alpine9000
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484fd760f2
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auto move sfx placeholder
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2016-05-07 11:25:21 +10:00 |
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alpine9000
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ee864ec385
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prep for multiple items and background scroll in
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2016-05-05 16:11:11 +10:00 |
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alpine9000
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3b77fd8eaf
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basic item collision detection
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2016-05-03 20:24:54 +10:00 |
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alpine9000
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9c7d7aece1
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Cleanup
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2016-05-03 10:21:00 +10:00 |
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alpine9000
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27322a36ad
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spiked playing samples
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2016-05-02 18:56:03 +10:00 |
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alpine9000
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a64867ecf1
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new assets, dbl buf background
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2016-05-01 08:03:34 +10:00 |
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alpine9000
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6c64e77fe6
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restart at last safe column
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2016-04-30 12:08:01 +10:00 |
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alpine9000
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664eab6059
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wip pathway rendering
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2016-04-27 18:56:26 +10:00 |
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alpine9000
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4bbc44b569
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Tinkering
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2016-04-26 20:55:33 +10:00 |
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alpine9000
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1f1efd05da
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wip - render pathways when required
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2016-04-25 20:54:03 +10:00 |
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alpine9000
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a0de566ab8
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working tile fading test
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2016-04-25 14:35:21 +10:00 |
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alpine9000
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1deae4565b
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big refactor ready for pathway fadeout
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2016-04-25 13:40:02 +10:00 |
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alpine9000
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4e5a5ded19
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test score render
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2016-04-24 16:52:48 +10:00 |
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alpine9000
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f96626577e
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robot falling animation
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2016-04-24 12:43:42 +10:00 |
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alpine9000
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cded663eb8
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rename pig -> player
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2016-04-24 12:26:36 +10:00 |
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alpine9000
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8a79259178
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first refactor towards multiple player sprites
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2016-04-24 12:15:00 +10:00 |
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alpine9000
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ccc9625c26
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renamed to bs
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2016-04-24 11:38:38 +10:00 |
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