mirror of
https://frontier.innolan.net/github/AmigaExamples.git
synced 2026-09-13 12:15:54 +00:00
Work in progress
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
EXAMPLE_NAME=game1
|
||||
|
||||
# userstack used by bootblock
|
||||
USERSTACK_ADDRESS=7fffc
|
||||
# if you change this you must also change link.script.x
|
||||
BASE_ADDRESS=4000
|
||||
# note: this must be high enough not to conflict with MFMbufE
|
||||
|
||||
NUM_COLORS=8
|
||||
|
||||
BOOTBLOCK_ASM=alpine_bootblock.s
|
||||
OBJS=out/init.o out/utils.o out/image.o out/blit.o
|
||||
|
||||
#IMAGES=gigi_full.png
|
||||
#IMAGEDATA=$(addprefix out/, $(IMAGES:.png=.bin))
|
||||
#SIZEDIMAGEDATA=$(addprefix out/, $(IMAGES:.png=.sized.png))
|
||||
|
||||
TILEMAPS=foreground.png background.png
|
||||
TILEMAPDATA=$(addprefix out/, $(TILEMAPS:.png=.bin))
|
||||
|
||||
VASM_EXTRA_ARGS=-DNUM_COLORS=$(NUM_COLORS)
|
||||
|
||||
#SYMBOL_INFO=-M
|
||||
LINKER_OPTIONS=-T link.script.x
|
||||
|
||||
include ../shared/base.mk
|
||||
|
||||
|
||||
#out/%.sized.png: ../assets/%.png
|
||||
# $(RESIZE) --width=352 --height=256 --blur=0.75 --input=$< --output=$@
|
||||
|
||||
out/%.bin: out/%.sized.png
|
||||
$(IMAGECON) --input $< $(IMAGECON_ARGS) --quantize --colors $(NUM_COLORS) --output-bitplanes --output-palette-asm --output-grey-palette --output-palette $(DITHER) --output out/$*
|
||||
|
||||
out/foreground.bin: assets/tilemap.png
|
||||
$(IMAGECON) --use-palette=assets/foreground.pal --input $< $(IMAGECON_ARGS) --colors $(NUM_COLORS) --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-grey-palette --output-palette --output-png --output out/foreground
|
||||
|
||||
out/background.bin: assets/tilemap.png
|
||||
$(IMAGECON) --use-palette=assets/background.pal --input $< $(IMAGECON_ARGS) --colors $(NUM_COLORS) --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-grey-palette --output-palette --output-png --output out/background
|
||||
|
||||
out/tilemap-palette.s: assets/tilemap.png
|
||||
$(IMAGECON) --use-palette=assets/palette.pal --full-color-palette-file --input=assets/tilemap.png --output-palette-asm --output=out/tilemap
|
||||
|
||||
out/foreground-map.s: foreground.tmx
|
||||
../tools/mapgen/out/mapgen --depth=3 --input=foreground.tmx
|
||||
mv foreground-map.s out
|
||||
|
||||
out/background-map.s: background.tmx
|
||||
../tools/mapgen/out/mapgen --depth=3 --input=background.tmx
|
||||
mv background-map.s out
|
||||
|
||||
out/blit.o: constants.i macros.i
|
||||
out/main.o: out/background-map.s out/foreground-map.s $(TILEMAPDATA) $(IMAGEDATA) constants.i macros.i Makefile link.script.x assets/palette.pal out/tilemap-palette.s
|
||||
out/init.o: constants.i Makefile
|
||||
@@ -0,0 +1,13 @@
|
||||
first simple game
|
||||
=================
|
||||
|
||||
screenshot
|
||||
----------
|
||||
|
||||

|
||||
|
||||
|
||||
try it
|
||||
------
|
||||
* [Download disk image](bin/game1.adf?raw=true)
|
||||
* <a href="http://alpine9000.github.io/ScriptedAmigaEmulator/#amiga_examples/game1.adf" target="_blank">Run in SAE</a>
|
||||
@@ -0,0 +1,352 @@
|
||||
*** hardware trackloader bootblock
|
||||
*** original BootLoader.S by Photon ;NOTE: PC-relative code is PREFERRED.
|
||||
*** see http://coppershade.org/asmskool/SOURCES/Photon-snippets/DDE5-BootLoader.S
|
||||
*** this version hacked by alpine9000
|
||||
|
||||
include "../include/registers.i"
|
||||
|
||||
LoaderVars equ $100 ;Useful variables, see CPUinfo:
|
||||
Loader equ $120 ;start of load script
|
||||
|
||||
MyUserStack equ USERSTACK_ADDRESS ;SSP is at a safe place, but set user
|
||||
;stack.
|
||||
|
||||
MFMsync equ $4489 ;AmigaDOS standard sync marker.
|
||||
MFMlen equ 12980 ;Legacy trackdata read length in bytes
|
||||
|
||||
ShortWt:MACRO ;CPU-independent nop;nop replacement
|
||||
tst.w (a6)
|
||||
ENDM
|
||||
|
||||
*** Boot Block starts here ***
|
||||
|
||||
Boot: dc.b 'DOS',0
|
||||
dc.l 0,880
|
||||
|
||||
BootCode: ;gathers some data, turns off OS, copies itself to $100
|
||||
|
||||
*--- Fetch system info ---*
|
||||
|
||||
move.l 4.w,a6 ;execbase (will soon be destroyed)
|
||||
move.l 294(a6),d4 ;CPUinfo in lowest byte for your use.
|
||||
sub.l a4,a4 ;VBR will always be 0 when booting
|
||||
;from floppy. No GetVBR needed.
|
||||
*--- Fastmem available? ---*
|
||||
|
||||
if 1
|
||||
move.l #$20004,d1 ;fast+largest
|
||||
else
|
||||
move.l #$20002,d1 ;chip+largest
|
||||
endif
|
||||
jsr -216(a6) ;AvailMem()
|
||||
move.l d0,d5
|
||||
|
||||
sub.l #2048,d5 ;leave room for stacks to grow
|
||||
moveq #4,d1
|
||||
jsr -198(a6) ;AllocMem()
|
||||
and.l #-8,d0
|
||||
move.l d0,a5 ;Start Address
|
||||
|
||||
*--- OS off ---* ;you're nice'n all, but now you die.
|
||||
|
||||
lea $dff002,a6 ;Loader uses this custom base addr
|
||||
|
||||
tst.w (a6) ;wait out blitter
|
||||
.wblit: btst #6,(a6)
|
||||
bne.s .wblit
|
||||
|
||||
move.l #$7fff7fff,d1
|
||||
move.l d1,$9a-2(a6) ;disable interrupts & req
|
||||
move.w d1,$9c-2(a6) ;play it again Sam
|
||||
sub.w #$20,d1 ;don't affect Sprite DMA until Vblank
|
||||
move.w d1,$96-2(a6) ;disable DMA
|
||||
|
||||
lea MyUserStack,a7 ;some safe place compatible with
|
||||
;platform requirements
|
||||
*--- Copy rest of code/data to fixed address ---*
|
||||
|
||||
lea CopyStart(PC),a0
|
||||
lea (LoaderVars).w,a1
|
||||
moveq #(BootE-CopyStart)/8,d2
|
||||
.copyl: move.l (a0)+,(a1)+
|
||||
move.l (a0)+,(a1)+
|
||||
dbf d2,.copyl
|
||||
JMP (Loader).w ;Info from Exec passed in 4 registers
|
||||
|
||||
******************** $100.w ********************
|
||||
|
||||
CopyStart:
|
||||
|
||||
CPUinfo: dc.l 0 ;$100
|
||||
FastMemSize: dc.l 0 ;$104
|
||||
SysVBR: dc.l 0 ;$108
|
||||
FastMemStart: dc.l 0 ;$10c
|
||||
|
||||
MFMcyl: dc.w 0
|
||||
MFMhead: dc.w 0
|
||||
MFMdrv: dc.w 0
|
||||
MFMchk: dc.l 0
|
||||
|
||||
dc.w 0 ;padding to $120
|
||||
dc.w 0 ;
|
||||
dc.w 0 ;
|
||||
|
||||
LoadScript: ;At $120, sysinfo in 4 regs, a6=$dff002
|
||||
lea CPUinfo(PC),a3 ;Use this for PC-rel in a pinch.
|
||||
movem.l d4/d5/a4/a5,(a3)
|
||||
bsr.s WaitEOF
|
||||
lea NullCop(PC),a0
|
||||
move.l a0,$80-2(a6) ;blank copper
|
||||
move.w #$87d0,$96-2(a6) ;enable DMA (sprites enabled when used)
|
||||
|
||||
*--- load first part ---*
|
||||
|
||||
lea BASE_ADDRESS,a0 ; main entry point
|
||||
|
||||
if 1
|
||||
moveq #2,d0 ;from sector 2
|
||||
move.w #-1,d1 ;num sectors, - ==Step0
|
||||
jsr LoadMFMB
|
||||
|
||||
move.l 4(a0),d1
|
||||
add.l #512,d1
|
||||
lsr.l #6,d1
|
||||
lsr.l #3,d1
|
||||
moveq #2,d0 ;from sector 2
|
||||
jsr LoadMFMB
|
||||
|
||||
lea $dff000,a6 ;restore plain custombase addr for demo
|
||||
|
||||
move.l (a0),a0
|
||||
jmp (a0) ; -> main entry point
|
||||
|
||||
else
|
||||
|
||||
-moveq #2,d0 ;from sector 2
|
||||
move.w #-((mainEnd-mainStart)/512),d1;num sectors, - ==Step0
|
||||
jsr LoadMFMB
|
||||
|
||||
jmp (a0) ; -> main entry point
|
||||
|
||||
endif
|
||||
|
||||
*** MFMLoader.S by Photon *** ;requires a6=$dff002
|
||||
|
||||
WaitEOF:
|
||||
btst #0,5-2(a6)
|
||||
beq.s WaitEOF
|
||||
.w1: cmp.b #$37,6-2(a6)
|
||||
bne.s .w1
|
||||
.w2: cmp.b #$37,6-2(a6) ;wait for last PAL line, $138
|
||||
beq.s .w2
|
||||
rts
|
||||
|
||||
LoadMFMB: ;loadsectors.a0=dst,d0=startsec.W,d1=nrsecs.W(-=Step0)
|
||||
MOVEM.L D0-D7/A0-A6,-(SP)
|
||||
lea $bfd100,a4
|
||||
bsr MotorOn
|
||||
tst.w d1 ;if neg length,then Step0 first
|
||||
bpl.s .NoSt0
|
||||
neg.w d1
|
||||
.St0: btst #4,$f01(a4) ;head on cyl 0?
|
||||
beq.s .Rdy0
|
||||
bsr.s StepOut
|
||||
bra.s .St0
|
||||
.Rdy0: lea MFMcyl(PC),a1
|
||||
clr.w (a1)
|
||||
.NoSt0: and.l #$ffff,d0
|
||||
divu #22,d0 ;startcyl
|
||||
sub.w MFMcyl(PC),d0 ;delta-step
|
||||
beq.s .StRdy
|
||||
bmi.s .StOut
|
||||
subq.w #1,d0
|
||||
.StIn: bsr.s StepIn
|
||||
dbf d0,.StIn
|
||||
bra.s .StRdy
|
||||
not.w d0 ;=neg+sub#1
|
||||
.StOut: bsr.s StepOut
|
||||
dbf d0,.StIn
|
||||
.StRdy: swap d0 ;startsec within cyl
|
||||
cmp.w #11,d0
|
||||
blt.s .Head0
|
||||
sub.w #11,d0
|
||||
bra.s .Head1
|
||||
.Head0: bset #2,(a4)
|
||||
lea MFMhead(PC),a1
|
||||
clr.w (a1)
|
||||
bsr LoadTrak ;read track+decode
|
||||
beq.s .End
|
||||
.Head1: bclr #2,(a4) ;Head 1
|
||||
lea MFMhead(PC),a1
|
||||
move.w #1,(a1)
|
||||
bsr LoadTrak ;read track+decode
|
||||
beq.s .End
|
||||
bsr.s StepIn ;1 cyl forward
|
||||
bra.s .Head0
|
||||
.End: bsr.s MotorOff
|
||||
MOVEM.L (SP)+,D0-D7/A0-A6
|
||||
RTS
|
||||
|
||||
StepOut:
|
||||
bset #1,(a4)
|
||||
lea MFMcyl(PC),a1
|
||||
subq.w #1,(a1)
|
||||
ShortWt
|
||||
bclr #0,(a4)
|
||||
ShortWt
|
||||
bset #0,(a4)
|
||||
bsr.s StepWt
|
||||
RTS
|
||||
|
||||
StepIn:
|
||||
bclr #1,(a4)
|
||||
lea MFMcyl(PC),a1
|
||||
addq.w #1,(a1)
|
||||
ShortWt
|
||||
bclr #0,(a4)
|
||||
ShortWt
|
||||
bset #0,(a4)
|
||||
bsr.s StepWt
|
||||
RTS
|
||||
|
||||
StepWt:
|
||||
moveq #67,d6 ;wait >3 ms
|
||||
LeaveLine:
|
||||
.loop1: move.b 6-2(a6),d7
|
||||
.loop2: cmp.b 6-2(a6),d7
|
||||
beq.s .loop2
|
||||
dbf d6,.loop1
|
||||
RTS
|
||||
|
||||
MotorOn:
|
||||
move.w MFMdrv(PC),d7
|
||||
addq.w #3,d7
|
||||
or.b #$78,(a4)
|
||||
bset d7,(a4)
|
||||
ShortWt
|
||||
bclr #7,(a4) ;turns motor on
|
||||
ShortWt
|
||||
bclr d7,(a4)
|
||||
ShortWt
|
||||
.DiskR: btst #5,$f01(a4) ;wait until motor running
|
||||
bne.s .DiskR
|
||||
RTS
|
||||
|
||||
MotorOff:
|
||||
move.w MFMdrv(PC),d7
|
||||
addq.w #3,d7
|
||||
bset d7,(a4)
|
||||
ShortWt
|
||||
bset #7,(a4)
|
||||
ShortWt
|
||||
bclr d7,(a4)
|
||||
RTS
|
||||
|
||||
LoadTrak: ;loadtrack+decode.a0=dst,d0=secoffs,d1=secsleft
|
||||
MOVE.W D0,-(SP)
|
||||
MOVE.W D1,-(SP)
|
||||
;; lea (MFMbuf).w,a1
|
||||
lea (MFMbuf),a1
|
||||
move.w #2,$9c-2(a6) ;Clr Req
|
||||
move.l a1,$20-2(a6)
|
||||
move.w #$8210,$96-2(a6) ;DskEna
|
||||
move.w #MFMsync,$7e-2(a6)
|
||||
move.w #$9500,$9e-2(a6)
|
||||
move.w #$4000,$24-2(a6)
|
||||
move.w #$8000+MFMlen/2,$24-2(a6);DskLen(12980)+DmaEn
|
||||
move.w #$8000+MFMlen/2,$24-2(a6);start reading MFMdata
|
||||
.Wrdy:
|
||||
btst #1,$1f-2(a6) ;wait until data read
|
||||
beq.s .Wrdy
|
||||
move.w d0,d2
|
||||
add.w d1,d2 ;highest sec# (d0=lowest)
|
||||
cmp.w #11,d2
|
||||
ble.s .NoOvr
|
||||
moveq #11,d2
|
||||
.NoOvr: sub.w d0,d2 ;nrsecs
|
||||
move.l #$55555555,d3 ;and-const
|
||||
move.w d2,d1
|
||||
subq.w #1,d1 ;loopctr
|
||||
.FindS: cmp.w #MFMsync,(a1)+ ;search for a sync word
|
||||
bne.s .FindS
|
||||
cmp.b (a1),d3 ;search for 0-nibble
|
||||
bne.s .FindS
|
||||
move.l (a1)+,d4 ;decode fmtbyte/trk#,sec#,eow#
|
||||
move.l (a1)+,d5
|
||||
and.w d3,d4
|
||||
and.w d3,d5
|
||||
add.w d4,d4
|
||||
or.w d5,d4
|
||||
lsr.w #8,d4 ;sec#
|
||||
sub.w d0,d4 ;do we want this sec?
|
||||
bmi.s .Skip
|
||||
cmp.w d2,d4
|
||||
blt.s .DeCode
|
||||
.Skip: lea 48+1024(a1),a1 ;nope
|
||||
bra.s .FindS
|
||||
.DeCode:lea 40(a1),a1 ;found a sec,skip unnecessary data
|
||||
move.l a1,d6
|
||||
lea MFMchk(PC),a1
|
||||
clr.l (a1)
|
||||
move.l d6,a1
|
||||
move.l (a1)+,d6 ;decode data chksum.L
|
||||
move.l (a1)+,d5
|
||||
and.l d3,d6
|
||||
and.l d3,d5
|
||||
add.l d6,d6
|
||||
or.l d5,d6 ;chksum
|
||||
lea 512(a1),a2
|
||||
add.w d4,d4 ;x512
|
||||
lsl.w #8,d4
|
||||
lea (a0,d4.w),a3 ;dest addr for this sec
|
||||
moveq #127,d7
|
||||
.DClup: move.l (a1)+,d4
|
||||
move.l (a2)+,d5
|
||||
and.l d3,d4
|
||||
and.l d3,d5
|
||||
eor.l d4,d6 ;EOR with checksum
|
||||
eor.l d5,d6 ;EOR with checksum
|
||||
add.l d4,d4
|
||||
or.l d5,d4
|
||||
move.l d4,(a3)+
|
||||
dbf d7,.DClup ;chksum should now be 0 if correct
|
||||
lea MFMchk(PC),a1
|
||||
or.l d6,(a1) ;or with track total chksum
|
||||
move.l a2,a1
|
||||
dbf d1,.FindS ;decode next sec
|
||||
MOVE.W (SP)+,D1
|
||||
MOVE.W (SP)+,D0
|
||||
move.l MFMchk(PC),d3 ;track total chksum OK?
|
||||
bne LoadTrak ;no,retry
|
||||
moveq #0,d0 ;set to start of track
|
||||
move.w d2,d3
|
||||
add.w d3,d3
|
||||
lsl.w #8,d3
|
||||
add.w d3,a0
|
||||
sub.w d2,d1 ;sub #secs loaded
|
||||
RTS
|
||||
|
||||
NullCop:
|
||||
dc.w $1fc,0
|
||||
dc.w $100,$0200
|
||||
dc.w $96,$0020 ;ensure sprite DMA is off until needed
|
||||
dc.w $ffdf,$fffe
|
||||
dc.l -2
|
||||
BootE:
|
||||
|
||||
*** Boot Block ends here ***
|
||||
|
||||
dc.b "BootLoader by Photon/Scoopex"
|
||||
;pad bootblock to correct size
|
||||
cnop 0,1024
|
||||
|
||||
;MFMbuf is placed here after bootblock end, $3c0.w or so when copied.
|
||||
MFMbuf equ LoaderVars+(BootE-CopyStart)
|
||||
MFMbufE equ MFMbuf+MFMlen ;lowest free address. $372e for a full bootblock.
|
||||
|
||||
mainStart:
|
||||
incbin "out/main.bin"
|
||||
cnop 0,512
|
||||
mainEnd:
|
||||
end
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
000 000 014 255
|
||||
029 192 255 255
|
||||
121 235 255 255
|
||||
071 174 192 255
|
||||
213 213 213 255
|
||||
210 000 039 255
|
||||
154 154 154 255
|
||||
000 000 000 000
|
||||
@@ -0,0 +1,8 @@
|
||||
000 000 000 255
|
||||
082 000 015 255
|
||||
133 000 026 255
|
||||
210 063 006 255
|
||||
211 116 039 255
|
||||
253 174 017 255
|
||||
233 216 100 255
|
||||
016 132 233 255
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 4.4 KiB |
@@ -0,0 +1,25 @@
|
||||
000 000 000 255
|
||||
082 000 015 255
|
||||
133 000 026 255
|
||||
210 063 006 255
|
||||
211 116 039 255
|
||||
253 174 017 255
|
||||
233 216 100 255
|
||||
016 132 233 255
|
||||
000 000 014 255
|
||||
029 192 255 255
|
||||
121 235 255 255
|
||||
071 174 192 255
|
||||
213 213 213 255
|
||||
210 000 039 255
|
||||
154 154 154 255
|
||||
000 000 000 000
|
||||
232 174 100 255
|
||||
252 114 100 255
|
||||
171 049 027 255
|
||||
004 050 117 255
|
||||
020 155 173 255
|
||||
030 236 255 255
|
||||
252 115 009 255
|
||||
255 255 011 255
|
||||
255 255 255 255
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 8.7 KiB |
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="left-down" width="100" height="16" tilewidth="16" tileheight="16" nextobjectid="1">
|
||||
<tileset firstgid="1" name="tilemap" tilewidth="16" tileheight="16" tilecount="320" columns="20">
|
||||
<image source="assets/tilemap.png" width="320" height="256"/>
|
||||
</tileset>
|
||||
<layer name="background" width="100" height="16">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztmMsNwjAMhrMAQxSVxwK8WYHHAiB1BNj/gC8VUhSc346bJhWH71I1ru3Yzt90zrkOpA08exBP5dqeveBdbh3HglgSK2IN2gvF5vsm8SHFT/Q7L+Jt7JPPzsDGgTgSJ+KcITbf534fY3Wh8ZPDul44GmIOvnshrsSNuGf0UZpvqZ+afIfqG5kfMTbEdsTcauLg8m0xB4aqkxJA8lNDHAilzI+pxIH0qVX/oRpuCvj6bQauy9mnVhoOja1GSunTVNDzuHG4luOwsmONpZZIsYX2uUTLcX1YgiYsmZr73OKf4c+XVJ0iOcM1Z2fj5LO1phrxc/JLp7TgXqX0NmJfM1ulOk+z52PUQ2iv0HtWrX0LpDWScp6Gep6rB8v8aRjy+1oNJblv09zNxerBz0nsvv4DB9VA2Q==
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -0,0 +1,161 @@
|
||||
include "includes.i"
|
||||
|
||||
xdef BlitFillColor
|
||||
xdef BlitScroll
|
||||
xdef BlitTile
|
||||
xref BlueFill
|
||||
|
||||
;; A(mask) B(bob) C(bg) D(dest)
|
||||
;; - - - -
|
||||
;; 0 0 0 0
|
||||
;; 0 0 1 1
|
||||
;; 0 1 0 0
|
||||
;; 0 1 1 1
|
||||
;; 1 0 0 0
|
||||
;; 1 0 1 0
|
||||
;; 1 1 0 1
|
||||
;; 1 1 1 1
|
||||
|
||||
BlitFillColor:
|
||||
;; kills a0,d2,d3,d5,d5
|
||||
;; a0 - bitplane
|
||||
;; d0 - color#
|
||||
;; d1 - height
|
||||
;; d2 - ypos
|
||||
|
||||
movem.l d2-d5/a0,-(sp)
|
||||
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d2
|
||||
add.l d2,a0
|
||||
move.b #0,d3 ; bitplane #
|
||||
.loop:
|
||||
move.w d1,d4
|
||||
btst d3,d0 ; is the color's bit set in this plane?
|
||||
beq .zero
|
||||
move.w #BC0F_DEST|$FF,d5 ; yes ? all ones
|
||||
bra .doblit
|
||||
.zero
|
||||
move.w #BC0F_DEST|$0,d5 ; no ? all zeros
|
||||
.doblit
|
||||
WaitBlitter
|
||||
|
||||
move.w #0,BLTCON1(A6)
|
||||
move.w d5,BLTCON0(A6)
|
||||
move.w #BITPLANE_WIDTH_BYTES*(SCREEN_BIT_DEPTH-1),BLTDMOD(a6)
|
||||
move.l a0,BLTDPTH(a6)
|
||||
|
||||
lsl.w #6,d4
|
||||
ori.w #BITPLANE_WIDTH_WORDS,d4
|
||||
move.w d4,BLTSIZE(a6)
|
||||
add.b #1,d3
|
||||
add.w #BITPLANE_WIDTH_BYTES,a0
|
||||
cmp.b #SCREEN_BIT_DEPTH,d3 ; all planes for a single line done ?
|
||||
bne .loop ; no ? do the next plane
|
||||
|
||||
movem.l (sp)+,d2-d5/a0
|
||||
rts
|
||||
|
||||
|
||||
|
||||
_BlitScroll:
|
||||
;; left scroll a screen wide region
|
||||
;; a0 - dest bitplane pointer
|
||||
;; a1 - source bitplane pointer
|
||||
;; d0 - number of pixels to left shift on blit
|
||||
;; d1 - height in pixels
|
||||
;; d2 - y destination in pixels
|
||||
|
||||
movem.l d0-d2/a0-a1,-(sp)
|
||||
add.l d1,d2 ; point to end of data for descending mode
|
||||
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d2
|
||||
add.l d2,a0 ; end of dest bitplane
|
||||
add.l d2,a1 ; end of source bitplane
|
||||
|
||||
WaitBlitter
|
||||
|
||||
swap d0 ; lsl.l #ASHIFTSHIFT,d0
|
||||
lsr.l #4,d0 ; d0 has ASHIFTSHIFT bits set
|
||||
ori.w #BC1F_DESC,d0 ; BLTCON1 value. shift and descending mode
|
||||
move.w d0,BLTCON1(a6) ;
|
||||
and.w #$f000,d0 ; keep the shift, remove the rest
|
||||
ori.w #BC0F_SRCB|BC0F_SRCC|BC0F_DEST|$ca,d0 ; BLTCON0 value. shift, dma and logic function
|
||||
move.w d0,BLTCON0(a6)
|
||||
|
||||
move.w #0,BLTBMOD(a6) ; no modulo, blitting full width data
|
||||
move.w #0,BLTCMOD(a6) ;
|
||||
move.w #0,BLTDMOD(a6) ;
|
||||
move.l a1,BLTBPTH(a6) ; source
|
||||
move.l a1,BLTCPTH(a6) ; background
|
||||
move.l a0,BLTDPTH(a6) ; dest
|
||||
move.w #$0000,BLTAFWM(a6) ; A DMA is disabled, but the channel is still used in the logic function
|
||||
move.w #$ffff,BLTALWM(a6) ; as we use it for masking
|
||||
move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
|
||||
|
||||
mulu.w #SCREEN_BIT_DEPTH,d1
|
||||
lsl.w #6,d1
|
||||
ori.w #BITPLANE_WIDTH_WORDS,d1
|
||||
move.w d1,BLTSIZE(a6)
|
||||
|
||||
movem.l (sp)+,d0-d2/a0-a1
|
||||
rts
|
||||
|
||||
|
||||
|
||||
BlitTile:
|
||||
;; a0 - dest bitplane pointer
|
||||
;; a1 - source tile pointer
|
||||
;; d2 - y tile index
|
||||
|
||||
WaitBlitter
|
||||
movem.l d2/a0,-(sp)
|
||||
move.w #0,BLTCON1(a6) ;
|
||||
move.w #BC0F_SRCA|BC0F_DEST|$f0,BLTCON0(a6)
|
||||
|
||||
move.w #TILEMAP_WIDTH_BYTES-2,BLTAMOD(a6)
|
||||
move.w #BITPLANE_WIDTH_BYTES-2,BLTDMOD(a6) ;
|
||||
|
||||
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH*16,d2
|
||||
add.l d2,a0
|
||||
move.l a1,BLTAPTH(a6) ; source
|
||||
move.l a0,BLTDPTH(a6) ; dest
|
||||
move.w #$ffff,BLTAFWM(a6)
|
||||
move.w #$ffff,BLTALWM(a6)
|
||||
move.w #(16*SCREEN_BIT_DEPTH)<<6|(1),BLTSIZE(a6) ;rectangle size, starts blit
|
||||
movem.l (sp)+,d2/a0
|
||||
rts
|
||||
|
||||
|
||||
BlueFill:
|
||||
movem.l d0-a6,-(sp)
|
||||
;; a0 - bitplane
|
||||
;; d0 - color#
|
||||
;; d1 - height
|
||||
;; d2 - ypos
|
||||
move.l foregroundOffscreen,a0
|
||||
move.l #0,d0
|
||||
move.l #256,d1
|
||||
move.l #0,d2
|
||||
jsr BlitFillColor
|
||||
jsr WaitVerticalBlank
|
||||
jsr SwitchBuffers
|
||||
move.l foregroundOffscreen,a0
|
||||
move.l #0,d0
|
||||
move.l #256,d1
|
||||
move.l #0,d2
|
||||
jsr BlitFillColor
|
||||
jsr WaitVerticalBlank
|
||||
jsr SwitchBuffers
|
||||
move.l backgroundOffscreen,a0
|
||||
move.l #0,d0
|
||||
move.l #256,d1
|
||||
move.l #0,d2
|
||||
jsr BlitFillColor
|
||||
jsr WaitVerticalBlank
|
||||
jsr SwitchBuffers
|
||||
move.l backgroundOffscreen,a0
|
||||
move.l #0,d0
|
||||
move.l #256,d1
|
||||
move.l #0,d2
|
||||
jsr BlitFillColor
|
||||
movem.l (sp)+,d0-a6
|
||||
rts
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
include "includes.i"
|
||||
|
||||
xdef BlitChar8
|
||||
|
||||
DESCENDING equ 1
|
||||
BLIT_LF_MINTERM equ $ca ; cookie cut
|
||||
BLIT_WIDTH_WORDS equ 1 ; blit 2 words to allow shifting
|
||||
BLIT_WIDTH_BYTES equ BLIT_WIDTH_WORDS*2
|
||||
FONTMAP_WIDTH_BYTES equ 32
|
||||
|
||||
if MASKED_FONT==1
|
||||
BLTCON0_VALUE equ BC0F_SRCA|BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
|
||||
else
|
||||
BLTCON0_VALUE equ BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
|
||||
endif
|
||||
|
||||
BlitChar8:
|
||||
;; a0 - bitplane
|
||||
;; d0 - xpos
|
||||
;; d1 - ypos
|
||||
;; d2 - char
|
||||
movem.l d0-d3/a0-a2,-(sp)
|
||||
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes
|
||||
lea font(pc),a1 ; font pointer
|
||||
|
||||
sub.w #'!',d2 ; index = char - '!'
|
||||
move.w d2,d3
|
||||
lsr.w #5,d3 ; char / 32 = fontmap line
|
||||
andi.w #$1f,d2 ; char index in line (char index - start of line index)
|
||||
add.l #1,d3 ; while we have a weird font image, '!' starts on second line
|
||||
mulu.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; d3 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT
|
||||
|
||||
add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+0,a1 ; last word - descending mode
|
||||
|
||||
add.w d3,a1 ; add y offset in lines to font address
|
||||
add.w d2,a1 ; add offset into font
|
||||
lsr.w #3,d0 ; d0 = xpos bytes
|
||||
|
||||
add.l d0,a0 ; dest += XPOS_BYTES
|
||||
add.l d1,a0 ; dest += YPOS_BYTES
|
||||
add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*BITPLANE_WIDTH_BYTES)-BITPLANE_WIDTH_BYTES+0,a0 ; last word - descending mode
|
||||
|
||||
WaitBlitter
|
||||
|
||||
if MASKED_FONT==1
|
||||
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version)
|
||||
endif
|
||||
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo
|
||||
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
|
||||
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
|
||||
move.w #$ffff,BLTAFWM(a6) ; don't mask first word
|
||||
|
||||
|
||||
btst #0,d2 ; check if odd or even char
|
||||
beq .evenChar ;
|
||||
.oddChar:
|
||||
move.w #$00ff,BLTALWM(a6) ; select the second (odd) character in the word
|
||||
move.w #BLTCON0_VALUE|$8000,BLTCON0(a6)
|
||||
move.w #$8002,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared
|
||||
bra .continue
|
||||
.evenChar:
|
||||
move.w #$FF00,BLTALWM(a6) ; select the first character in the word
|
||||
move.w #BLTCON0_VALUE,BLTCON0(a6)
|
||||
move.w #$2,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared
|
||||
.continue:
|
||||
|
||||
|
||||
move.l a1,BLTBPTH(a6) ; source bitplane
|
||||
|
||||
if MASKED_FONT==1
|
||||
add.l #fontMask-font,a1
|
||||
move.l a1,BLTAPTH(a6) ; mask bitplane
|
||||
endif
|
||||
|
||||
|
||||
move.l a0,BLTCPTH(a6) ; background top left corner
|
||||
move.l a0,BLTDPTH(a6) ; destination top left corner
|
||||
|
||||
move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
|
||||
|
||||
movem.l (sp)+,d0-d3/a0-a2
|
||||
rts
|
||||
|
||||
font:
|
||||
incbin "out/font8x8.bin"
|
||||
fontMask:
|
||||
incbin "out/font8x8-mask.bin"
|
||||
@@ -0,0 +1,39 @@
|
||||
BACKGROUND_UPDATE_COUNT equ $3
|
||||
FOREGROUND_DELAY_BIT equ 0
|
||||
|
||||
SCREEN_WIDTH equ 320
|
||||
SCREEN_HEIGHT equ 256
|
||||
SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
|
||||
SCREEN_WIDTH_WORDS equ SCREEN_WIDTH_BYTES/2
|
||||
BITPLANE_WIDTH equ 352
|
||||
BITPLANE_WIDTH_BYTES equ BITPLANE_WIDTH/8
|
||||
BITPLANE_WIDTH_WORDS equ BITPLANE_WIDTH_BYTES/2
|
||||
TILEMAP_WIDTH equ 320
|
||||
TILEMAP_WIDTH_BYTES equ TILEMAP_WIDTH/8
|
||||
TILEMAP_WIDTH_WORDS equ TILEMAP_WIDTH_BYTES/2
|
||||
|
||||
if NUM_COLORS==64
|
||||
SCREEN_BIT_DEPTH equ 6
|
||||
endif
|
||||
if NUM_COLORS==32
|
||||
SCREEN_BIT_DEPTH equ 5
|
||||
endif
|
||||
if NUM_COLORS==16
|
||||
SCREEN_BIT_DEPTH equ 4
|
||||
endif
|
||||
if NUM_COLORS==8
|
||||
SCREEN_BIT_DEPTH equ 3
|
||||
endif
|
||||
if NUM_COLORS==4
|
||||
SCREEN_BIT_DEPTH equ 2
|
||||
endif
|
||||
if NUM_COLORS==2
|
||||
SCREEN_BIT_DEPTH equ 1
|
||||
endif
|
||||
|
||||
SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
|
||||
RASTER_X_START equ $81 ; hard coded coordinates from hardware manual
|
||||
RASTER_Y_START equ $2c
|
||||
RASTER_X_STOP equ RASTER_X_START+SCREEN_WIDTH
|
||||
RASTER_Y_STOP equ RASTER_Y_START+256
|
||||
IMAGESIZE equ BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH*SCREEN_HEIGHT
|
||||
@@ -0,0 +1,516 @@
|
||||
dc.w $2c07,$fffe
|
||||
dc.w COLOR01,$7dd
|
||||
dc.w $2d07,$fffe
|
||||
dc.w COLOR01,$9ec
|
||||
dc.w $2e07,$fffe
|
||||
dc.w COLOR01,$beb
|
||||
dc.w $2f07,$fffe
|
||||
dc.w COLOR01,$ce9
|
||||
dc.w $3007,$fffe
|
||||
dc.w COLOR01,$ed7
|
||||
dc.w $3107,$fffe
|
||||
dc.w COLOR01,$eb5
|
||||
dc.w $3207,$fffe
|
||||
dc.w COLOR01,$e93
|
||||
dc.w $3307,$fffe
|
||||
dc.w COLOR01,$d71
|
||||
dc.w $3407,$fffe
|
||||
dc.w COLOR01,$c50
|
||||
dc.w $3507,$fffe
|
||||
dc.w COLOR01,$a30
|
||||
dc.w $3607,$fffe
|
||||
dc.w COLOR01,$820
|
||||
dc.w $3707,$fffe
|
||||
dc.w COLOR01,$611
|
||||
dc.w $3807,$fffe
|
||||
dc.w COLOR01,$403
|
||||
dc.w $3907,$fffe
|
||||
dc.w COLOR01,$204
|
||||
dc.w $3a07,$fffe
|
||||
dc.w COLOR01,$116
|
||||
dc.w $3b07,$fffe
|
||||
dc.w COLOR01,$029
|
||||
dc.w $3c07,$fffe
|
||||
dc.w COLOR01,$04a
|
||||
dc.w $3d07,$fffe
|
||||
dc.w COLOR01,$16c
|
||||
dc.w $3e07,$fffe
|
||||
dc.w COLOR01,$28d
|
||||
dc.w $3f07,$fffe
|
||||
dc.w COLOR01,$3ae
|
||||
dc.w $4007,$fffe
|
||||
dc.w COLOR01,$5ce
|
||||
dc.w $4107,$fffe
|
||||
dc.w COLOR01,$7dd
|
||||
dc.w $4207,$fffe
|
||||
dc.w COLOR01,$9ec
|
||||
dc.w $4307,$fffe
|
||||
dc.w COLOR01,$beb
|
||||
dc.w $4407,$fffe
|
||||
dc.w COLOR01,$de9
|
||||
dc.w $4507,$fffe
|
||||
dc.w COLOR01,$ed6
|
||||
dc.w $4607,$fffe
|
||||
dc.w COLOR01,$eb4
|
||||
dc.w $4707,$fffe
|
||||
dc.w COLOR01,$e93
|
||||
dc.w $4807,$fffe
|
||||
dc.w COLOR01,$d71
|
||||
dc.w $4907,$fffe
|
||||
dc.w COLOR01,$c50
|
||||
dc.w $4a07,$fffe
|
||||
dc.w COLOR01,$a30
|
||||
dc.w $4b07,$fffe
|
||||
dc.w COLOR01,$820
|
||||
dc.w $4c07,$fffe
|
||||
dc.w COLOR01,$611
|
||||
dc.w $4d07,$fffe
|
||||
dc.w COLOR01,$403
|
||||
dc.w $4e07,$fffe
|
||||
dc.w COLOR01,$204
|
||||
dc.w $4f07,$fffe
|
||||
dc.w COLOR01,$117
|
||||
dc.w $5007,$fffe
|
||||
dc.w COLOR01,$029
|
||||
dc.w $5107,$fffe
|
||||
dc.w COLOR01,$04b
|
||||
dc.w $5207,$fffe
|
||||
dc.w COLOR01,$16c
|
||||
dc.w $5307,$fffe
|
||||
dc.w COLOR01,$28d
|
||||
dc.w $5407,$fffe
|
||||
dc.w COLOR01,$3ae
|
||||
dc.w $5507,$fffe
|
||||
dc.w COLOR01,$5ce
|
||||
dc.w $5607,$fffe
|
||||
dc.w COLOR01,$7dd
|
||||
dc.w $5707,$fffe
|
||||
dc.w COLOR01,$9ec
|
||||
dc.w $5807,$fffe
|
||||
dc.w COLOR01,$bea
|
||||
dc.w $5907,$fffe
|
||||
dc.w COLOR01,$de8
|
||||
dc.w $5a07,$fffe
|
||||
dc.w COLOR01,$ed6
|
||||
dc.w $5b07,$fffe
|
||||
dc.w COLOR01,$eb4
|
||||
dc.w $5c07,$fffe
|
||||
dc.w COLOR01,$e93
|
||||
dc.w $5d07,$fffe
|
||||
dc.w COLOR01,$d71
|
||||
dc.w $5e07,$fffe
|
||||
dc.w COLOR01,$c50
|
||||
dc.w $5f07,$fffe
|
||||
dc.w COLOR01,$a30
|
||||
dc.w $6007,$fffe
|
||||
dc.w COLOR01,$820
|
||||
dc.w $6107,$fffe
|
||||
dc.w COLOR01,$601
|
||||
dc.w $6207,$fffe
|
||||
dc.w COLOR01,$403
|
||||
dc.w $6307,$fffe
|
||||
dc.w COLOR01,$205
|
||||
dc.w $6407,$fffe
|
||||
dc.w COLOR01,$117
|
||||
dc.w $6507,$fffe
|
||||
dc.w COLOR01,$029
|
||||
dc.w $6607,$fffe
|
||||
dc.w COLOR01,$04b
|
||||
dc.w $6707,$fffe
|
||||
dc.w COLOR01,$16c
|
||||
dc.w $6807,$fffe
|
||||
dc.w COLOR01,$28d
|
||||
dc.w $6907,$fffe
|
||||
dc.w COLOR01,$3ae
|
||||
dc.w $6a07,$fffe
|
||||
dc.w COLOR01,$5ce
|
||||
dc.w $6b07,$fffe
|
||||
dc.w COLOR01,$7dd
|
||||
dc.w $6c07,$fffe
|
||||
dc.w COLOR01,$9ec
|
||||
dc.w $6d07,$fffe
|
||||
dc.w COLOR01,$bea
|
||||
dc.w $6e07,$fffe
|
||||
dc.w COLOR01,$de8
|
||||
dc.w $6f07,$fffe
|
||||
dc.w COLOR01,$ec6
|
||||
dc.w $7007,$fffe
|
||||
dc.w COLOR01,$eb4
|
||||
dc.w $7107,$fffe
|
||||
dc.w COLOR01,$e92
|
||||
dc.w $7207,$fffe
|
||||
dc.w COLOR01,$d71
|
||||
dc.w $7307,$fffe
|
||||
dc.w COLOR01,$b50
|
||||
dc.w $7407,$fffe
|
||||
dc.w COLOR01,$a30
|
||||
dc.w $7507,$fffe
|
||||
dc.w COLOR01,$810
|
||||
dc.w $7607,$fffe
|
||||
dc.w COLOR01,$601
|
||||
dc.w $7707,$fffe
|
||||
dc.w COLOR01,$403
|
||||
dc.w $7807,$fffe
|
||||
dc.w COLOR01,$205
|
||||
dc.w $7907,$fffe
|
||||
dc.w COLOR01,$117
|
||||
dc.w $7a07,$fffe
|
||||
dc.w COLOR01,$029
|
||||
dc.w $7b07,$fffe
|
||||
dc.w COLOR01,$04b
|
||||
dc.w $7c07,$fffe
|
||||
dc.w COLOR01,$16c
|
||||
dc.w $7d07,$fffe
|
||||
dc.w COLOR01,$28d
|
||||
dc.w $7e07,$fffe
|
||||
dc.w COLOR01,$3ae
|
||||
dc.w $7f07,$fffe
|
||||
dc.w COLOR01,$5ce
|
||||
dc.w $8007,$fffe
|
||||
dc.w COLOR01,$7dd
|
||||
dc.w $8107,$fffe
|
||||
dc.w COLOR01,$aec
|
||||
dc.w $8207,$fffe
|
||||
dc.w COLOR01,$bea
|
||||
dc.w $8307,$fffe
|
||||
dc.w COLOR01,$dd8
|
||||
dc.w $8407,$fffe
|
||||
dc.w COLOR01,$ec6
|
||||
dc.w $8507,$fffe
|
||||
dc.w COLOR01,$eb4
|
||||
dc.w $8607,$fffe
|
||||
dc.w COLOR01,$e92
|
||||
dc.w $8707,$fffe
|
||||
dc.w COLOR01,$d71
|
||||
dc.w $8807,$fffe
|
||||
dc.w COLOR01,$b50
|
||||
dc.w $8907,$fffe
|
||||
dc.w COLOR01,$a30
|
||||
dc.w $8a07,$fffe
|
||||
dc.w COLOR01,$810
|
||||
dc.w $8b07,$fffe
|
||||
dc.w COLOR01,$501
|
||||
dc.w $8c07,$fffe
|
||||
dc.w COLOR01,$303
|
||||
dc.w $8d07,$fffe
|
||||
dc.w COLOR01,$205
|
||||
dc.w $8e07,$fffe
|
||||
dc.w COLOR01,$117
|
||||
dc.w $8f07,$fffe
|
||||
dc.w COLOR01,$029
|
||||
dc.w $9007,$fffe
|
||||
dc.w COLOR01,$04b
|
||||
dc.w $9107,$fffe
|
||||
dc.w COLOR01,$16c
|
||||
dc.w $9207,$fffe
|
||||
dc.w COLOR01,$28d
|
||||
dc.w $9307,$fffe
|
||||
dc.w COLOR01,$4ae
|
||||
dc.w $9407,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $9507,$fffe
|
||||
dc.w COLOR01,$8dd
|
||||
dc.w $9607,$fffe
|
||||
dc.w COLOR01,$aec
|
||||
dc.w $9707,$fffe
|
||||
dc.w COLOR01,$bea
|
||||
dc.w $9807,$fffe
|
||||
dc.w COLOR01,$dd8
|
||||
dc.w $9907,$fffe
|
||||
dc.w COLOR01,$ec6
|
||||
dc.w $9a07,$fffe
|
||||
dc.w COLOR01,$eb4
|
||||
dc.w $9b07,$fffe
|
||||
dc.w COLOR01,$e92
|
||||
dc.w $9c07,$fffe
|
||||
dc.w COLOR01,$d71
|
||||
dc.w $9d07,$fffe
|
||||
dc.w COLOR01,$b50
|
||||
dc.w $9e07,$fffe
|
||||
dc.w COLOR01,$930
|
||||
dc.w $9f07,$fffe
|
||||
dc.w COLOR01,$710
|
||||
dc.w $a007,$fffe
|
||||
dc.w COLOR01,$502
|
||||
dc.w $a107,$fffe
|
||||
dc.w COLOR01,$303
|
||||
dc.w $a207,$fffe
|
||||
dc.w COLOR01,$205
|
||||
dc.w $a307,$fffe
|
||||
dc.w COLOR01,$117
|
||||
dc.w $a407,$fffe
|
||||
dc.w COLOR01,$029
|
||||
dc.w $a507,$fffe
|
||||
dc.w COLOR01,$04b
|
||||
dc.w $a607,$fffe
|
||||
dc.w COLOR01,$16c
|
||||
dc.w $a707,$fffe
|
||||
dc.w COLOR01,$28e
|
||||
dc.w $a807,$fffe
|
||||
dc.w COLOR01,$4ae
|
||||
dc.w $a907,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $aa07,$fffe
|
||||
dc.w COLOR01,$8dd
|
||||
dc.w $ab07,$fffe
|
||||
dc.w COLOR01,$aec
|
||||
dc.w $ac07,$fffe
|
||||
dc.w COLOR01,$cea
|
||||
dc.w $ad07,$fffe
|
||||
dc.w COLOR01,$dd8
|
||||
dc.w $ae07,$fffe
|
||||
dc.w COLOR01,$ec6
|
||||
dc.w $af07,$fffe
|
||||
dc.w COLOR01,$eb4
|
||||
dc.w $b007,$fffe
|
||||
dc.w COLOR01,$e92
|
||||
dc.w $b107,$fffe
|
||||
dc.w COLOR01,$d71
|
||||
dc.w $b207,$fffe
|
||||
dc.w COLOR01,$b50
|
||||
dc.w $b307,$fffe
|
||||
dc.w COLOR01,$930
|
||||
dc.w $b407,$fffe
|
||||
dc.w COLOR01,$711
|
||||
dc.w $b507,$fffe
|
||||
dc.w COLOR01,$502
|
||||
dc.w $b607,$fffe
|
||||
dc.w COLOR01,$303
|
||||
dc.w $b707,$fffe
|
||||
dc.w COLOR01,$205
|
||||
dc.w $b807,$fffe
|
||||
dc.w COLOR01,$117
|
||||
dc.w $b907,$fffe
|
||||
dc.w COLOR01,$039
|
||||
dc.w $ba07,$fffe
|
||||
dc.w COLOR01,$04b
|
||||
dc.w $bb07,$fffe
|
||||
dc.w COLOR01,$16d
|
||||
dc.w $bc07,$fffe
|
||||
dc.w COLOR01,$29e
|
||||
dc.w $bd07,$fffe
|
||||
dc.w COLOR01,$4ae
|
||||
dc.w $be07,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $bf07,$fffe
|
||||
dc.w COLOR01,$8dd
|
||||
dc.w $c007,$fffe
|
||||
dc.w COLOR01,$aec
|
||||
dc.w $c107,$fffe
|
||||
dc.w COLOR01,$cea
|
||||
dc.w $c207,$fffe
|
||||
dc.w COLOR01,$dd8
|
||||
dc.w $c307,$fffe
|
||||
dc.w COLOR01,$ec6
|
||||
dc.w $c407,$fffe
|
||||
dc.w COLOR01,$eb4
|
||||
dc.w $c507,$fffe
|
||||
dc.w COLOR01,$e92
|
||||
dc.w $c607,$fffe
|
||||
dc.w COLOR01,$d61
|
||||
dc.w $c707,$fffe
|
||||
dc.w COLOR01,$b40
|
||||
dc.w $c807,$fffe
|
||||
dc.w COLOR01,$930
|
||||
dc.w $c907,$fffe
|
||||
dc.w COLOR01,$711
|
||||
dc.w $ca07,$fffe
|
||||
dc.w COLOR01,$502
|
||||
dc.w $cb07,$fffe
|
||||
dc.w COLOR01,$303
|
||||
dc.w $cc07,$fffe
|
||||
dc.w COLOR01,$205
|
||||
dc.w $cd07,$fffe
|
||||
dc.w COLOR01,$117
|
||||
dc.w $ce07,$fffe
|
||||
dc.w COLOR01,$039
|
||||
dc.w $cf07,$fffe
|
||||
dc.w COLOR01,$04b
|
||||
dc.w $d007,$fffe
|
||||
dc.w COLOR01,$17d
|
||||
dc.w $d107,$fffe
|
||||
dc.w COLOR01,$29e
|
||||
dc.w $d207,$fffe
|
||||
dc.w COLOR01,$4be
|
||||
dc.w $d307,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $d407,$fffe
|
||||
dc.w COLOR01,$8dd
|
||||
dc.w $d507,$fffe
|
||||
dc.w COLOR01,$aec
|
||||
dc.w $d607,$fffe
|
||||
dc.w COLOR01,$cea
|
||||
dc.w $d707,$fffe
|
||||
dc.w COLOR01,$dd8
|
||||
dc.w $d807,$fffe
|
||||
dc.w COLOR01,$ec6
|
||||
dc.w $d907,$fffe
|
||||
dc.w COLOR01,$ea4
|
||||
dc.w $da07,$fffe
|
||||
dc.w COLOR01,$e82
|
||||
dc.w $db07,$fffe
|
||||
dc.w COLOR01,$d61
|
||||
dc.w $dc07,$fffe
|
||||
dc.w COLOR01,$b40
|
||||
dc.w $dd07,$fffe
|
||||
dc.w COLOR01,$930
|
||||
dc.w $de07,$fffe
|
||||
dc.w COLOR01,$711
|
||||
dc.w $df07,$fffe
|
||||
dc.w COLOR01,$502
|
||||
dc.w $e007,$fffe
|
||||
dc.w COLOR01,$303
|
||||
dc.w $e107,$fffe
|
||||
dc.w COLOR01,$205
|
||||
dc.w $e207,$fffe
|
||||
dc.w COLOR01,$017
|
||||
dc.w $e307,$fffe
|
||||
dc.w COLOR01,$039
|
||||
dc.w $e407,$fffe
|
||||
dc.w COLOR01,$05b
|
||||
dc.w $e507,$fffe
|
||||
dc.w COLOR01,$17d
|
||||
dc.w $e607,$fffe
|
||||
dc.w COLOR01,$29e
|
||||
dc.w $e707,$fffe
|
||||
dc.w COLOR01,$4be
|
||||
dc.w $e807,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $e907,$fffe
|
||||
dc.w COLOR01,$8dd
|
||||
dc.w $ea07,$fffe
|
||||
dc.w COLOR01,$aeb
|
||||
dc.w $eb07,$fffe
|
||||
dc.w COLOR01,$cea
|
||||
dc.w $ec07,$fffe
|
||||
dc.w COLOR01,$dd8
|
||||
dc.w $ed07,$fffe
|
||||
dc.w COLOR01,$ec6
|
||||
dc.w $ee07,$fffe
|
||||
dc.w COLOR01,$ea4
|
||||
dc.w $ef07,$fffe
|
||||
dc.w COLOR01,$d82
|
||||
dc.w $f007,$fffe
|
||||
dc.w COLOR01,$c61
|
||||
dc.w $f107,$fffe
|
||||
dc.w COLOR01,$b40
|
||||
dc.w $f207,$fffe
|
||||
dc.w COLOR01,$920
|
||||
dc.w $f307,$fffe
|
||||
dc.w COLOR01,$711
|
||||
dc.w $f407,$fffe
|
||||
dc.w COLOR01,$502
|
||||
dc.w $f507,$fffe
|
||||
dc.w COLOR01,$303
|
||||
dc.w $f607,$fffe
|
||||
dc.w COLOR01,$105
|
||||
dc.w $f707,$fffe
|
||||
dc.w COLOR01,$017
|
||||
dc.w $f807,$fffe
|
||||
dc.w COLOR01,$03a
|
||||
dc.w $f907,$fffe
|
||||
dc.w COLOR01,$05b
|
||||
dc.w $fa07,$fffe
|
||||
dc.w COLOR01,$17d
|
||||
dc.w $fb07,$fffe
|
||||
dc.w COLOR01,$29e
|
||||
dc.w $fc07,$fffe
|
||||
dc.w COLOR01,$4be
|
||||
dc.w $fd07,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $fe07,$fffe
|
||||
dc.w COLOR01,$8dd
|
||||
dc.w $ff07,$fffe
|
||||
dc.w COLOR01,$aeb
|
||||
.verticalPositionWrapped:
|
||||
dc.w $ffdf,$fffe
|
||||
dc.w $7,$fffe
|
||||
dc.w COLOR01,$cea
|
||||
dc.w $107,$fffe
|
||||
dc.w COLOR01,$dd8
|
||||
dc.w $207,$fffe
|
||||
dc.w COLOR01,$ec5
|
||||
dc.w $307,$fffe
|
||||
dc.w COLOR01,$ea3
|
||||
dc.w $407,$fffe
|
||||
dc.w COLOR01,$d82
|
||||
dc.w $507,$fffe
|
||||
dc.w COLOR01,$c61
|
||||
dc.w $607,$fffe
|
||||
dc.w COLOR01,$b40
|
||||
dc.w $707,$fffe
|
||||
dc.w COLOR01,$920
|
||||
dc.w $807,$fffe
|
||||
dc.w COLOR01,$711
|
||||
dc.w $907,$fffe
|
||||
dc.w COLOR01,$502
|
||||
dc.w $a07,$fffe
|
||||
dc.w COLOR01,$304
|
||||
dc.w $b07,$fffe
|
||||
dc.w COLOR01,$106
|
||||
dc.w $c07,$fffe
|
||||
dc.w COLOR01,$018
|
||||
dc.w $d07,$fffe
|
||||
dc.w COLOR01,$03a
|
||||
dc.w $e07,$fffe
|
||||
dc.w COLOR01,$05b
|
||||
dc.w $f07,$fffe
|
||||
dc.w COLOR01,$17d
|
||||
dc.w $1007,$fffe
|
||||
dc.w COLOR01,$29e
|
||||
dc.w $1107,$fffe
|
||||
dc.w COLOR01,$4be
|
||||
dc.w $1207,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $1307,$fffe
|
||||
dc.w COLOR01,$8dd
|
||||
dc.w $1407,$fffe
|
||||
dc.w COLOR01,$aeb
|
||||
dc.w $1507,$fffe
|
||||
dc.w COLOR01,$ce9
|
||||
dc.w $1607,$fffe
|
||||
dc.w COLOR01,$dd7
|
||||
dc.w $1707,$fffe
|
||||
dc.w COLOR01,$ec5
|
||||
dc.w $1807,$fffe
|
||||
dc.w COLOR01,$ea3
|
||||
dc.w $1907,$fffe
|
||||
dc.w COLOR01,$d82
|
||||
dc.w $1a07,$fffe
|
||||
dc.w COLOR01,$c61
|
||||
dc.w $1b07,$fffe
|
||||
dc.w COLOR01,$b40
|
||||
dc.w $1c07,$fffe
|
||||
dc.w COLOR01,$920
|
||||
dc.w $1d07,$fffe
|
||||
dc.w COLOR01,$711
|
||||
dc.w $1e07,$fffe
|
||||
dc.w COLOR01,$502
|
||||
dc.w $1f07,$fffe
|
||||
dc.w COLOR01,$304
|
||||
dc.w $2007,$fffe
|
||||
dc.w COLOR01,$106
|
||||
dc.w $2107,$fffe
|
||||
dc.w COLOR01,$028
|
||||
dc.w $2207,$fffe
|
||||
dc.w COLOR01,$03a
|
||||
dc.w $2307,$fffe
|
||||
dc.w COLOR01,$05c
|
||||
dc.w $2407,$fffe
|
||||
dc.w COLOR01,$17d
|
||||
dc.w $2507,$fffe
|
||||
dc.w COLOR01,$39e
|
||||
dc.w $2607,$fffe
|
||||
dc.w COLOR01,$4be
|
||||
dc.w $2707,$fffe
|
||||
dc.w COLOR01,$6ce
|
||||
dc.w $2807,$fffe
|
||||
dc.w COLOR01,$8ed
|
||||
dc.w $2907,$fffe
|
||||
dc.w COLOR01,$aeb
|
||||
dc.w $2a07,$fffe
|
||||
dc.w COLOR01,$ce9
|
||||
dc.w $2b07,$fffe
|
||||
dc.w COLOR01,$dd7
|
||||
dc.w $2c07,$fffe
|
||||
dc.w COLOR01,$000
|
||||
@@ -0,0 +1,28 @@
|
||||
include "includes.i"
|
||||
|
||||
xdef CpuFillColor
|
||||
|
||||
CpuFillColor:
|
||||
;; d0 - color index
|
||||
;; a0 - bitplane pointer
|
||||
movem.l d1-d4/a0,-(sp)
|
||||
move.w #(SCREEN_HEIGHT)-1,d2
|
||||
.fillLine
|
||||
move.b #0,d1 ; bitplane #
|
||||
.fillBitplane:
|
||||
move.w #(SCREEN_WIDTH_BYTES/4)-1,d3 ; long word moves, so / 4
|
||||
btst d1,d0 ; is the color's bit set in this plane?
|
||||
beq .zero
|
||||
move.l #$FFFFFFFF,d4 ; yes ? all ones
|
||||
bra .loop
|
||||
.zero
|
||||
move.l #0,d4 ; no ? all zeros
|
||||
.loop:
|
||||
move.l d4,(a0)+ ; write the data to the plane's line
|
||||
dbra d3,.loop
|
||||
add.b #1,d1
|
||||
cmp.b #SCREEN_BIT_DEPTH,d1 ; all planes for a single line done ?
|
||||
bne .fillBitplane ; no ? do the next plane
|
||||
dbra d2,.fillLine ; yes ? do the next line
|
||||
movem.l (sp)+,d1-d4/a0
|
||||
rts
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="left-down" width="100" height="8" tilewidth="16" tileheight="16" nextobjectid="1">
|
||||
<tileset firstgid="1" name="tilemap" tilewidth="16" tileheight="16" tilecount="320" columns="20">
|
||||
<image source="assets/tilemap.png" width="320" height="256"/>
|
||||
</tileset>
|
||||
<layer name="foreground" width="100" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzTZGBgqMSBNUfl6CKHLC4KxIxAzISFHpWjjxyyuBgOvYyjcnSTQxYfLGlkJMuN5o/BJTeaPwaX3Gj+GFxyyOKDpc03kuWQxQHpIl+1
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -0,0 +1,332 @@
|
||||
include "includes.i"
|
||||
|
||||
xdef copperList
|
||||
xdef copperListBpl1Ptr
|
||||
xdef copperListBpl2Ptr
|
||||
xdef backgroundOnscreen
|
||||
xdef backgroundOffscreen
|
||||
xdef foregroundOnscreen
|
||||
xdef foregroundOffscreen
|
||||
xdef foregroundScrollX
|
||||
xdef backgroundScrollX
|
||||
|
||||
byteMap:
|
||||
dc.l Entry
|
||||
dc.l endCode-byteMap
|
||||
|
||||
Entry:
|
||||
lea userstack,a7
|
||||
lea CUSTOM,a6
|
||||
|
||||
move #$7ff,DMACON(a6) ; disable all dma
|
||||
move #$7fff,INTENA(a6) ; disable all interrupts
|
||||
|
||||
jsr InstallPalette
|
||||
move.w #$09e,COLOR00(a6)
|
||||
move.w #$09e,COLOR08(a6)
|
||||
|
||||
lea Level3InterruptHandler,a3
|
||||
move.l a3,LVL3_INT_VECTOR
|
||||
|
||||
;; d0 - fg bitplane pointer offset
|
||||
;; d1 - bg bitplane pointer offset
|
||||
move.l #0,d0
|
||||
move.l #1,d1
|
||||
jsr SwitchBuffers
|
||||
|
||||
move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
|
||||
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_MASTER),DMACON(a6)
|
||||
|
||||
jsr Init ; enable the playfield
|
||||
|
||||
|
||||
Reset:
|
||||
move.l #0,foregroundScrollX ; x pos (d1)
|
||||
move.l #0,fg_shift ; shift counter (d2)
|
||||
move.l #0,fg_tileIndex ; tile index (d3)
|
||||
move.l #0,backgroundScrollX
|
||||
move.l #0,bg_shift ; shift counter (d2)
|
||||
move.l #0,bg_tileIndex ; tile index (d3)
|
||||
move.l #BACKGROUND_UPDATE_COUNT,d6 (Frame count)
|
||||
jsr BlueFill
|
||||
move.l #0,frameCount
|
||||
|
||||
MainLoop:
|
||||
move.l frameCount,d6
|
||||
|
||||
|
||||
bsr RenderNextForegroundFrame
|
||||
bsr RenderNextBackgroundFrame
|
||||
|
||||
jsr WaitVerticalBlank
|
||||
bsr.s HoriScrollPlayfield
|
||||
jsr SwitchBuffers ; takes bitplane pointer offset in d0
|
||||
|
||||
andi.b #BACKGROUND_UPDATE_COUNT,d6
|
||||
bne .skipBackgroundUpdates
|
||||
;; ---- Background updates ----------------------------------------
|
||||
.backgroundUpdates:
|
||||
add.l #1,backgroundScrollX
|
||||
add.l #2,bg_tileIndex ; increment tile index by a word
|
||||
bsr UpdateBackgroundShiftCounter
|
||||
.skipBackgroundUpdates:
|
||||
|
||||
btst #FOREGROUND_DELAY_BIT,d6
|
||||
beq .skipForegroundUpdates
|
||||
;; ---- Foreground updates ----------------------------------------
|
||||
.foregroundUpdates:
|
||||
add.l #1,foregroundScrollX
|
||||
cmp.l #8,fg_shift
|
||||
bge .skip
|
||||
add.l #2,fg_tileIndex ; increment foreground tile index
|
||||
.skip:
|
||||
bsr UpdateShiftCounter
|
||||
.skipForegroundUpdates:
|
||||
|
||||
add.l #1,frameCount
|
||||
|
||||
bra MainLoop
|
||||
|
||||
HoriScrollPlayfield:
|
||||
;; d0 - fg x position in pixels
|
||||
;; d1 - bg x position in pixels
|
||||
;; movem.l d0-d6,-(sp)
|
||||
|
||||
move.l backgroundScrollX,d0
|
||||
|
||||
move.w d0,d2
|
||||
lsr.w #3,d0 ; bytes to scroll
|
||||
and.w #$F,d2 ; pixels = 0xf - (hpos - (hpos_bytes*8))
|
||||
move.w #$F,d0
|
||||
sub.w d2,d0 ; bits to delay
|
||||
move.w d0,d5 ; d5 == bg bits to delay
|
||||
|
||||
move.l foregroundScrollX,d0
|
||||
move.w d0,d2
|
||||
lsr.w #3,d0 ; bytes to scroll
|
||||
and.w #$F,d2 ; pixels = 0xf - (hpos - (hpos_bytes*8))
|
||||
move.w #$F,d0
|
||||
sub.w d2,d0 ; bits to delay
|
||||
|
||||
lsl.w #4,d5
|
||||
or.w d5,d0
|
||||
|
||||
move.w d0,BPLCON1(a6)
|
||||
|
||||
;; movem.l (sp)+,d0-d6
|
||||
rts
|
||||
|
||||
|
||||
|
||||
RenderNextBackgroundFrame:
|
||||
btst #FOREGROUND_DELAY_BIT,d6
|
||||
beq .s1
|
||||
lea backgroundMap,a2
|
||||
add.l bg_tileIndex,a2
|
||||
bsr RenderBackgroundTile
|
||||
.s1:
|
||||
rts
|
||||
|
||||
RenderNextForegroundFrame:
|
||||
lea map,a2
|
||||
add.l fg_tileIndex,a2
|
||||
cmp.w #$FFFF,20(a2)
|
||||
bne .skip
|
||||
bra Reset
|
||||
.skip:
|
||||
bsr RenderForegroundTile
|
||||
bsr ClearForegroundTile
|
||||
rts
|
||||
|
||||
|
||||
RenderForegroundTile:
|
||||
;; a2 - address of tileIndex
|
||||
move.l foregroundScrollX,d0
|
||||
lsr.w #3,d0 ; bytes to scroll
|
||||
move.l foregroundOffscreen,a0
|
||||
add.l d0,a0
|
||||
lea tilemap,a1
|
||||
add.l #BITPLANE_WIDTH_BYTES-8,a0 ; dest
|
||||
add.w (a2),a1 ; source tile
|
||||
move.l fg_shift,d2
|
||||
cmp.l #8,d2
|
||||
bge .skip
|
||||
jsr BlitTile
|
||||
.skip:
|
||||
rts
|
||||
|
||||
ClearForegroundTile
|
||||
lea tilemap,a1
|
||||
add.w #11520,a1 ; source tile
|
||||
move.l fg_shift,d2
|
||||
sub.l #32,a0
|
||||
jsr BlitTile
|
||||
rts
|
||||
|
||||
|
||||
RenderBackgroundTile:
|
||||
;; a2 - map
|
||||
move.l backgroundScrollX,d0
|
||||
lsr.w #3,d0 ; bytes to scroll
|
||||
move.l backgroundOffscreen,a0
|
||||
add.l d0,a0
|
||||
lea backgroundTilemap,a1
|
||||
add.l #BITPLANE_WIDTH_BYTES-2,a0 ; dest
|
||||
add.w (a2),a1 ; source tile
|
||||
move.l bg_shift,d2
|
||||
jsr BlitTile
|
||||
rts
|
||||
|
||||
UpdateShiftCounter:
|
||||
cmp.l #15,fg_shift
|
||||
bne .s1
|
||||
move.l #0,fg_shift
|
||||
bra .s2
|
||||
.s1:
|
||||
add.l #1,fg_shift
|
||||
.s2:
|
||||
rts
|
||||
|
||||
UpdateBackgroundShiftCounter:
|
||||
cmp.l #15,bg_shift
|
||||
bne .s1
|
||||
move.l #0,bg_shift
|
||||
bra .s2
|
||||
.s1:
|
||||
add.l #1,bg_shift
|
||||
.s2:
|
||||
rts
|
||||
|
||||
|
||||
Level3InterruptHandler:
|
||||
movem.l d0-a6,-(sp)
|
||||
lea CUSTOM,a6
|
||||
.checkVerticalBlank:
|
||||
move.w INTREQR(a6),d0
|
||||
and.w #INTF_VERTB,d0
|
||||
beq.s .checkCopper
|
||||
|
||||
.verticalBlank:
|
||||
move.w #INTF_VERTB,INTREQ(a6) ; clear interrupt bit
|
||||
.checkCopper:
|
||||
move.w INTREQR(a6),d0
|
||||
and.w #INTF_COPER,d0
|
||||
beq.s .interruptComplete
|
||||
.copperInterrupt:
|
||||
move.w #INTF_COPER,INTREQ(a6) ; clear interrupt bit
|
||||
|
||||
.interruptComplete:
|
||||
movem.l (sp)+,d0-a6
|
||||
rte
|
||||
|
||||
|
||||
copperList:
|
||||
copperListBpl1Ptr:
|
||||
;; this is where bitplanes are assigned to playfields
|
||||
;; http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node0079.html
|
||||
;; 3 bitplanes per playfield, playfield1 gets bitplanes 1,3,5
|
||||
dc.w BPL1PTL,0
|
||||
dc.w BPL1PTH,0
|
||||
dc.w BPL3PTL,0
|
||||
dc.w BPL3PTH,0
|
||||
dc.w BPL5PTL,0
|
||||
dc.w BPL5PTH,0
|
||||
copperListBpl2Ptr:
|
||||
;; 3 bitplanes per playfield, playfield2 gets bitplanes 2,4,6
|
||||
dc.w BPL2PTL,0
|
||||
dc.w BPL2PTH,0
|
||||
dc.w BPL4PTL,0
|
||||
dc.w BPL4PTH,0
|
||||
dc.w BPL6PTL,0
|
||||
dc.w BPL6PTH,0
|
||||
dc.l $fffffffe
|
||||
|
||||
|
||||
InstallPalette:
|
||||
include "out/tilemap-palette.s"
|
||||
rts
|
||||
|
||||
foregroundOnscreen:
|
||||
dc.l foregroundBitplanes1
|
||||
foregroundOffscreen:
|
||||
dc.l foregroundBitplanes2
|
||||
backgroundOnscreen:
|
||||
dc.l backgroundBitplanes1
|
||||
backgroundOffscreen:
|
||||
dc.l backgroundBitplanes2
|
||||
tilemap:
|
||||
incbin "out/foreground.bin"
|
||||
backgroundTilemap:
|
||||
incbin "out/background.bin"
|
||||
map:
|
||||
include "out/foreground-map.s"
|
||||
dc.w $FFFF
|
||||
backgroundMap:
|
||||
include "out/background-map.s"
|
||||
fg_shift:
|
||||
dc.l 0
|
||||
foregroundScrollX:
|
||||
dc.l 0
|
||||
fg_tileIndex:
|
||||
dc.l 0
|
||||
bg_shift:
|
||||
dc.l 0
|
||||
backgroundScrollX:
|
||||
dc.l 0
|
||||
bg_tileIndex:
|
||||
dc.l 0
|
||||
frameCount:
|
||||
dc.l 0
|
||||
|
||||
section .bss
|
||||
foregroundBitplanes1:
|
||||
ds.b IMAGESIZE
|
||||
ds.b BITPLANE_WIDTH_BYTES*20
|
||||
foregroundBitplanes2:
|
||||
ds.b IMAGESIZE
|
||||
ds.b BITPLANE_WIDTH_BYTES*20
|
||||
|
||||
backgroundBitplanes1:
|
||||
ds.b IMAGESIZE
|
||||
ds.b BITPLANE_WIDTH_BYTES*20
|
||||
backgroundBitplanes2:
|
||||
ds.b IMAGESIZE
|
||||
ds.b BITPLANE_WIDTH_BYTES*20
|
||||
|
||||
|
||||
startUserstack:
|
||||
ds.b $1000 ; size of stack
|
||||
userstack:
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
0: UpdateFG
|
||||
UpdateBG
|
||||
RenderFG
|
||||
RenderBG
|
||||
SwapBufferFG
|
||||
SwapBufferBG
|
||||
|
||||
1: RenderFG
|
||||
SwapBufferFG
|
||||
|
||||
2: UpdateFG
|
||||
RenderFG
|
||||
RenderBG
|
||||
SwapBufferFG
|
||||
SwapBufferBG
|
||||
|
||||
2: RenderFG
|
||||
SwapBufferFG
|
||||
|
||||
|
||||
000
|
||||
001
|
||||
010
|
||||
011
|
||||
100
|
||||
101
|
||||
110
|
||||
111
|
||||
@@ -0,0 +1,52 @@
|
||||
include "includes.i"
|
||||
|
||||
xdef SwitchBuffers
|
||||
|
||||
SwitchBuffers:
|
||||
;; offscreen - bitplane address
|
||||
;; movem.l d0/a0-a1,-(sp)
|
||||
|
||||
move.l foregroundScrollX,d0
|
||||
lsr.l #3,d0 ; bytes to scroll
|
||||
move.l foregroundOffscreen,a0
|
||||
move.l foregroundOnscreen,foregroundOffscreen
|
||||
move.l a0,foregroundOnscreen
|
||||
move.l a0,a1
|
||||
lea copperListBpl1Ptr,a0
|
||||
jsr PokeBitplanePointers
|
||||
|
||||
btst #FOREGROUND_DELAY_BIT,d6 ; only swap the background buffer every second frame
|
||||
beq .skipBackgroundSwap
|
||||
move.l backgroundScrollX,d0
|
||||
lsr.l #3,d0 ; bytes to scroll
|
||||
move.l backgroundOffscreen,a0
|
||||
move.l backgroundOnscreen,backgroundOffscreen
|
||||
move.l a0,backgroundOnscreen
|
||||
move.l a0,a1
|
||||
lea copperListBpl2Ptr,a0
|
||||
jsr PokeBitplanePointers
|
||||
.skipBackgroundSwap:
|
||||
;; movem.l (sp)+,d0/a0-a1
|
||||
rts
|
||||
|
||||
PokeBitplanePointers:
|
||||
; d0 = frame offset in bytes
|
||||
; a0 = BPLP copper list address
|
||||
; a1 = bitplanes pointer
|
||||
;; movem.l d0-a6,-(sp)
|
||||
add.l d0,a1 ; bitplane offset
|
||||
moveq #SCREEN_BIT_DEPTH-1,d0
|
||||
.bitplaneloop:
|
||||
move.l a1,d1
|
||||
move.w d1,2(a0)
|
||||
swap d1
|
||||
move.w d1,6(a0)
|
||||
lea BITPLANE_WIDTH_BYTES(a1),a1
|
||||
addq #8,a0
|
||||
dbra d0,.bitplaneloop
|
||||
;; movem.l (sp)+,d0-a6
|
||||
rts
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
include "../include/registers.i"
|
||||
include "../include/vector.i"
|
||||
include "../include/beambits.i"
|
||||
include "../include/bplconbits.i"
|
||||
include "hardware/dmabits.i"
|
||||
include "hardware/intbits.i"
|
||||
include "hardware/blit.i"
|
||||
include "constants.i"
|
||||
include "macros.i"
|
||||
@@ -0,0 +1,34 @@
|
||||
include "includes.i"
|
||||
|
||||
xdef Init
|
||||
|
||||
;; custom chip base globally in a6
|
||||
Init:
|
||||
movem.l d0-a6,-(sp)
|
||||
;; move #$7ff,DMACON(a6) ; disable all dma
|
||||
;; move #$7fff,INTENA(a6) ; disable all interrupts
|
||||
|
||||
;; lea Level3InterruptHandler,a3
|
||||
;; move.l a3,LVL3_INT_VECTOR
|
||||
|
||||
;; set up playfield
|
||||
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
|
||||
move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
|
||||
|
||||
move.w #(RASTER_X_START/2-SCREEN_RES)-8,DDFSTRT(a6) ; -8 for extra scrolling word
|
||||
move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
|
||||
|
||||
;; enabled 2x the bitplanes as 2x playfields
|
||||
move.w #(SCREEN_BIT_DEPTH*2<<12)|COLOR_ON|DBLPF,BPLCON0(a6)
|
||||
move.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES-2,BPL1MOD(a6) ; -2 for extra scrolling word
|
||||
move.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES-2,BPL2MOD(a6)
|
||||
|
||||
;; install copper list, then enable dma and selected interrupts
|
||||
lea copperList,a0
|
||||
move.l a0,COP1LC(a6)
|
||||
move.w COPJMP1(a6),d0
|
||||
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
|
||||
;; move.w #PF2PRI,BPLCON2(a6)
|
||||
;; move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
|
||||
movem.l (sp)+,d0-a6
|
||||
rts
|
||||
@@ -0,0 +1,28 @@
|
||||
MEMORY
|
||||
{
|
||||
disk: org = 0x4000, len = 901120-0x4000
|
||||
ram: org = 0x00000, len = 0x80000
|
||||
}
|
||||
|
||||
SECTIONS
|
||||
{
|
||||
load : {
|
||||
startCode = .;
|
||||
*(.text)
|
||||
*(.data)
|
||||
*(CODE)
|
||||
*(DATA)
|
||||
endCode = .;
|
||||
} > disk
|
||||
|
||||
noload ALIGN(512) : {
|
||||
startData = .;
|
||||
*(.noload)
|
||||
endData = .;
|
||||
} > disk
|
||||
|
||||
bss (NOLOAD) : {
|
||||
. = endCode;
|
||||
*(.bss)
|
||||
} > ram;
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
WaitBlitter: macro
|
||||
tst DMACONR(a6) ;for compatibility
|
||||
.\@:
|
||||
btst #6,DMACONR(a6)
|
||||
bne.s .\@
|
||||
endm
|
||||
@@ -0,0 +1,47 @@
|
||||
include "includes.i"
|
||||
|
||||
xdef WaitVerticalBlank
|
||||
xdef WaitRaster
|
||||
xdef Depack
|
||||
|
||||
|
||||
WaitVerticalBlank:
|
||||
movem.l d0,-(sp)
|
||||
.loop: move.l $dff004,d0
|
||||
and.l #$1ff00,d0
|
||||
cmp.l #303<<8,d0 ; wait for the scan line
|
||||
bne.b .loop
|
||||
.loop2 move.l $dff004,d0
|
||||
and.l #$1ff00,d0
|
||||
cmp.l #303<<8,d0 ; wait for the scan line to pass (A4000 is fast!)
|
||||
beq.b .loop2
|
||||
movem.l (sp)+,d0
|
||||
rts
|
||||
|
||||
|
||||
WaitRaster: ;wait for rasterline d0.w. Modifies d0-d2/a0.
|
||||
movem.l d0-a6,-(sp)
|
||||
move.l #$1ff00,d2
|
||||
lsl.l #8,d0
|
||||
and.l d2,d0
|
||||
lea $dff004,a0
|
||||
.wr: move.l (a0),d1
|
||||
and.l d2,d1
|
||||
cmp.l d1,d0
|
||||
bne.s .wr
|
||||
movem.l (sp)+,d0-a6
|
||||
rts
|
||||
|
||||
|
||||
Depack:
|
||||
;a0 = input buffer to be decompressed. Must be 16-bit aligned!
|
||||
;a1 = output buffer. Points to the end of the data at exit
|
||||
movem.l d0-a6,-(sp)
|
||||
bsr doynaxdepack ; decompress data
|
||||
movem.l (sp)+,d0-a6
|
||||
rts
|
||||
|
||||
;; this is one FAST decompression routine!
|
||||
include "../tools/external/doynamite68k/depacker_doynax.asm"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user