rename pig -> player

This commit is contained in:
alpine9000
2016-04-24 12:26:36 +10:00
parent 8a79259178
commit cded663eb8
4 changed files with 61 additions and 65 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ BASE_ADDRESS=4000
NUM_COLORS=8
BOOTBLOCK_ASM=alpine_bootblock.s
OBJS=out/init.o out/utils.o out/image.o out/blit.o out/joystick.o out/pig.o out/items.o out/blittext.o out/music.o out/P6112-Play.o out/splash.o
OBJS=out/init.o out/utils.o out/image.o out/blit.o out/joystick.o out/player.o out/items.o out/blittext.o out/music.o out/P6112-Play.o out/splash.o
IMAGES=foreground.png \
background.png \
+6 -6
View File
@@ -1,13 +1,13 @@
MPANEL_COPPER_WAIT equ $9ad1
PIG_INITIAL_X equ $c0
PIG_INITIAL_Y equ $e4
PLAYER_INITIAL_X equ $c0
PLAYER_INITIAL_Y equ $e4
PIG_JUMP_PIXELS equ 8
PIG_PAUSE_PIXELS equ 16
PIG_MOVE_PIXELS equ 2
PIG_SPRITE_VERTICAL_BYTES equ ((16*4)+12)
PLAYER_JUMP_PIXELS equ 8
PLAYER_PAUSE_PIXELS equ 16
PLAYER_MOVE_PIXELS equ 2
PLAYER_SPRITE_VERTICAL_BYTES equ ((16*4)+12)
FOREGROUND_DELAY_BIT equ 0
+8 -8
View File
@@ -76,7 +76,7 @@ Reset:
jsr BlueFill
jsr Message
jsr InstallGreyPalette
jsr HidePig
jsr HidePlayer
MainLoop:
MOVE.W #$0024,BPLCON2(a6)
@@ -113,7 +113,7 @@ FadeInLoop:
bsr InstallNextGreyPalette
cmp.l #FOREGROUND_PLAYAREA_WIDTH_WORDS+25,d6
bne .c1
jsr InitialisePig
jsr InitialisePlayer
jsr EnableItemSprites
bra GameLoop
.c1:
@@ -135,7 +135,7 @@ GameLoop:
.s2:
jsr ProcessJoystick
jsr CheckPigMiss
jsr CheckPlayerMiss
bsr Update
bsr RenderNextForegroundFrame
bsr RenderNextBackgroundFrame
@@ -343,7 +343,7 @@ PostMissedTile:
bra Reset
CheckPigMiss:
CheckPlayerMiss:
lea map,a2
;; calculate the a2 offset of the top right tile based on foreground scroll
@@ -356,16 +356,16 @@ CheckPigMiss:
;; add the offset based on the sprite's x position
move.w spriteLagX,d0
sub.w #PIG_INITIAL_X,d0
sub.w #PLAYER_INITIAL_X,d0
lsr.w #4,d0 ; x columns
move.l #(FOREGROUND_PLAYAREA_WIDTH_WORDS/2)-1,d1
sub.w d0,d1
mulu.w #FOREGROUND_PLAYAREA_HEIGHT_WORDS*2,d1
sub.l d1,a2 ; pig x if y == bottom ?
sub.l d1,a2 ; player x if y == bottom ?
;; add the offset based on the sprite's y postion
move.w #PIG_INITIAL_Y,d0
move.w #PLAYER_INITIAL_Y,d0
sub.w spriteY,d0
lsr.w #4,d0 ; y columns
add.w #1,d0
@@ -400,7 +400,7 @@ BigBang:
bsr HoriScrollPlayfield
jsr SwitchBuffers
jsr ProcessJoystick
jsr UpdatePigFallingAnimation
jsr UpdatePlayerFallingAnimation
;; bsr Update
lea map,a2
+46 -50
View File
@@ -2,34 +2,34 @@
xdef UpdatePlayer
xdef ProcessJoystick
xdef InitialisePig
xdef HidePig
xdef InitialisePlayer
xdef HidePlayer
xdef SetupSpriteData
xdef ScrollSprites
xdef deadSprite
xdef spriteX
xdef spriteLagX
xdef spriteY
xdef UpdatePigFallingAnimation
xdef UpdatePlayerFallingAnimation
xdef InstallPlayerColorPalette
PLAYER_INSTALL_COLOR_PALETTE equ 0
PLAYER_SPRITE_DATA equ 4
InitialisePig:
InitialisePlayer:
move.l playerSpriteConfig,a0
move.l PLAYER_SPRITE_DATA(a0),d0
add.l #6*PIG_SPRITE_VERTICAL_BYTES,d0
add.l #6*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
move.w #0,spritePigFallingAnimation
move.w #PIG_INITIAL_X,spriteX
move.w #PIG_INITIAL_Y,spriteY
move.w #PIG_INITIAL_Y+16,spriteYEnd
move.w #0,spritePlayerFallingAnimation
move.w #PLAYER_INITIAL_X,spriteX
move.w #PLAYER_INITIAL_Y,spriteY
move.w #PLAYER_INITIAL_Y+16,spriteYEnd
rts
HidePig:
HidePlayer:
move.w #$f000,spriteX
rts
@@ -40,18 +40,18 @@ ScrollSprites:
rts
UpdatePigFallingAnimation:
move.w spritePigFallingAnimation,d0
UpdatePlayerFallingAnimation:
move.w spritePlayerFallingAnimation,d0
lsr.w #1,d0
mulu.w #PIG_SPRITE_VERTICAL_BYTES,d0
mulu.w #PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l #spriteFalling1,a0
add.l d0,a0
move.l a0,currentSprite
add.w #1,spritePigFallingAnimation
cmp.w #4<<1,spritePigFallingAnimation
add.w #1,spritePlayerFallingAnimation
cmp.w #4<<1,spritePlayerFallingAnimation
blt .dontResetAnimation
move.w #0,spritePigFallingAnimation
bsr HidePig
move.w #0,spritePlayerFallingAnimation
bsr HidePlayer
.dontResetAnimation:
rts
@@ -60,64 +60,64 @@ UpdatePlayer:
;; right
move.l playerSpriteConfig,a0
move.l PLAYER_SPRITE_DATA(a0),d0
cmp.w #PIG_PAUSE_PIXELS,spriteR
cmp.w #PLAYER_PAUSE_PIXELS,spriteR
ble .skipRight
add.w #PIG_MOVE_PIXELS,spriteX
add.l #7*PIG_SPRITE_VERTICAL_BYTES,d0
add.w #PLAYER_MOVE_PIXELS,spriteX
add.l #7*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
.skipRight
cmp.w #0,spriteR
beq .notRight
sub.w #1,spriteR
cmp.w #PIG_PAUSE_PIXELS,spriteR
cmp.w #PLAYER_PAUSE_PIXELS,spriteR
bge .notRight
add.l #6*PIG_SPRITE_VERTICAL_BYTES,d0
add.l #6*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
.notRight:
;; up
cmp.w #PIG_PAUSE_PIXELS,spriteU
cmp.w #PLAYER_PAUSE_PIXELS,spriteU
ble .skipUp
sub.w #PIG_MOVE_PIXELS,spriteY
sub.w #PIG_MOVE_PIXELS,spriteYEnd
add.l #1*PIG_SPRITE_VERTICAL_BYTES,d0
sub.w #PLAYER_MOVE_PIXELS,spriteY
sub.w #PLAYER_MOVE_PIXELS,spriteYEnd
add.l #1*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
.skipUp:
cmp.w #0,spriteU
beq .notUp
sub.w #1,spriteU
cmp.w #PIG_PAUSE_PIXELS,spriteU
cmp.w #PLAYER_PAUSE_PIXELS,spriteU
bge .notUp
move.l d0,currentSprite
.notUp:
;; down
cmp.w #PIG_PAUSE_PIXELS,spriteD
cmp.w #PLAYER_PAUSE_PIXELS,spriteD
ble .skipDown
add.w #PIG_MOVE_PIXELS,spriteY
add.w #PIG_MOVE_PIXELS,spriteYEnd
add.l #3*PIG_SPRITE_VERTICAL_BYTES,d0
add.w #PLAYER_MOVE_PIXELS,spriteY
add.w #PLAYER_MOVE_PIXELS,spriteYEnd
add.l #3*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
.skipDown:
cmp.w #0,spriteD
beq .notDown
sub.w #1,spriteD
cmp.w #PIG_PAUSE_PIXELS,spriteD
cmp.w #PLAYER_PAUSE_PIXELS,spriteD
bge .notDown
add.l #2*PIG_SPRITE_VERTICAL_BYTES,d0
add.l #2*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
.notDown:
;; left
cmp.w #PIG_PAUSE_PIXELS,spriteL
cmp.w #PLAYER_PAUSE_PIXELS,spriteL
ble .skipLeft
sub.w #PIG_MOVE_PIXELS,spriteX
add.l #5*PIG_SPRITE_VERTICAL_BYTES,d0
sub.w #PLAYER_MOVE_PIXELS,spriteX
add.l #5*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
.skipLeft
cmp.w #0,spriteL
beq .notLeft
sub.w #1,spriteL
cmp.w #PIG_PAUSE_PIXELS,spriteL
cmp.w #PLAYER_PAUSE_PIXELS,spriteL
bge .notLeft
add.l #4*PIG_SPRITE_VERTICAL_BYTES,d0
add.l #4*PLAYER_SPRITE_VERTICAL_BYTES,d0
move.l d0,currentSprite
.notLeft:
cmp.w #$cf,spriteX
@@ -144,23 +144,19 @@ ProcessJoystick:
cmp.b #3,joystickpos
bne .notRight
move.w #PIG_JUMP_PIXELS+PIG_PAUSE_PIXELS,spriteR
move.l #spritePigRight,currentSprite
move.w #PLAYER_JUMP_PIXELS+PLAYER_PAUSE_PIXELS,spriteR
.notRight:
cmp.b #1,joystickpos
bne .notUp
move.w #PIG_JUMP_PIXELS+PIG_PAUSE_PIXELS,spriteU
move.l #spritePigUp,currentSprite
move.w #PLAYER_JUMP_PIXELS+PLAYER_PAUSE_PIXELS,spriteU
.notUp:
cmp.b #5,joystickpos
bne .notDown
move.w #PIG_JUMP_PIXELS+PIG_PAUSE_PIXELS,spriteD
move.l #spritePigDown,currentSprite
move.w #PLAYER_JUMP_PIXELS+PLAYER_PAUSE_PIXELS,spriteD
.notDown:
cmp.b #7,joystickpos
bne .notLeft
move.w #PIG_JUMP_PIXELS+PIG_PAUSE_PIXELS,spriteL
move.l #spritePigLeft,currentSprite
move.w #PLAYER_JUMP_PIXELS+PLAYER_PAUSE_PIXELS,spriteL
.notLeft:
.skip:
rts
@@ -200,7 +196,7 @@ InstallPlayerColorPalette:
jsr (a1)
rts
InstallPigColorPalette:
InstallPlayerColorPalette:
include "out/sprite_pig-0-palette.s"
rts
@@ -209,7 +205,7 @@ InstallRobotColorPalette:
rts
pigPlayerSpriteConfig:
dc.l InstallPigColorPalette
dc.l InstallPlayerColorPalette
dc.l spritePig
robotPlayerSpriteConfig:
@@ -221,12 +217,12 @@ playerSpriteConfig:
include "sprite_data.i"
spritePigFallingAnimation:
spritePlayerFallingAnimation:
dc.w 0
currentSpriteOffset:
dc.l 0
currentSprite:
dc.l spritePigRight
dc.l spritePig
deadSprite:
dc.l 0
spriteR: