriScrollPlayfield:
ResetAnimPattern:
lea animIndex,a0
lea animIndexPattern,a1
move.l animIndexPatternPtr,a1
move.l #7,d0
.loop:
move.l (a1)+,(a0)+
dbra d0,.loop
add.l #8,animIndexPatternPtr
cmp.l #$ffffffff,(a1)
bne .s1
lea animIndexPattern,a0
move.l a0,animIndexPatternPtr
.s1:
rts
RenderNextBackgroundFrame:
lea backgroundMap,a2
@@ -218,13 +225,16 @@ RenderForegroundTile2:
lsl.l #2,d1
add.l d1,a4
move.l (a4),d1
lsr.l #2,d1
lsr.l #2,d1 ; anim scaling (speed)
cmp.l #10,d1
bge .s1
add.l d1,a1
jsr BlitTile
cmp.l #2,(a4)
blt .s1
sub.l #2,(a4)
blt .s2
.s1:
sub.l #2,(a4)
.s2:
rts
RenderForegroundTile:
@@ -362,16 +372,43 @@ joystickpos:
animIndex:
ds.l 16,0
animIndexPatternPtr:
dc.l animIndexPattern
animIndexPattern:
dc.l 0
dc.l 8*4
dc.l 10*4
dc.l 16*4
dc.l 12*4
dc.l 14*4
dc.l 16*4
dc.l 0
dc.l 0
dc.l 16*4
dc.l 10*4
dc.l 6*4
dc.l 2*4
dc.l 16*4
dc.l 14*4
dc.l 0
dc.l 0
dc.l 8*4
dc.l 10*4
dc.l 16*4
dc.l 12*4
dc.l 14*4
dc.l 16*4
dc.l 0
dc.l 0
dc.l 16*4
dc.l 10*4
dc.l 8*4
dc.l 12*4
dc.l 4*4
dc.l 8*4
dc.l 0
dc.l 12*4
dc.l 0
dc.l $ffffffff
section .bss