AGA compatible splash screen

This commit is contained in:
alpine9000
2016-04-22 18:04:15 +10:00
parent a6d1de7501
commit 45e7d17c7a
2 changed files with 38 additions and 27 deletions
+5 -1
View File
@@ -28,7 +28,10 @@ Entry:
move #$7ff,DMACON(a6) ; disable all dma
move #$7fff,INTENA(a6) ; disable all interrupts
jsr ShowSplash
jsr ShowSplash
move #$7ff,DMACON(a6) ; disable all dma
move #$7fff,INTENA(a6) ; disable all interrupts
lea Level3InterruptHandler,a3
move.l a3,LVL3_INT_VECTOR
@@ -52,6 +55,7 @@ Entry:
jsr InstallSpriteColorPalette
jsr InstallGreyPalette
Reset:
move.l #0,foregroundScrollX
+33 -26
View File
@@ -5,31 +5,42 @@
SPLASH_COLOR_DEPTH equ 5
SPLASH_SCREEN_WIDTH_BYTES equ 40
ShowSplash:
lea CUSTOM,a6
;; set up playfield
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
SplashPokeBitplanePointers:
; a0 = BPLP copper list address
; a1 = bitplanes pointer
lea splashCopperListBplPtr,a0
lea splash,a1
move.w #(RASTER_X_START/2-SCREEN_RES),DDFSTRT(a6)
move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
move.w #(SPLASH_COLOR_DEPTH<<12)|$200,BPLCON0(a6)
move.w #SPLASH_SCREEN_WIDTH_BYTES*SPLASH_COLOR_DEPTH-SPLASH_SCREEN_WIDTH_BYTES,BPL1MOD(a6)
move.w #SPLASH_SCREEN_WIDTH_BYTES*SPLASH_COLOR_DEPTH-SPLASH_SCREEN_WIDTH_BYTES,BPL2MOD(a6)
;; poke bitplane pointers
lea splash(pc),a1
lea splashCopperListBplPtr(pc),a2
moveq #SPLASH_COLOR_DEPTH-1,d0
.bitplaneloop:
move.l a1,d1
move.w d1,2(a0)
move.w d1,2(a2)
swap d1
move.w d1,6(a0)
lea SPLASH_SCREEN_WIDTH_BYTES(a1),a1
addq #8,a0
move.w d1,6(a2)
lea SPLASH_SCREEN_WIDTH_BYTES(a1),a1 ; bit plane data is interleaved
addq #8,a2
dbra d0,.bitplaneloop
rts
ShowSplash:
bsr SplashPokeBitplanePointers
lea CUSTOM,a1
;; install copper list, then enable dma
lea splashCopperList(pc),a0
move.l a0,COP1LC(a1)
move.w COPJMP1(a1),d0
move.w #(DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),dmacon(a1)
move.l a0,COP1LC(a6)
move.w COPJMP1(a6),d0
;; set up default palette
include "out/splash-palette.s"
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
.wait:
jsr WaitVerticalBlank
jsr ProcessJoystick
@@ -39,7 +50,7 @@ ShowSplash:
splashCopperList:
splashCopperListBplPtr:
splashCopperListBplPtr:
dc.w BPL1PTL,0
dc.w BPL1PTH,0
dc.w BPL2PTL,0
@@ -49,14 +60,10 @@ splashCopperListBplPtr:
dc.w BPL4PTL,0
dc.w BPL4PTH,0
dc.w BPL5PTL,0
dc.w BPL5PTH,0
dc.w DIWSTRT,$2c81
dc.w DIWSTOP,$2cc1
dc.w BPLCON0,(SPLASH_COLOR_DEPTH<<12)|$200 ; set color depth and enable COLOR
dc.w BPL1MOD,SPLASH_SCREEN_WIDTH_BYTES*SPLASH_COLOR_DEPTH-SPLASH_SCREEN_WIDTH_BYTES
dc.w BPL2MOD,SPLASH_SCREEN_WIDTH_BYTES*SPLASH_COLOR_DEPTH-SPLASH_SCREEN_WIDTH_BYTES
include "out/splash-copper-list.s"
dc.l $fffffffe
dc.w BPL5PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
dc.l $fffffffe
splash:
incbin "out/splash.bin"