tutorial level/credits improvements/music fading

This commit is contained in:
alpine9000
2016-05-19 11:18:53 +10:00
parent 298b621a77
commit d49bfeed7c
17 changed files with 267 additions and 44 deletions
+1
View File
@@ -1,3 +1,4 @@
assets/P61.placeholder
assets/P61.song1
bin
save
+15 -4
View File
@@ -75,7 +75,7 @@ IMAGES=foreground.png \
IMAGEDATA=$(addprefix out/, $(IMAGES:.png=.bin))
VASM_EXTRA_ARGS=-DTIMING_TEST=0 -DSFX=0
VASM_EXTRA_ARGS=-DTIMING_TEST=0 -DSFX=1
LINKER_OPTIONS=-T link.script.x
@@ -138,13 +138,13 @@ out/sprite_fallingTank-%.bin: out/sprite_fallingTank-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingTank-$* --palette-offset 16 --use-palette=assets/tank.pal
out/sprite_coin%.bin: out/sprite_coin%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_coin$* --palette-offset 20 --use-palette=assets/coin.pal
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_coin$* --palette-offset 24 --use-palette=assets/coin.pal
out/sprite_bee%.bin: out/sprite_bee%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_bee$* --palette-offset 24 --use-palette=assets/bee.pal
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_bee$* --palette-offset 20 --use-palette=assets/bee.pal
out/sprite_arrow%.bin: out/sprite_arrow%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_arrow$* --palette-offset 24 --use-palette=assets/arrow.pal
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_arrow$* --palette-offset 20 --use-palette=assets/arrow.pal
.SECONDARY:
@@ -244,7 +244,18 @@ out/chaching.raw: assets/chaching.wav
out/yay.raw: assets/yay.wav
sox -v 2.0 assets/yay.wav -c 1 -r 4000 -b 8 out/yay.raw
out/credits_copperlist.i: credits_copper.c
gcc credits_copper.c -o out/credits_copper
out/credits_copper > out/credits_copperlist.i
out/credits.o: out/credits_copperlist.i
out/main.o: $(IMAGEDATA) \
out/level1_foreground-map.s\
out/level2_foreground-map.s\
out/level3_foreground-map.s\
out/level4_foreground-map.s\
out/level5_foreground-map.s\
out/levelA_foreground-map.s out/levelB_foreground-map.s out/levelC_foreground-map.s\
out/background-map.s Makefile link.script.x\
out/menu-palette.s\
+1 -1
View File
@@ -5,7 +5,7 @@ P61mode =2 ;Try other modes ONLY IF there are no Fxx commands >= 20.
;; --- options common to all P61modes ---
usecode=$9409;$8000 ;CHANGE! to the USE hexcode from P61con for a big
usecode=$800940D;$9409;$8000 ;CHANGE! to the USE hexcode from P61con for a big
;CPU-time gain! (See module usecodes at end of source)
;Multiple songs, single playroutine? Just "OR" the
;usecodes together!
+18 -17
View File
@@ -52,6 +52,7 @@ Credits:
bsr RenderText
jsr WaitVerticalBlank
jsr PlayNextSound
;; poke bitplane pointers
lea foregroundBitplanes1,a1
lea copperListBplPtr(pc),a2
@@ -85,6 +86,7 @@ Credits:
move.l a0,COP1LC(a6)
jsr WaitForJoystick
PlaySound Jump
rts
@@ -109,37 +111,35 @@ RenderText:
credits:
dc.b " BLOCKY SKIES"
dc.b 0
dc.b " ------------"
dc.b " BLOCKY SKIES"
dc.b 0
dc.b " "
dc.b 0
dc.b "GAME DESIGN - CHIPMUNK"
dc.b "GAME DESIGN CHIPMUNK"
dc.b 0
dc.b "GRAPHICS - CHIPMUNK"
dc.b " GRAPHICS CHIPMUNK"
dc.b 0
dc.b "MUSIC - Simone \"JMD\" Bernacchia"
dc.b " MUSIC Simone \"JMD\" Bernacchia"
dc.b 0
dc.b "CODE - ALPINE9000"
dc.b " CODE ALPINE9000"
dc.b 0
dc.b "LEVELS - CHIPMUNK&ALPINE9000"
dc.b " LEVELS CHIPMUNK & ALPINE9000"
dc.b 0
dc.b "TRACKLOADER - PHOTON/SCOOPEX"
dc.b 0
dc.b "P6112 CODE - GURU&PHOTON/SCOOPEX"
dc.b 0
dc.b " "
dc.b 0
dc.b " THANKS"
dc.b " THANKS"
dc.b 0
dc.b " ------"
dc.b " "
dc.b 0
dc.b "TRACKLOADER PHOTON/SCOOPEX"
dc.b 0
dc.b "WIN-UAE - TONI WILEN"
dc.b " P6112 CODE GURU & PHOTON/SCOOPEX"
dc.b 0
dc.b "FS-UAE - Frode Solheim"
dc.b " WIN-UAE TONI WILEN"
dc.b 0
dc.b "VASM/VLINK - PHX&Volker"
dc.b " FS-UAE Frode Solheim"
dc.b 0
dc.b " VASM/VLINK PHX & Volker"
align 4
copperList:
copperListBplPtr:
@@ -155,5 +155,6 @@ copperListBplPtr:
dc.w BPL5PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
include "out/credits_copperlist.i"
dc.l $fffffffe
+20
View File
@@ -0,0 +1,20 @@
#include <stdio.h>
int
main(int argc, char** argv)
{
int line = 0x41;
for (int row = 0; row < 15; row++) {
printf("\tdc.w $%02x07,$fffe\n\tdc.w COLOR06,$3ae\n", line++);
printf("\tdc.w $%02x07,$fffe\n\tdc.w COLOR06,$5ce\n", line++);
printf("\tdc.w $%02x07,$fffe\n\tdc.w COLOR06,$7dd\n", line++);
printf("\tdc.w $%02x07,$fffe\n\tdc.w COLOR06,$9ec\n", line++);
printf("\tdc.w $%02x07,$fffe\n\tdc.w COLOR06,$bea\n", line++);
printf("\tdc.w $%02x07,$fffe\n\tdc.w COLOR06,$de8\n", line++);
printf("\tdc.w $%02x07,$fffe\n\tdc.w COLOR06,$ec6\n", line++);
line += 3;
}
return 0;
}
+19 -6
View File
@@ -791,10 +791,19 @@ InstallFlagGreyPalette:
;; pathway fading steps per frame (must be a factor of 64)
;; frames player pauses between each jump
;; frames after jump before player miss is checked
Level A,"LEVEL 1",100,2*2,12,10
Level B,"LEVEL 2",100,2*2,12,10
Level C,"LEVEL 3",50,4*2,8,6
;; level complete name
;; palette
Level 1,"STAY ON THE PATHWAYS!",100,2*2,12,10,"LEVEL 1",A
Level 2,"COLLECT COINS!",100,2*2,12,10,"LEVEL 2",A
Level 3,"ARROWS ARE YOUR FRIEND!",100,2*2,12,10,"LEVEL 3",A
Level 4,"WATCH OUT FOR BEES!",100,2*2,12,10,"LEVEL 4",A
Level 5,"REMEMBER THE PATHWAYS BEFORE THEY FADE!",75,2*2,12,10,"LEVEL 5",A
Level B,"LEVEL 2",100,2*2,12,10,"2",B
Level C,"LEVEL 3",50,4*2,8,6,"3",C
Palette A
Palette B
Palette C
include "copper.i"
nullText:
@@ -825,7 +834,7 @@ foregroundTilemap:
panel:
incbin "out/panel.bin"
itemsMapOffset:
dc.l levelAItemsMap-levelAForegroundMap
dc.l level1ItemsMap-level1ForegroundMap
foregroundScrollPixels:
dc.l FOREGROUND_SCROLL_PIXELS
bigBangIndex:
@@ -909,7 +918,11 @@ deAnimIndexPattern:
panelGreyPalette:
include "out/panel-grey-table.s"
levelInstallers:
dc.l InstallLevelA
dc.l InstallLevel1
dc.l InstallLevel2
dc.l InstallLevel3
dc.l InstallLevel4
dc.l InstallLevel5
dc.l InstallLevelB
dc.l InstallLevelC
dc.l 0
+5 -5
View File
@@ -408,27 +408,27 @@ _SetupItemSpriteData:
cmp.b #ITEM_SPRITE_COINB_INDEX,d4
bge .coinBSprite
.coinASprite:
move.l a0,sprite2Pointer
move.l a0,sprite4Pointer
bra .done
.coinBSprite:
move.l a0,sprite3Pointer
move.l a0,sprite5Pointer
bra .done
.arrowSprite:
cmp.w #0,ITEM_X(a1)
beq .done
move.l a0,sprite4Pointer
move.l a0,sprite2Pointer
bsr InstallArrowPalette
bra .done
.beeDownSprite:
cmp.w #0,ITEM_X(a1)
beq .dontAnimateDownBee
move.l a0,sprite4Pointer
move.l a0,sprite2Pointer
bsr InstallBeePalette
bra .dontAnimateDownBee
.beeUpSprite:
cmp.w #0,ITEM_X(a1)
beq .dontAnimateUpBee
move.l a0,sprite5Pointer
move.l a0,sprite3Pointer
bsr InstallBeePalette
bra .dontAnimateUpBee
.dontAnimateDownBee:
+9 -5
View File
@@ -6,10 +6,10 @@ InstallLevel\1:
move.l #level\1PathwayMap,startPathwayMapPtr
move.l #level\1ForegroundMap,foregroundMapPtr
move.l #level\1PathwayMap,pathwayMapPtr
move.l #palette\1_playAreaPalette,playAreaPalette
move.l #palette\1_playareaFade,playareaFade
move.l #palette\1_flagsFade,flagsFade
move.l #palette\1_tileFade,tileFade
move.l #palette\8_playAreaPalette,playAreaPalette
move.l #palette\8_playareaFade,playareaFade
move.l #palette\8_flagsFade,flagsFade
move.l #palette\8_tileFade,tileFade
move.w #\3,pathwayFadeTimerCount
move.l #\4,pathwayFadeRate
move.w #\5,playerLevelPausePixels
@@ -38,12 +38,16 @@ level\1StartMessage:
align 4
level\1CompleteMessage:
dc.b \2
dc.b \7
dc.b " COMPLETE!"
dc.b 0
align 4
endm
Palette: macro
palette\1_playAreaPalette:
include "out/palette\1_foreground-palette-table.s"
include "out/background-palette-table.s"
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="100" height="8" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="foreground" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/assets.png" width="320" height="256"/>
</tileset>
<tileset firstgid="321" name="items" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/items.png" trans="000000" width="320" height="256"/>
</tileset>
<layer name="foreground" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="pathway" width="100" height="8" visible="0">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="items" width="100" height="8" visible="0">
<data encoding="base64" compression="zlib">
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</data>
</layer>
</map>
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="100" height="8" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="foreground" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/assets.png" width="320" height="256"/>
</tileset>
<tileset firstgid="321" name="items" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/items.png" trans="000000" width="320" height="256"/>
</tileset>
<layer name="foreground" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="pathway" width="100" height="8" visible="0">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="items" width="100" height="8" visible="0">
<data encoding="base64" compression="zlib">
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</data>
</layer>
</map>
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="100" height="8" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="foreground" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/assets.png" width="320" height="256"/>
</tileset>
<tileset firstgid="321" name="items" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/items.png" trans="000000" width="320" height="256"/>
</tileset>
<layer name="foreground" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="pathway" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="items" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
</map>
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="100" height="8" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="foreground" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/assets.png" width="320" height="256"/>
</tileset>
<tileset firstgid="321" name="items" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/items.png" trans="000000" width="320" height="256"/>
</tileset>
<layer name="foreground" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="pathway" width="100" height="8">
<data encoding="base64" compression="zlib">
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</layer>
<layer name="items" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
</map>
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="100" height="8" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="foreground" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/assets.png" width="320" height="256"/>
</tileset>
<tileset firstgid="321" name="items" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/items.png" trans="000000" width="320" height="256"/>
</tileset>
<layer name="foreground" width="100" height="8">
<data encoding="base64" compression="zlib">
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</layer>
<layer name="pathway" width="100" height="8">
<data encoding="base64" compression="zlib">
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</layer>
<layer name="items" width="100" height="8">
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</data>
</layer>
</map>
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="100" height="8" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="foreground" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/assets.png" width="320" height="256"/>
</tileset>
<tileset firstgid="321" name="items" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="../assets/items.png" trans="000000" width="320" height="256"/>
</tileset>
<layer name="foreground" width="100" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="pathway" width="100" height="8">
<data encoding="base64" compression="zlib">
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</layer>
<layer name="items" width="100" height="8">
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</data>
</layer>
</map>
+10 -4
View File
@@ -130,15 +130,17 @@ MenuDown:
rts
ToggleMusic:
eor.w #64,P61_Master
cmp.w #64,P61_Master
eor.w #1,musicOnFlag
cmp.w #1,musicOnFlag
beq .musicOn
.musicOff:
move.w #-2,fadeMusic ; fade out
lea musicOff,a0
lea music,a1
bsr StrCpy
bra .done
.musicOn:
move.w #2,fadeMusic ; fade in
lea musicOn,a0
lea music,a1
bsr StrCpy
@@ -148,8 +150,9 @@ ToggleMusic:
rts
ToggleDifficulty:
add.l #4,nextLevelInstaller
cmp.l #levelInstallers+8,nextLevelInstaller
PlaySound Jump
add.l #4*5,nextLevelInstaller
cmp.l #levelInstallers+(4*8),nextLevelInstaller
ble RefreshDifficulty
move.l #levelInstallers,nextLevelInstaller
RefreshDifficulty:
@@ -193,6 +196,7 @@ ButtonPressed:
bsr ToggleMusic
bra .done
.creditsButton:
PlaySound Jump
jsr Credits
bra ShowMenu
.done:
@@ -256,6 +260,8 @@ StrCpy:
.done:
rts
musicOnFlag:
dc.w 1
menu:
dc.b " PLAY NOW! "
dc.b 0
+4
View File
@@ -23,6 +23,10 @@ module
section .noload
cnop 0,512
diskmodule:
if SFX=1
incbin "assets/P61.placeholder"
else
incbin "assets/P61.song1"
endif
cnop 0,512
enddiskmodule:
+21 -2
View File
@@ -1,8 +1,23 @@
include "includes.i"
xdef PlayNextSound
xdef fadeMusic
PlayNextSound:
cmp.w #0,fadeMusic
beq .dontFadeOutMusic
move.w fadeMusic,d0
add.w d0,P61_Master
cmp.w #0,P61_Master
beq .fadeComplete
cmp.w #64,P61_Master
beq .fadeComplete
bra .dontFadeOutMusic
.fadeComplete:
move.w #0,fadeMusic
.dontFadeOutMusic:
if SFX=1
move.w #2,AUD3LEN(a6) ; set the empty sound for the next sample to be played
move.l #emptySound,AUD3LCH(a6)
@@ -76,7 +91,7 @@ PlayZapSound:
move.w #(endZap-zap)/2,AUD3LEN(a6) ;Set length in words
move.w #(DMAF_AUD3|DMAF_SETCLR),DMACON(a6)
rts
align 4
jump:
incbin "out/jump.raw"
@@ -106,4 +121,8 @@ endZap:
align 2
emptySound:
dc.l 0
endif
endif
fadeMusic: ; 0 - no fade, 1 - fade out 2, fade in
dc.w 0