49 Commits
Author SHA1 Message Date
alpine9000 dbf9b3771c level 4 updates, faster bees, highscore fixes 2016-06-02 20:18:00 +10:00
alpine9000 5c3470f441 level 4 added 2016-06-02 14:23:47 +10:00
alpine9000 db82d88374 cow sprite 2016-06-01 09:14:31 +10:00
alpine9000 3935a127bd car sprite, hiscore improvements 2016-05-31 19:28:58 +10:00
alpine9000 01217e35a1 configure level player sprite 2016-05-31 16:56:49 +10:00
alpine9000 a536abfab8 tank level 2016-05-31 16:28:07 +10:00
alpine9000 08c25629c9 full size level support 2016-05-31 09:29:48 +10:00
alpine9000 d7f32042f0 fixed workbench compatibility issues 2016-05-30 20:19:00 +10:00
alpine9000 1f87824976 workbench launch option 2016-05-29 13:09:10 +10:00
alpine9000 5065c1be60 cleanup 2016-05-28 17:02:06 +10:00
alpine9000 37f5148ed5 wip button triggered pickups 2016-05-28 13:49:04 +10:00
alpine9000 3878f9dcde blittext optimisations 2016-05-26 14:20:29 +10:00
alpine9000 1597964870 wip bob and associated optimisations 2016-05-25 20:42:25 +10:00
alpine9000 512f333f1b new items, scoring 2016-05-22 15:58:26 +10:00
alpine9000 dc6b302cb7 new scoring system 2016-05-21 14:47:13 +10:00
alpine9000 b936a110ea bees wip 2016-05-17 07:55:44 +10:00
alpine9000 c61d693972 collisions work after scrolling stop 2016-05-15 15:07:54 +10:00
alpine9000 14c4af7ba8 experimenting with game difficulty 2016-05-15 13:43:14 +10:00
alpine9000 cd6bc5f561 prevent illegal moves onto safe tiles 2016-05-14 18:46:23 +10:00
alpine9000 50b54f3d80 refactor for level support 2016-05-13 20:54:45 +10:00
alpine9000 08145cfb48 more robust pathway rendering/clearing 2016-05-12 13:56:21 +10:00
alpine9000 9cf70cedd6 cleanup 2016-05-08 10:55:51 +10:00
alpine9000 639de63c47 wip level complete 2016-05-08 09:58:52 +10:00
alpine9000 484fd760f2 auto move sfx placeholder 2016-05-07 11:25:21 +10:00
alpine9000 2af194e717 arrow auto move working 2016-05-07 10:49:32 +10:00
alpine9000 ce21d65776 first pass at auto move 2016-05-07 09:39:54 +10:00
alpine9000 a304a4b614 2xcoin+arrow items 2016-05-06 19:10:20 +10:00
alpine9000 9fbe78b222 keep sprites in sync with playfields 2016-05-05 17:40:50 +10:00
alpine9000 b9504b88e8 arrow items 2016-05-05 16:28:15 +10:00
alpine9000 3b77fd8eaf basic item collision detection 2016-05-03 20:24:54 +10:00
alpine9000 9c7d7aece1 Cleanup 2016-05-03 10:21:00 +10:00
alpine9000 27322a36ad spiked playing samples 2016-05-02 18:56:03 +10:00
alpine9000 8a78835811 auto scroll 2016-05-01 16:00:28 +10:00
alpine9000 a64867ecf1 new assets, dbl buf background 2016-05-01 08:03:34 +10:00
alpine9000 6c64e77fe6 restart at last safe column 2016-04-30 12:08:01 +10:00
alpine9000 ec9b0e93c5 pathway direction check 2016-04-30 09:20:31 +10:00
alpine9000 24ca394d2b Proof of concept pathway clear 2016-04-29 19:22:00 +10:00
alpine9000 24eaf4a46e wip pathway stuff 2016-04-29 18:23:29 +10:00
alpine9000 87042eaa92 wip pathway rendering 2016-04-27 20:03:11 +10:00
alpine9000 f41aaac3d7 render pathways until empty column 2016-04-27 10:54:12 +10:00
alpine9000 4bbc44b569 Tinkering 2016-04-26 20:55:33 +10:00
alpine9000 1f1efd05da wip - render pathways when required 2016-04-25 20:54:03 +10:00
alpine9000 1deae4565b big refactor ready for pathway fadeout 2016-04-25 13:40:02 +10:00
alpine9000 4e5a5ded19 test score render 2016-04-24 16:52:48 +10:00
alpine9000 485cc85e3e better handling of board edges 2016-04-24 14:45:20 +10:00
alpine9000 3146c535f3 check for pathway misses after jump complete 2016-04-24 13:18:26 +10:00
alpine9000 f96626577e robot falling animation 2016-04-24 12:43:42 +10:00
alpine9000 c0ec2dfe05 cycle player sprites 2016-04-24 12:36:10 +10:00
alpine9000 cded663eb8 rename pig -> player 2016-04-24 12:26:36 +10:00