Files
AmigaExamples/028.bs/level.i
T

63 lines
1.3 KiB
OpenEdge ABL

Level: macro
InstallLevel\1:
move.l #level\1StartMessage,startMessage
move.l #level\1CompleteMessage,levelCompleteMessage
move.l #level\1ForegroundMap,startForegroundMapPtr
move.l #level\1PathwayMap,startPathwayMapPtr
move.l #level\1ForegroundMap,foregroundMapPtr
move.l #level\1PathwayMap,pathwayMapPtr
move.l #palette\8_playAreaPalette,playAreaPalette
move.l #palette\8_playareaFade,playareaFade
move.l #palette\8_flagsFade,flagsFade
move.l #palette\8_tileFade,tileFade
move.w #\3,pathwayFadeTimerCount
move.l #\4,pathwayFadeRate
move.w #\5,playerLevelPausePixels
move.w #\6,playerLevelMissPixels
rts
align 4
level\1ForegroundMap:
include "out/level\1_foreground-map.s"
dc.w $FFFF
dc.w $FFFF
dc.w $FFFF
dc.w $FFFF
dc.w $FFFF
dc.w $FFFF
dc.w $FFFF
dc.w $FFFF
level\1PathwayMap:
include "out/level\1_pathway-map.s"
level\1ItemsMap:
include "out/level\1_items-indexes.s"
level\1StartMessage:
dc.b \2
dc.b 0
align 4
level\1CompleteMessage:
dc.b \7
dc.b " COMPLETE!"
dc.b 0
align 4
endm
Palette: macro
palette\1_playAreaPalette:
include "out/palette\1_foreground-palette-table.s"
include "out/background-palette-table.s"
palette\1_playareaFade:
include "out/palette\1_playarea_fade.s"
palette\1_flagsFade:
include "out/palette\1_flags_fade.s"
palette\1_tileFade:
include "out/palette\1_tileFade.s"
endm