alpine9000
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dbf9b3771c
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level 4 updates, faster bees, highscore fixes
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2016-06-02 20:18:00 +10:00 |
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alpine9000
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5c3470f441
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level 4 added
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2016-06-02 14:23:47 +10:00 |
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alpine9000
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db82d88374
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cow sprite
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2016-06-01 09:14:31 +10:00 |
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alpine9000
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3935a127bd
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car sprite, hiscore improvements
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2016-05-31 19:28:58 +10:00 |
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alpine9000
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01217e35a1
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configure level player sprite
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2016-05-31 16:56:49 +10:00 |
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alpine9000
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a536abfab8
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tank level
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2016-05-31 16:28:07 +10:00 |
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alpine9000
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08c25629c9
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full size level support
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2016-05-31 09:29:48 +10:00 |
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alpine9000
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d7f32042f0
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fixed workbench compatibility issues
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2016-05-30 20:19:00 +10:00 |
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alpine9000
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1f87824976
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workbench launch option
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2016-05-29 13:09:10 +10:00 |
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alpine9000
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5065c1be60
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cleanup
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2016-05-28 17:02:06 +10:00 |
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alpine9000
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37f5148ed5
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wip button triggered pickups
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2016-05-28 13:49:04 +10:00 |
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alpine9000
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3878f9dcde
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blittext optimisations
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2016-05-26 14:20:29 +10:00 |
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alpine9000
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1597964870
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wip bob and associated optimisations
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2016-05-25 20:42:25 +10:00 |
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alpine9000
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512f333f1b
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new items, scoring
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2016-05-22 15:58:26 +10:00 |
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alpine9000
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dc6b302cb7
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new scoring system
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2016-05-21 14:47:13 +10:00 |
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alpine9000
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b936a110ea
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bees wip
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2016-05-17 07:55:44 +10:00 |
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alpine9000
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c61d693972
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collisions work after scrolling stop
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2016-05-15 15:07:54 +10:00 |
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alpine9000
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14c4af7ba8
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experimenting with game difficulty
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2016-05-15 13:43:14 +10:00 |
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alpine9000
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cd6bc5f561
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prevent illegal moves onto safe tiles
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2016-05-14 18:46:23 +10:00 |
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alpine9000
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50b54f3d80
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refactor for level support
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2016-05-13 20:54:45 +10:00 |
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alpine9000
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08145cfb48
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more robust pathway rendering/clearing
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2016-05-12 13:56:21 +10:00 |
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alpine9000
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9cf70cedd6
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cleanup
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2016-05-08 10:55:51 +10:00 |
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alpine9000
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639de63c47
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wip level complete
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2016-05-08 09:58:52 +10:00 |
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alpine9000
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484fd760f2
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auto move sfx placeholder
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2016-05-07 11:25:21 +10:00 |
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alpine9000
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2af194e717
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arrow auto move working
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2016-05-07 10:49:32 +10:00 |
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alpine9000
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ce21d65776
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first pass at auto move
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2016-05-07 09:39:54 +10:00 |
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alpine9000
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a304a4b614
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2xcoin+arrow items
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2016-05-06 19:10:20 +10:00 |
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alpine9000
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9fbe78b222
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keep sprites in sync with playfields
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2016-05-05 17:40:50 +10:00 |
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alpine9000
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b9504b88e8
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arrow items
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2016-05-05 16:28:15 +10:00 |
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alpine9000
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3b77fd8eaf
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basic item collision detection
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2016-05-03 20:24:54 +10:00 |
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alpine9000
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9c7d7aece1
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Cleanup
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2016-05-03 10:21:00 +10:00 |
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alpine9000
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27322a36ad
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spiked playing samples
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2016-05-02 18:56:03 +10:00 |
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alpine9000
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8a78835811
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auto scroll
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2016-05-01 16:00:28 +10:00 |
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alpine9000
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a64867ecf1
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new assets, dbl buf background
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2016-05-01 08:03:34 +10:00 |
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alpine9000
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6c64e77fe6
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restart at last safe column
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2016-04-30 12:08:01 +10:00 |
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alpine9000
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ec9b0e93c5
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pathway direction check
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2016-04-30 09:20:31 +10:00 |
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alpine9000
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24ca394d2b
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Proof of concept pathway clear
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2016-04-29 19:22:00 +10:00 |
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alpine9000
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24eaf4a46e
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wip pathway stuff
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2016-04-29 18:23:29 +10:00 |
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alpine9000
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87042eaa92
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wip pathway rendering
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2016-04-27 20:03:11 +10:00 |
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alpine9000
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f41aaac3d7
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render pathways until empty column
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2016-04-27 10:54:12 +10:00 |
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alpine9000
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4bbc44b569
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Tinkering
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2016-04-26 20:55:33 +10:00 |
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alpine9000
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1f1efd05da
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wip - render pathways when required
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2016-04-25 20:54:03 +10:00 |
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alpine9000
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1deae4565b
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big refactor ready for pathway fadeout
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2016-04-25 13:40:02 +10:00 |
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alpine9000
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4e5a5ded19
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test score render
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2016-04-24 16:52:48 +10:00 |
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alpine9000
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485cc85e3e
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better handling of board edges
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2016-04-24 14:45:20 +10:00 |
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alpine9000
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3146c535f3
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check for pathway misses after jump complete
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2016-04-24 13:18:26 +10:00 |
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alpine9000
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f96626577e
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robot falling animation
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2016-04-24 12:43:42 +10:00 |
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alpine9000
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c0ec2dfe05
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cycle player sprites
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2016-04-24 12:36:10 +10:00 |
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alpine9000
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cded663eb8
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rename pig -> player
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2016-04-24 12:26:36 +10:00 |
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