Commit Graph
100 Commits
Author SHA1 Message Date
alpine9000 298b621a77 multiple bees 2016-05-18 20:59:02 +10:00
alpine9000 2c4305a0ca menu text color/credits update 2016-05-18 17:03:44 +10:00
alpine9000 951d878082 updated tool tests 2016-05-18 15:47:31 +10:00
alpine9000 31433a8f99 bee updates 2016-05-18 10:52:39 +10:00
alpine9000 e1962c6734 removed background repeat glitch 2016-05-17 17:25:17 +10:00
alpine9000 3c3d60041a moved background assets into their own png 2016-05-17 17:15:41 +10:00
alpine9000 4f81441b0a small cleanup 2016-05-17 16:56:53 +10:00
alpine9000 b936a110ea bees wip 2016-05-17 07:55:44 +10:00
alpine9000 b1f451710a joystick debounce, background fill fix 2016-05-15 17:50:16 +10:00
alpine9000 eb7a1520cd new level 2016-05-15 16:43:07 +10:00
alpine9000 2f73df9016 credits 2016-05-15 16:22:47 +10:00
alpine9000 c61d693972 collisions work after scrolling stop 2016-05-15 15:07:54 +10:00
alpine9000 14c4af7ba8 experimenting with game difficulty 2016-05-15 13:43:14 +10:00
alpine9000 3dd4ce9a19 removed use of d6 for frameCount 2016-05-15 10:51:54 +10:00
alpine9000 cd6bc5f561 prevent illegal moves onto safe tiles 2016-05-14 18:46:23 +10:00
alpine9000 8def0bd2aa simple menu screen 2016-05-14 16:44:13 +10:00
alpine9000 50b54f3d80 refactor for level support 2016-05-13 20:54:45 +10:00
alpine9000 598094f6e1 level switching wip 2016-05-13 14:22:18 +10:00
alpine9000 167696cd3b level switching wip 2016-05-13 14:06:35 +10:00
alpine9000 0cfdfdc88a level switching wip 2016-05-13 13:53:02 +10:00
alpine9000 fe4d9688d5 hide sprites during message screen 2016-05-12 17:42:59 +10:00
alpine9000 448aece537 double buffered item sprites 2016-05-12 16:47:28 +10:00
alpine9000 08145cfb48 more robust pathway rendering/clearing 2016-05-12 13:56:21 +10:00
alpine9000 6a2ffb1b4f new joystick wait 2016-05-12 09:39:37 +10:00
alpine9000 c2df9f91ff load music on demand 2016-05-11 17:35:38 +10:00
alpine9000 4f16f3d750 fixed a few item display bugs 2016-05-11 17:35:17 +10:00
alpine9000 e428d2211f don't be quite as wasteful with ram 2016-05-10 19:30:38 +10:00
alpine9000 537db42709 output grey pal files 2016-05-10 16:58:15 +10:00
alpine9000 064f0e8849 switch background palette with levels 2016-05-09 19:51:00 +10:00
alpine9000 50f4adf07b fixed paletteB 2016-05-09 18:45:58 +10:00
alpine9000 336e1347da fixed debug output 2016-05-09 18:06:32 +10:00
alpine9000 da9275a736 palette switching 2016-05-08 19:51:22 +10:00
alpine9000 b6cb6484c9 working towards multiple palettes 2016-05-08 16:30:30 +10:00
alpine9000 a5546e36bc prep work for switching palettes 2016-05-08 15:55:47 +10:00
alpine9000 2886714f6e removed redundent palette files 2016-05-08 15:40:44 +10:00
alpine9000 57a7060fb9 fixed flash squares at end of map 2016-05-08 11:41:54 +10:00
alpine9000 9cf70cedd6 cleanup 2016-05-08 10:55:51 +10:00
alpine9000 5db5ae95eb don't render falling tiles that are already cleared 2016-05-08 10:47:31 +10:00
alpine9000 639de63c47 wip level complete 2016-05-08 09:58:52 +10:00
alpine9000 f908aceddb item animations accidentally disabled 2016-05-07 20:39:32 +10:00
alpine9000 e8f8d4a476 sound wait fix 2016-05-07 18:54:03 +10:00
alpine9000 008e5f9c4d skipped frame counter, a4k sprite sync, audio wait bug fix 2016-05-07 17:51:21 +10:00
alpine9000 741a111a46 play sfx consistently 2016-05-07 16:24:07 +10:00
alpine9000 484fd760f2 auto move sfx placeholder 2016-05-07 11:25:21 +10:00
alpine9000 2af194e717 arrow auto move working 2016-05-07 10:49:32 +10:00
alpine9000 ce21d65776 first pass at auto move 2016-05-07 09:39:54 +10:00
alpine9000 a304a4b614 2xcoin+arrow items 2016-05-06 19:10:20 +10:00
alpine9000 9fbe78b222 keep sprites in sync with playfields 2016-05-05 17:40:50 +10:00
alpine9000 b9504b88e8 arrow items 2016-05-05 16:28:15 +10:00
alpine9000 ee864ec385 prep for multiple items and background scroll in 2016-05-05 16:11:11 +10:00
alpine9000 3b77fd8eaf basic item collision detection 2016-05-03 20:24:54 +10:00
alpine9000 bb8af65d67 Merge branch 'master' of https://github.com/alpine9000/amiga_examples 2016-05-03 17:23:47 +10:00
alpine9000 9c7d7aece1 Cleanup 2016-05-03 10:21:00 +10:00
alpine9000 07980b8f40 Update BuildingCrossDev.md 2016-05-03 08:03:22 +10:00
alpine9000 27322a36ad spiked playing samples 2016-05-02 18:56:03 +10:00
alpine9000 8a78835811 auto scroll 2016-05-01 16:00:28 +10:00
alpine9000 a92c6b11ed fixed a startup glitch and added P1 display 2016-05-01 09:27:30 +10:00
alpine9000 a64867ecf1 new assets, dbl buf background 2016-05-01 08:03:34 +10:00
alpine9000 cbf291c7e5 simple game over 2016-04-30 13:47:56 +10:00
alpine9000 6c64e77fe6 restart at last safe column 2016-04-30 12:08:01 +10:00
alpine9000 ea4d757d58 timer for start of fade 2016-04-30 11:20:35 +10:00
alpine9000 ec9b0e93c5 pathway direction check 2016-04-30 09:20:31 +10:00
alpine9000 c986de0b0b first semi-working pathway clear 2016-04-29 19:54:51 +10:00
alpine9000 24ca394d2b Proof of concept pathway clear 2016-04-29 19:22:00 +10:00
alpine9000 24eaf4a46e wip pathway stuff 2016-04-29 18:23:29 +10:00
alpine9000 f53c113579 wip pathway stuff 2016-04-27 20:28:00 +10:00
alpine9000 87042eaa92 wip pathway rendering 2016-04-27 20:03:11 +10:00
alpine9000 664eab6059 wip pathway rendering 2016-04-27 18:56:26 +10:00
alpine9000 f41aaac3d7 render pathways until empty column 2016-04-27 10:54:12 +10:00
alpine9000 4bbc44b569 Tinkering 2016-04-26 20:55:33 +10:00
alpine9000 3f2c4903cd Fix for music crashing a1200 config 2016-04-26 20:53:17 +10:00
alpine9000 68d921b7f4 Update README.md 2016-04-26 14:01:55 +10:00
alpine9000 4ee1ef7e51 Merge branch 'master' of https://github.com/alpine9000/amiga_examples 2016-04-26 14:00:50 +10:00
alpine9000 a15d56065e Update fade readme 2016-04-26 14:00:45 +10:00
alpine9000 e34d8fe733 Update README.md 2016-04-26 13:52:34 +10:00
alpine9000 1f1efd05da wip - render pathways when required 2016-04-25 20:54:03 +10:00
alpine9000 d8b5f1c9b6 removed visual glitch 2016-04-25 15:20:29 +10:00
alpine9000 c8c9b2b971 removed visual glitch 2016-04-25 15:18:12 +10:00
alpine9000 4e1c89ce20 fixed glitch on fast machines 2016-04-25 14:58:09 +10:00
alpine9000 a0de566ab8 working tile fading test 2016-04-25 14:35:21 +10:00
alpine9000 1deae4565b big refactor ready for pathway fadeout 2016-04-25 13:40:02 +10:00
alpine9000 4e5a5ded19 test score render 2016-04-24 16:52:48 +10:00
alpine9000 aaf3376153 cleanup 2016-04-24 15:13:16 +10:00
alpine9000 485cc85e3e better handling of board edges 2016-04-24 14:45:20 +10:00
alpine9000 3146c535f3 check for pathway misses after jump complete 2016-04-24 13:18:26 +10:00
alpine9000 f89a25baae remove unused pixels from font map 2016-04-24 12:46:42 +10:00
alpine9000 f96626577e robot falling animation 2016-04-24 12:43:42 +10:00
alpine9000 c0ec2dfe05 cycle player sprites 2016-04-24 12:36:10 +10:00
alpine9000 cded663eb8 rename pig -> player 2016-04-24 12:26:36 +10:00
alpine9000 8a79259178 first refactor towards multiple player sprites 2016-04-24 12:15:00 +10:00
alpine9000 2e718eb226 Updated README.md 2016-04-24 11:39:32 +10:00
alpine9000 ccc9625c26 renamed to bs 2016-04-24 11:38:38 +10:00
alpine9000 a69c21f933 updated graphics 2016-04-24 11:38:03 +10:00
alpine9000 3bec720f44 pig falling animation 2016-04-24 10:52:14 +10:00
alpine9000 dc627bb74f CIA P61 makes scrolling less smooth 2016-04-23 19:35:59 +10:00
alpine9000 1ce92c73e9 basic pathway detection 2016-04-23 19:14:52 +10:00
alpine9000 6dca1f3073 post miss handling 2016-04-23 14:51:55 +10:00
alpine9000 5a1b772579 various fixes 2016-04-23 10:40:31 +10:00
alpine9000 0c35e4f0f7 Placeholder music 2016-04-23 09:03:33 +10:00
alpine9000 45e7d17c7a AGA compatible splash screen 2016-04-22 18:04:15 +10:00