Commit Graph
77 Commits
Author SHA1 Message Date
alpine9000 b936a110ea bees wip 2016-05-17 07:55:44 +10:00
alpine9000 b1f451710a joystick debounce, background fill fix 2016-05-15 17:50:16 +10:00
alpine9000 eb7a1520cd new level 2016-05-15 16:43:07 +10:00
alpine9000 2f73df9016 credits 2016-05-15 16:22:47 +10:00
alpine9000 c61d693972 collisions work after scrolling stop 2016-05-15 15:07:54 +10:00
alpine9000 14c4af7ba8 experimenting with game difficulty 2016-05-15 13:43:14 +10:00
alpine9000 3dd4ce9a19 removed use of d6 for frameCount 2016-05-15 10:51:54 +10:00
alpine9000 cd6bc5f561 prevent illegal moves onto safe tiles 2016-05-14 18:46:23 +10:00
alpine9000 8def0bd2aa simple menu screen 2016-05-14 16:44:13 +10:00
alpine9000 50b54f3d80 refactor for level support 2016-05-13 20:54:45 +10:00
alpine9000 598094f6e1 level switching wip 2016-05-13 14:22:18 +10:00
alpine9000 167696cd3b level switching wip 2016-05-13 14:06:35 +10:00
alpine9000 0cfdfdc88a level switching wip 2016-05-13 13:53:02 +10:00
alpine9000 fe4d9688d5 hide sprites during message screen 2016-05-12 17:42:59 +10:00
alpine9000 448aece537 double buffered item sprites 2016-05-12 16:47:28 +10:00
alpine9000 08145cfb48 more robust pathway rendering/clearing 2016-05-12 13:56:21 +10:00
alpine9000 6a2ffb1b4f new joystick wait 2016-05-12 09:39:37 +10:00
alpine9000 c2df9f91ff load music on demand 2016-05-11 17:35:38 +10:00
alpine9000 4f16f3d750 fixed a few item display bugs 2016-05-11 17:35:17 +10:00
alpine9000 e428d2211f don't be quite as wasteful with ram 2016-05-10 19:30:38 +10:00
alpine9000 064f0e8849 switch background palette with levels 2016-05-09 19:51:00 +10:00
alpine9000 50f4adf07b fixed paletteB 2016-05-09 18:45:58 +10:00
alpine9000 da9275a736 palette switching 2016-05-08 19:51:22 +10:00
alpine9000 b6cb6484c9 working towards multiple palettes 2016-05-08 16:30:30 +10:00
alpine9000 a5546e36bc prep work for switching palettes 2016-05-08 15:55:47 +10:00
alpine9000 2886714f6e removed redundent palette files 2016-05-08 15:40:44 +10:00
alpine9000 57a7060fb9 fixed flash squares at end of map 2016-05-08 11:41:54 +10:00
alpine9000 9cf70cedd6 cleanup 2016-05-08 10:55:51 +10:00
alpine9000 5db5ae95eb don't render falling tiles that are already cleared 2016-05-08 10:47:31 +10:00
alpine9000 639de63c47 wip level complete 2016-05-08 09:58:52 +10:00
alpine9000 f908aceddb item animations accidentally disabled 2016-05-07 20:39:32 +10:00
alpine9000 e8f8d4a476 sound wait fix 2016-05-07 18:54:03 +10:00
alpine9000 008e5f9c4d skipped frame counter, a4k sprite sync, audio wait bug fix 2016-05-07 17:51:21 +10:00
alpine9000 741a111a46 play sfx consistently 2016-05-07 16:24:07 +10:00
alpine9000 484fd760f2 auto move sfx placeholder 2016-05-07 11:25:21 +10:00
alpine9000 2af194e717 arrow auto move working 2016-05-07 10:49:32 +10:00
alpine9000 ce21d65776 first pass at auto move 2016-05-07 09:39:54 +10:00
alpine9000 a304a4b614 2xcoin+arrow items 2016-05-06 19:10:20 +10:00
alpine9000 9fbe78b222 keep sprites in sync with playfields 2016-05-05 17:40:50 +10:00
alpine9000 b9504b88e8 arrow items 2016-05-05 16:28:15 +10:00
alpine9000 ee864ec385 prep for multiple items and background scroll in 2016-05-05 16:11:11 +10:00
alpine9000 3b77fd8eaf basic item collision detection 2016-05-03 20:24:54 +10:00
alpine9000 9c7d7aece1 Cleanup 2016-05-03 10:21:00 +10:00
alpine9000 27322a36ad spiked playing samples 2016-05-02 18:56:03 +10:00
alpine9000 8a78835811 auto scroll 2016-05-01 16:00:28 +10:00
alpine9000 a92c6b11ed fixed a startup glitch and added P1 display 2016-05-01 09:27:30 +10:00
alpine9000 a64867ecf1 new assets, dbl buf background 2016-05-01 08:03:34 +10:00
alpine9000 cbf291c7e5 simple game over 2016-04-30 13:47:56 +10:00
alpine9000 6c64e77fe6 restart at last safe column 2016-04-30 12:08:01 +10:00
alpine9000 ea4d757d58 timer for start of fade 2016-04-30 11:20:35 +10:00