new assets, dbl buf background

This commit is contained in:
alpine9000
2016-05-01 08:03:34 +10:00
parent cbf291c7e5
commit a64867ecf1
12 changed files with 161 additions and 35 deletions
+26
View File
@@ -31,6 +31,14 @@ IMAGES=foreground.png \
sprite_robot-5.png \
sprite_robot-6.png \
sprite_robot-7.png \
sprite_tank-0.png \
sprite_tank-1.png \
sprite_tank-2.png \
sprite_tank-3.png \
sprite_tank-4.png \
sprite_tank-5.png \
sprite_tank-6.png \
sprite_tank-7.png \
sprite_coin-0.png \
sprite_coin-1.png \
sprite_coin-2.png \
@@ -45,6 +53,11 @@ IMAGES=foreground.png \
sprite_fallingRobot-2.png \
sprite_fallingRobot-3.png \
sprite_fallingRobot-4.png \
sprite_fallingTank-0.png \
sprite_fallingTank-1.png \
sprite_fallingTank-2.png \
sprite_fallingTank-3.png \
sprite_fallingTank-4.png \
font8x8.png\
splash.png
@@ -81,12 +94,19 @@ out/sprite_pig-%.bin: out/sprite_pig-%.png
out/sprite_robot-%.bin: out/sprite_robot-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_robot-$* --palette-offset 16 --use-palette=assets/robot.pal
out/sprite_tank-%.bin: out/sprite_tank-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_tank-$* --palette-offset 16 --use-palette=assets/tank.pal
out/sprite_fallingPig-%.bin: out/sprite_fallingPig-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingPig-$* --palette-offset 16 --use-palette=assets/pig.pal
out/sprite_fallingRobot-%.bin: out/sprite_fallingRobot-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingRobot-$* --palette-offset 16 --use-palette=assets/robot.pal
out/sprite_fallingTank-%.bin: out/sprite_fallingTank-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingTank-$* --palette-offset 16 --use-palette=assets/tank.pal
out/sprite_coin%.bin: out/sprite_coin%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_coin$* --palette-offset 20 --use-palette=assets/coin.pal
@@ -96,12 +116,18 @@ out/sprite_pig%.png: assets/assets.png
out/sprite_robot%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_robot --width=16 --height=16 --rows=1 --cols=8 --dx=16 --dy=16 --x=192 --y=176
out/sprite_tank%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_tank --width=16 --height=16 --rows=1 --cols=8 --dx=16 --dy=16 --x=192 --y=208
out/sprite_fallingPig%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingPig --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=128
out/sprite_fallingRobot%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingRobot --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=192
out/sprite_fallingTank%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingTank --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=224
out/sprite_coin%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_coin --width=16 --height=15 --rows=1 --cols=4 --dx=16 --dy=16 --x=192 --y=144
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+7 -6
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@@ -1,16 +1,17 @@
000 153 238 255
255 255 204 255
238 187 153 255
051 136 136 255
255 255 255 255
255 238 187 255
255 255 221 255
068 187 170 255
000 000 000 255
170 238 238 255
255 221 000 255
255 255 255 255
000 034 051 255
255 136 000 255
000 068 119 255
085 221 204 255
255 000 064 255
170 187 153 255
170 238 238 255
000 000 000 255
255 255 204 255
255 255 204 255
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+4
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@@ -0,0 +1,4 @@
000 000 000 255
135 137 068 255
054 102 002 255
052 038 026 255
+12 -1
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@@ -4,6 +4,7 @@
xdef RenderNextBackgroundFrame
xdef backgroundScrollX
xdef backgroundOnscreen
xdef backgroundOffscreen
InitialiseBackground:
@@ -36,6 +37,14 @@ RenderBackgroundTile:
lsr.b #BACKGROUND_SCROLL_SHIFT_CONVERT,d2 ; convert to pixels
andi.w #$f,d2 ; find the shift component
jsr BlitTile
cmp.l #backgroundBitplanes1,backgroundOffscreen
bne .offsetSub
add.l #IMAGESIZE*2,a0
bra .doBlit
.offsetSub:
sub.l #IMAGESIZE*2,a0
.doBlit:
jsr BlitTile
rts
RenderNextBackgroundFrame:
@@ -62,11 +71,13 @@ backgroundMap:
backgroundOnscreen:
dc.l backgroundBitplanes1
backgroundOffscreen:
dc.l backgroundBitplanes1
dc.l backgroundBitplanes2
section .bss
backgroundBitplanes1:
ds.b IMAGESIZE*2
backgroundBitplanes2:
ds.b IMAGESIZE*2
+3 -3
View File
@@ -8,15 +8,15 @@
</tileset>
<layer name="foreground" width="100" height="8">
<data encoding="base64" compression="zlib">
eJxjZ2BgsGTEjtlH5eguZwekmYBYDAs9Kkd/OS0c8qNyAyNHSXxWkqlvVA5//tiNJ86WUxDXo3L0zR+jcrTJH4MtjYxkOWkG3G0wWsgNxjbmYJIDAGX6U4Q=
eJxjZ2BgsGTEjtlH5eguZwekmYBYDAtNidxWPHKVNLBvuMhp4ZAflRsYOUriczSd0yZ/7MYTZ8spiOtROfrmj1E52uSPwZZGRrKcNAPuNhgt5AZjG3MwyQEArppUrg==
</data>
</layer>
<layer name="pathway" width="100" height="8">
<data encoding="base64" compression="zlib">
eJxjYBgFo2AUkAvOA/HHgXbECAbo4c/KyMDADcQngWxjIK3LCKFHAW0BLJwlgfgxlA8DsDhBByB1o3mH/gAUF6w48sRonNAf3AVieTxlFCw/wcqzUTAKhgsAAErmDLs=
eJxjYBgFIwUYMzIw6DKi0qOAMnAeiD9S2UxuRoTZoHj6TmXzhxNAD39WRkj4nWSgXjpnZcROjwIEgIWzJBA/hvJhABYn6ACkjpy8AzMLnR4FxAFQeOFKw+TEyWj+oAzcBWJ5PGEGy0+w8owQgKmHmYmeH0fBKBgsAADYaBI9
</data>
</layer>
<layer name="items" width="100" height="8">
<layer name="items" width="100" height="8" visible="0">
<data encoding="base64" compression="zlib">
eJxjYBgFgw04MuLnE1JPCDgRqZ5YdcMdgMKX2DBGV+dKhD6QHucREtbUSFOwMMYVJy6MqGph6lxItJtU9SMduDISjhv0vERK3oLZQW0wlMs5kNuRMQiQU3/A1LiRERbk6KEmICX+Bktck1pnu1NRPal2j4JRQCsAAIdJC5A=
</data>
+15 -12
View File
@@ -47,7 +47,8 @@ Entry:
jsr StartMusic
jsr ShowSplash
jsr BlueFill
;; d0 - fg bitplane pointer offset
;; d1 - bg bitplane pointer offset
move.l #0,d0
@@ -55,7 +56,7 @@ Entry:
jsr SwitchBuffers
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_MASTER),DMACON(a6)
lea panelCopperListBpl1Ptr,a0
lea panel,a1
jsr PokePanelBitplanePointers
@@ -68,10 +69,11 @@ Entry:
lea mpanelCopperListBpl1Ptr,a0
lea mpanel,a1
jsr PokePanelBitplanePointers
bsr ShowMessagePanel
jsr Init ; enable the playfield
jsr Init ; enable the playfield
jsr InstallSpriteColorPalette
@@ -88,6 +90,7 @@ Reset:
move.l startForegroundMapPtr,foregroundMapPtr
move.l startPathwayMapPtr,pathwayMapPtr
move.w #0,pathwayRenderPending
move.w #0,pathwayClearPending
move.w #0,moving
move.l #playareaFade,playareaFadePtr
move.l #panelFade,panelFadePtr
@@ -198,17 +201,17 @@ GameLoop:
jsr RenderNextBackgroundFrame
cmp.w #0,pathwayClearPending
beq .dontClearPathway
bsr ClearPathway
.dontClearPathway:
cmp.w #0,pathwayRenderPending
beq .dontRenderPathway
jsr InstallTilePalette
jsr RenderPathway
.dontRenderPathway:
cmp.w #0,pathwayClearPending
beq .dontClearPathway
bsr ClearPathway
.dontClearPathway:
if 0
@@ -406,8 +409,6 @@ RenderNextForegroundFrame:
rts
RenderPathway:
;; only render when scroll complete
move.w #0,pathwayFadeCount
sub.w #1,pathwayRenderPending
move.w pathwayXIndex,d5 ; x index
@@ -442,7 +443,7 @@ RenderPathway:
jsr BlitTile
bra .next
.dontBlit:
cmp.w pathwayXIndex,d5
cmp.w pathwayXIndex,d5 ; skip the start column
beq .next
add.w #1,d7
cmp.w #7,d7
@@ -450,6 +451,8 @@ RenderPathway:
.next:
dbra d6,.loopY
add.w #1,d5
cmp.w #(FOREGROUND_PLAYAREA_WIDTH_WORDS/2)-1,d5 ; don't render pathways off the play area
beq .skip
bra .loopX
.skip:
+7 -8
View File
@@ -14,6 +14,7 @@ SwitchBuffers:
move.l foregroundOnscreen,foregroundOffscreen
move.l a0,foregroundOnscreen
move.l a0,a1
lea copperListBpl1Ptr,a0
bsr.s PokeBitplanePointers
@@ -21,18 +22,19 @@ SwitchBuffers:
bsr.s PokeBitplanePointers
add.l #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH*(96-1),d0
;; lea copperListBpl1Ptr2,a0
;; bsr.s PokeBitplanePointers
lea copperListBpl1Ptr2_MP,a0
bsr.s PokeBitplanePointers
;; background is not double buffered
move.l backgroundScrollX,d0
lsr.w #BACKGROUND_SCROLL_SHIFT_CONVERT,d0 ; convert to pixels
lsr.w #3,d0 ; bytes to scroll
move.l backgroundOnscreen,a1
move.l backgroundOffscreen,a0
move.l backgroundOnscreen,backgroundOffscreen
move.l a0,backgroundOnscreen
move.l a0,a1
lea copperListBpl2Ptr,a0
bsr.s PokeBitplanePointers
@@ -40,9 +42,6 @@ SwitchBuffers:
bsr.s PokeBitplanePointers
add.l #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH*(96-48+16),d0
;; lea copperListBpl2Ptr2,a0
;; bsr.s PokeBitplanePointers
lea copperListBpl2Ptr2_MP,a0
bsr.s PokeBitplanePointers
+17 -4
View File
@@ -226,7 +226,11 @@ InstallPigColorPalette:
InstallRobotColorPalette:
include "out/sprite_robot-0-palette.s"
rts
rts
InstallTankColorPalette:
include "out/sprite_tank-0-palette.s"
rts
CheckPlayerMiss:
@@ -289,6 +293,9 @@ CheckPlayerMiss:
;; a3 now points at the tile under the sprite
move.w (a3),d0
cmp.w #$7098,d0 ; empty tile
beq .doBigBang
cmp.w #$78e,d0
bge .noBigBang
@@ -405,9 +412,10 @@ CheckDirection:
SelectNextPlayerSprite:
cmp.l #pigPlayerSpriteConfig,playerSpriteConfig
bne .s1
move.l #robotPlayerSpriteConfig,playerSpriteConfig
cmp.l #tankPlayerSpriteConfig,playerSpriteConfig
beq .s1
;; move.l #robotPlayerSpriteConfig,playerSpriteConfig
add.l #3*4,playerSpriteConfig
bra .done
.s1:
move.l #pigPlayerSpriteConfig,playerSpriteConfig
@@ -425,6 +433,11 @@ robotPlayerSpriteConfig:
dc.l spriteRobot
dc.l spriteFallingRobot1
tankPlayerSpriteConfig:
dc.l InstallTankColorPalette
dc.l spriteTank
dc.l spriteFallingTank1
playerSpriteConfig:
dc.l pigPlayerSpriteConfig
+1 -1
View File
@@ -43,7 +43,7 @@ ShowSplash:
move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
.wait:
jsr WaitVerticalBlank
jsr ProcessJoystick
jsr ReadJoystick
btst.b #0,joystick
beq .wait
rts
+69
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@@ -82,6 +82,48 @@ spriteRobotRightJump:
dc.w 0,0
incbin "out/sprite_robot-2.bin" ; 7, right jump
dc.l 0
spriteTank:
spriteTankUp:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-1.bin" ; 0, up
dc.l 0
spriteTankUpJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-0.bin" ; 1, up jump
dc.l 0
spriteTankDown:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-5.bin" ; 2, down
dc.l 0
spriteTankDownJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-4.bin" ; 3, down jump
dc.l 0
spriteTankLeft:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-7.bin" ; 4, left
dc.l 0
spriteTankLeftJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-6.bin" ; 5, left jump
dc.l 0
spriteTankRight:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-3.bin" ; 6, right
dc.l 0
spriteTankRightJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_tank-2.bin" ; 7, right jump
dc.l 0
spriteFalling0:
dc.w 0,0
@@ -134,4 +176,31 @@ spriteFallingRobot4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingRobot-4.bin"
dc.l 0
spriteFallingTank0:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-0.bin"
dc.l 0
spriteFallingTank1:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-1.bin"
dc.l 0
spriteFallingTank2:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-2.bin"
dc.l 0
spriteFallingTank3:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-3.bin"
dc.l 0
spriteFallingTank4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-4.bin"
dc.l 0