mirror of
https://frontier.innolan.net/github/AmigaExamples.git
synced 2026-09-12 18:12:28 +00:00
auto move sfx placeholder
This commit is contained in:
+4
-1
@@ -181,10 +181,13 @@ out/falling.raw: assets/falling.wav
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out/jump.raw: assets/jump.wav
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sox -v 0.98 assets/jump.wav -c 1 -r 13000 -b 8 out/jump.raw
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out/whoosh.raw: assets/whoosh.wav
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sox -v 2.0 assets/whoosh.wav -c 1 -r 13000 -b 8 out/whoosh.raw
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out/chaching.raw: assets/chaching.wav
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sox -v 0.98 assets/chaching.wav -c 1 -r 13000 -b 8 out/chaching.raw
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out/main.o: $(IMAGEDATA) out/background-map.s out/foreground-map.s Makefile link.script.x out/playarea_fade.s out/flags_fade.s out/panelFade.s out/tileFade.s out/jump.raw out/falling.raw out/chaching.raw
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out/main.o: $(IMAGEDATA) out/background-map.s out/foreground-map.s Makefile link.script.x out/playarea_fade.s out/flags_fade.s out/panelFade.s out/tileFade.s out/jump.raw out/falling.raw out/chaching.raw out/whoosh.raw
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setuptiming:
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$(eval VASM_EXTRA_ARGS=-DTIMING_TEST=1 -DSFX=1)
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Binary file not shown.
+12
-6
@@ -1,21 +1,27 @@
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MPANEL_COPPER_WAIT equ $9ad1 ; controls the vertical position of the message panel
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SPRITE_MOVE_UP equ 1
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SPRITE_MOVE_DOWN equ 2
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SPRITE_MOVE_LEFT equ 3
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SPRITE_MOVE_RIGHT equ 4
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PLAYER_MOVE_UP equ 1
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PLAYER_MOVE_DOWN equ 2
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PLAYER_MOVE_LEFT equ 3
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PLAYER_MOVE_RIGHT equ 4
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PLAYER_INITIAL_X equ $c0
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PLAYER_LEFT_X equ $c0
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PLAYER_INITIAL_Y equ $e4-32
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PLAYER_BOTTOM_Y equ $e4+16
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PLAYER_TOP_Y equ (PLAYER_BOTTOM_Y-(7*16))
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PLAYER_SPRITE_VERTICAL_BYTES equ ((16*4)+12)
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PLAYER_JUMP_PIXELS equ 8 ; PLAYER_JUMP_PIXELS * PLAYER_MOVE_PIXELS must equal 16
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PLAYER_MOVE_PIXELS equ 2
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PLAYER_PAUSE_PIXELS equ 12 ; number of pixel waits between jumps
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PLAYER_CHECK_MISS_PIXELS equ 12
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PLAYER_SPRITE_VERTICAL_BYTES equ ((16*4)+12)
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PLAYER_CHECK_MISS_PIXELS equ 10
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PLAYER_FAST_PAUSE_PIXELS equ 4 ; number of pixel waits between jumps
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PLAYER_FAST_CHECK_MISS_PIXELS equ 2
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PATHWAY_FADE_TIMER_COUNT equ 100
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+4
-4
@@ -73,7 +73,7 @@ PlayerMoveRight: macro
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move.w playerJumpPixels,d1
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add.w playerPausePixels,d1
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move.w d1,spriteR
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move.w #SPRITE_MOVE_RIGHT,spriteLastMove
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move.w #PLAYER_MOVE_RIGHT,spriteLastMove
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PlaySound Jump
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endm
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@@ -81,7 +81,7 @@ PlayerMoveUp: macro
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move.w playerJumpPixels,d1
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add.w playerPausePixels,d1
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move.w d1,spriteU
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move.w #SPRITE_MOVE_UP,spriteLastMove
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move.w #PLAYER_MOVE_UP,spriteLastMove
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PlaySound Jump
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endm
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@@ -89,7 +89,7 @@ PlayerMoveDown: macro
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move.w playerJumpPixels,d1
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add.w playerPausePixels,d1
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move.w d1,spriteD
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move.w #SPRITE_MOVE_DOWN,spriteLastMove
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move.w #PLAYER_MOVE_DOWN,spriteLastMove
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PlaySound Jump
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endm
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@@ -97,6 +97,6 @@ PlayerMoveLeft: macro
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move.w playerJumpPixels,d1
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add.w playerPausePixels,d1
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move.w d1,spriteL
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move.w #SPRITE_MOVE_LEFT,spriteLastMove
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move.w #PLAYER_MOVE_LEFT,spriteLastMove
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PlaySound Jump
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endm
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+9
-8
@@ -165,8 +165,8 @@ ProcessJoystick:
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cmp.w #0,spriteAutoMoveEnabled
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beq .autoMoveDisabled
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move.w #4,playerPausePixels
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move.w #4,playerMissPixels
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move.w #PLAYER_FAST_PAUSE_PIXELS,playerPausePixels
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move.w #PLAYER_FAST_CHECK_MISS_PIXELS,playerMissPixels
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bsr GetNextAutoMove
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@@ -194,6 +194,7 @@ ProcessJoystick:
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rts
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SpriteEnableAuto:
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PlaySound Whoosh
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move.w #1,spriteAutoMoveEnabled
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rts
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@@ -392,27 +393,27 @@ GetNextAutoMove:
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beq .vertical
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bra .skip
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.horizontal:
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cmp.w #SPRITE_MOVE_RIGHT,spriteLastMove
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cmp.w #PLAYER_MOVE_RIGHT,spriteLastMove
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beq .goRight
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bra .goLeft
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.topLeft:
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cmp.w #SPRITE_MOVE_RIGHT,spriteLastMove
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cmp.w #PLAYER_MOVE_RIGHT,spriteLastMove
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beq .goUp
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bra .goLeft
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.leftBottom:
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cmp.w #SPRITE_MOVE_RIGHT,spriteLastMove
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cmp.w #PLAYER_MOVE_RIGHT,spriteLastMove
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beq .goDown
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bra .goLeft
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.topRight:
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cmp.w #SPRITE_MOVE_DOWN,spriteLastMove
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cmp.w #PLAYER_MOVE_DOWN,spriteLastMove
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beq .goRight
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bra .goUp
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.rightBottom:
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cmp.w #SPRITE_MOVE_UP,spriteLastMove
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cmp.w #PLAYER_MOVE_UP,spriteLastMove
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beq .goRight
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bra .goDown
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.vertical:
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cmp.w #SPRITE_MOVE_UP,spriteLastMove
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cmp.w #PLAYER_MOVE_UP,spriteLastMove
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beq .goUp
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bra .goDown
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.default:
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+14
-1
@@ -3,7 +3,8 @@
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xdef PlayJumpSound
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xdef PlayFallingSound
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xdef PlayChachingSound
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xdef PlayWhooshSound
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PlayJumpSound:
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lea jump(pc),a1
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move.l a1,AUD3LCH(a6)
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@@ -13,6 +14,15 @@ PlayJumpSound:
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move.w #(DMAF_AUD3|DMAF_SETCLR),DMACON(a6)
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rts
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PlayWhooshSound:
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lea whoosh,a1
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move.l a1,AUD3LCH(a6)
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move.w #256,AUD3PER(a6)
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move.w #64,AUD3VOL(a6)
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move.w #(endWhoosh-whoosh)/2,AUD3LEN(a6) ;Set length in words
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move.w #(DMAF_AUD3|DMAF_SETCLR),DMACON(a6)
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rts
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PlayFallingSound:
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lea falling(pc),a1
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@@ -44,4 +54,7 @@ endFalling:
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chaching:
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incbin "out/chaching.raw"
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endChaching:
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whoosh:
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incbin "out/whoosh.raw"
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endWhoosh:
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endif
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