Slightly simplified the blit routine

This commit is contained in:
alpine9000
2016-03-05 16:35:50 +11:00
parent fc44a15548
commit 8e83f3484d
5 changed files with 45 additions and 37 deletions
+12 -12
View File
@@ -7,21 +7,20 @@
entry:
lea CUSTOM,a6
bsr init
lea bitplanes(pc),a0
lea emoji,a1
lea emojiMask,a2
.mainLoop:
bsr waitvbl
bsr moveBlitterObject
bra.s .mainLoop
include "blit.s"
include "init.s"
level3InterruptHandler:
movem.l d0-a6,-(sp)
move.w #INTF_VERTB,INTREQ(a6) ; clear interrupt bit
.moveBlitterObject:
include "utils.s"
moveBlitterObject:
lea xpos(pc),a3
lea ypos(pc),a4
add.l #1,xpos ; move the blitter object one pixel to the left
@@ -35,12 +34,13 @@ level3InterruptHandler:
bne.s .done
move.l #0,ypos ; wrap y back to 0
.done:
rts
.interruptComplete:
movem.l (sp)+,d0-a6
rte
installPalette:
include "out/image-palette.s"
rts
xpos: dc.l 0
ypos: dc.l 0
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+15 -19
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@@ -51,20 +51,16 @@ blitObject64:
;; d1 = YPOS
;; d4 = XPOS_BYTES
move.l d0,d2 ; d2 = XPOS
move.l d0,d3 ; d3 = XPOS
lsr.l #3,d3 ; d3 = XPOS_BYTES
move.l d3,d4 ; d4 = XPOS_BYTES
move.l d0,d3 ; d3 = XPOS
lsr.l #4,d3 ; d3 = XPOS_WORDS
lsl.l #4,d3 ; d3 = XPOS_NEAREST_WORD
sub.l d3,d2 ; d2 = num pixels to shift
lsl.w #8,d2 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
lsl.w #4,d2 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
move.w d0,d4 ; d4 = XPOS
lsr.w #3,d4 ; d4 = XPOS_BYTES
move.w d2,BLTCON1(A6)
ori.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d2
move.w d2,BLTCON0(A6)
;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d0
lsl.w #8,d0 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
lsl.w #4,d0 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
move.w d0,BLTCON1(A6)
ori.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d0
move.w d0,BLTCON0(A6)
move.w #$ffff,BLTAFWM(a6) ; no mask for first word
move.w #$0000,BLTALWM(a6) ; mask out last word
@@ -75,13 +71,13 @@ blitObject64:
move.l a2,BLTAPTH(a6) ; mask bitplane
move.l a1,BLTBPTH(a6) ; bob bitplane
move.l #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH,d3 ; d3 = SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH,d3 ; d3 = SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
mulu.w d1,d3 ; d3 = YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
move.l a0,d2 ; d2 = #bitplanes
add.l d4,d2 ; d2 = #bitplanes+XPOS_BYTES
add.l d3,d2 ; d2 = #bitplanes+XPOS_BYTES+(YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH)
move.l d2,BLTCPTH(a6) ;background top left corner
move.l d2,BLTDPTH(a6) ;destination top left corner
move.l a0,d0 ; d0 = #bitplanes
add.w d4,d0 ; d0 = #bitplanes+XPOS_BYTES
add.w d3,d0 ; d0 = #bitplanes+XPOS_BYTES+(YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH)
move.l d0,BLTCPTH(a6) ;background top left corner
move.l d0,BLTDPTH(a6) ;destination top left corner
move.w #(BLIT_BOB_HEIGHT64*SCREEN_BIT_DEPTH)<<6|(BLIT_BOB_WIDTH64_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
movem.l (sp)+,d0-a6
+4 -6
View File
@@ -2,12 +2,10 @@
init:
movem.l d0-a6,-(sp)
move #$7ff,DMACON(a6) ; disable all dma
move #$7fff,INTENA(a6) ; disable all interrupts
lea level3InterruptHandler(pc),a3
move.l a3,LVL3_INT_VECTOR
move #$7fff,INTENA(a6) ; disable all interrupts
include "out/image-palette.s"
;; set up default palette
bsr.s installPalette
;; set up playfield
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
@@ -38,6 +36,6 @@ init:
move.l a0,COP1LC(a6)
move.w COPJMP1(a6),d0
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
;; move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
movem.l (sp)+,d0-a6
rts
+14
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@@ -7,3 +7,17 @@ waitvbl:
movem.l (sp)+,d0-a6
rts
waitRaster: ;wait for rasterline d0.w. Modifies d0-d2/a0.
movem.l d0-a6,-(sp)
move.l #$1ff00,d2
lsl.l #8,d0
and.l d2,d0
lea $dff004,a0
.wr: move.l (a0),d1
and.l d2,d1
cmp.l d1,d0
bne.s .wr
movem.l (sp)+,d0-a6
rts